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  1. dave2008

    D&D General 6E But A + Thread

    I was taking the definition from the context of the post I quoted. I could be wrong. I generally ascribe to your definition, but that is not how I understood it was being used in the comment I quoted.
  2. dave2008

    D&D General 6E But A + Thread

    My apologies! They are from is Patreon (which is free) and they get emailed to me. Here is the text:
  3. dave2008

    D&D General 6E But A + Thread

    But it is just a suggestion. You can, and I have, run much less than that. We typically have about 2-3 encounters per day and I have definitely challenged my party with a single encounter in an adventure day.
  4. dave2008

    D&D General 6E But A + Thread

    No, if you want to have "set piece encounter*" you would be expected to use the whole day's worth of XP. It is right there in the DMG: " If it has more deadly encounters, they can handle fewer." and "Add together the values of all party members to get a total for the party’s adventuring day...
  5. dave2008

    D&D General 6E But A + Thread

    That is not what I mean when I say it. I typically mean to make them interesting and not just +bonus to hit and damage or AC or a Save. Have you seen Mike Mearls magic item ideas for his 5e hack Odyssey? They are pretty close to what I want in magic items that are more magical. Magic Items in...
  6. dave2008

    D&D General 6E But A + Thread

    Here is the quote from the 2024 DMG: Are Magic Items Necessary? The D&D game assumes that magic items appear sporadically and that they are a boon unless an item bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic...
  7. dave2008

    D&D General 6E But A + Thread

    I can't see who you responded too, so I don't know the specifics of the issue, but I agree the explicit intention was for 5e to work without magic items. I think they accomplished that and that it In fact works best without magic items, there is just not really any official support for that...
  8. dave2008

    D&D General 6E But A + Thread

    I have you seen Mike Mearls take on magic items for his 5e hack Odyssey? At first it didn't sit well with me, but I let it sit for a bit and I think it is a great idea. It, IMO, could lead to the coolest magic items in D&D from any edition.
  9. dave2008

    D&D General 6E But A + Thread

    That has nothing to do with what I asked: where does it say you must have 5 encounters per day. The correct answer, it seems to me, would have been something along that lines: I misspoke, it doesn't explicitly say that. I was inferring that from the suggested 6-8 medium to hard encounters per...
  10. dave2008

    D&D General 6E But A + Thread

    Yes, and you said : "...explicitly tells people to use bare minimum 5 encounters a day,..." it doesn't do that so I asked your were it does. Also note it says: "...most adventuring parties can handle about six to eight medium or hard encounters in a day." Implying you could have fewer deadly...
  11. dave2008

    D&D General 6E But A + Thread

    Were does it say that. Here is the part about the adventuring day and I don't see anything about 5/day. The Adventuring Day Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has...
  12. dave2008

    D&D General 6E But A + Thread

    OK, you quoted me so I assumed you were talking about me!
  13. dave2008

    D&D General 6E But A + Thread

    For something as big as D&D that is next to impossible unless you make it much smaller. The corebooks are 1,152 pages with about a 1/1 art to page ratio. I don't know how quickly these artist works (+ revision process), but your likely looking at 2+ years of work.
  14. dave2008

    D&D General 6E But A + Thread

    Good definition and fits with my understanding. I can't speak for others, but I never said D&D is inherently unfit for metacurrency. It is just something I don't want in D&D. I am fine with that been more important in other game systems.
  15. dave2008

    D&D General 6E But A + Thread

    It is not that it isn't appropriate for D&D it isn't what I want in D&D. So if you are asking what I want in a 6e, then metacurrency is not going to be a part of it. Can metacurrency be a part of it - sure, but that is not something I want in the core game. I want the core game to fun and...
  16. dave2008

    D&D General 6E But A + Thread

    I'm not Ruin, but they responded to my post on the subject, so...I don't consider spell slots metacurrency. They are, IMM, a simple game mechanic to describe how magic works.
  17. dave2008

    D&D General 6E But A + Thread

    I think that is hard because "best" is subjective. However, I would say the original i-phone was intended to be the best phone and also commercially successful (which it was). Maybe similar with the first 2 generations of Chrysler/Dodge minivan. Architects (my profession) are often struggling to...
  18. dave2008

    D&D General 6E But A + Thread

    Metacurrency is not my thing either. I can see it being a part of D&D, but I prefer it as an option or variant. The core rules should work without any metacurrency IMO
  19. dave2008

    D&D General 6E But A + Thread

    We could, but what would be the point. I am not trying to defend Hasbro (never have) so it best to just drop it. Besides, no good thread can escape some tangents.
  20. dave2008

    D&D General 6E But A + Thread

    That was my memory as well, but I wasn't sure so I didn't add that bit
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