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  1. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I blame WotC more, for one they are supposed to be designers, not just pollsters. For another they did shut down changes that made it past the threshold because they got cold feet and feared they might not be compatible enough (they did not mention which ones) It’s also not like they asked for...
  2. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    tighter math still lets you manipulate the situation, and you still can fudge die rolls too. You might actually have to do that less because you could better predict the outcome. If you vibe your encounters instead of giving them some thought, you might have to do it as much as before however...
  3. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yeah, that part is definitely true decided not to wait that long ;)
  4. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I doubt that, the first half of the playtest showed that they were more willing to experiment than they would have been if the 10 years of conservative feedback were a factor / existed. What killed it was somewhere between them getting cold feet and feedback to the UA. More the former though...
  5. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yeah, their level of adherence to backwards compatibility basically killed 5.5 for me, along with me not actually liking the general direction
  6. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't know, to me looser math just means it is harder to predict the outcome, that to me is the opposite of a DM being able to control things. That is a choice, no one is forcing the DM to go for a dangerous to deadly encounter every time. It just means when they do it, the encounter actually...
  7. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I would have to check how often there actually are that many encounters in a day, my gut says it is frequently less. Even if they always put 8 encounters in a location, they have no idea whether a party will tackle them all during one rest or not however. eh, not very tight does not help keep...
  8. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don’t think that guidance is 1) all that realistic with its 6-8 fights and assumptions of no long rests between any of them, and 2) still not very tight, even if you were to follow it If your guidance requires player buy in and players not using easily available abilities (rope trick / tiny...
  9. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    you can always go lower than what the encounter building rules tell you. People apparently do that today and are happy with it. The difference with tighter math is that you have a better idea of when an encounter is easy and when it is too hard. No one is forcing ‘you’ to always tightly create...
  10. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    so you think that the casual gamer will bounce off a game with tighter math? If a tightly-designed D&D could capture the same audience, WotC could sustain it after all
  11. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    but no one really knows where that line is. Is any game with elves, dwarves, dragonborn, barbarians, and sorcerers D&D? Clearly not, see 4e, but it still is a pretty wide spectrum, see 1e/2e, 3e, and 5e I refuse to believe that having a good game design means a game cannot be D&D at the same...
  12. mamba

    Daggerheart Class Packs kickstarter is live.

    definitely true, but they do not have a big supplement ready, so…
  13. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    art, larger font, Greyhawk, bastions
  14. mamba

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I don’t think 5e is unintentional either, and they all at least try for broad appeal. I eg do not see Daggerheart as aiming for a more narrow appeal than D&D. It might have a more narrow appeal, but I don’t think that was the intention. They all aim for ‘not quite 5e’ because going head on with...
  15. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    guess we will see, an evergreen strategy only is evergreen until it isn’t. It’s not like TSR / WotC knew that what they were doing would jeopardize future sales. I am not even sure that it would have made much of a difference if they had used a different strategy. TSR failed for a lot more...
  16. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    that was true throughout the past 50 years too and yet 1e to 4e invariably declined
  17. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    day vs 3 encounters is just a matter of how many encounters per day there should be. I agree that the 6-8 from 5e are too many 1 encounter per day is no attrition however, either you survive or you don’t, that is it
  18. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    yes, I understood that. I am saying they do those with Monopoly etc. because it keeps selling. They will do the same as long as 5e keeps selling. Once it does not however, I expect a bigger overhaul, see (2e to) 3e to 4e to 5e, and I for one do not think 5e will keep selling indefinitely
  19. mamba

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    5e seems to do that for them… if you can be number one, why settle for 3rd place Pretty sure that most of the commercial TTRPGs (Pathfinder, Cosmere, Daggerheart, Draw Steel,…) as opposed to the one person heartbreakers want to also be as successful as they can be and that influences their...
  20. mamba

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    because it keeps making money… When 3e stopped doing that we got 4e, when that stopped we got 5e. In neither case did we get a minimal update the way Monopoly does. They will not continue to churn out 5e stuff when its sales drop to 10-20% of whatever they are now (and 2024 falls into the ‘5e...
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