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    Free League Year Zero Engine

    This might be a matter of taste, but I think their games rely a little too heavily on their various push mechanics. I remember having a discussion over on a Swedish RPG forum about probabilities and how even someone with fairly high stat+skill would often fail, particularly on things requiring...
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    Today I learned +

    I'm thinking it's because hunting or foraging is something you primarily do for yourself, and then expanded to your family and/or tribe. You go off, throw a spear at a deer, and then you have a dead deer to eat. A profession is doing something for someone else and then getting something in return.
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    Imprinting on media

    I mean, that makes sense really. You hear a few songs by an artist and they strike a chord (heh) in you, so you look for more of that artist. Works they make close to the first ones you hear will probably sound fairly similar, and you already like that stuff. But if they change later (or if they...
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    Today I learned +

    Oldest profession and so on.
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    Draw Steel News

    Yeah, that's a class act. I've seen some games recommend other games from the same company, but not competitors.
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    So you're done with D&D but still want to play D&Dish fantasy...

    IME, Mutant: Year Zero and games based on that engine are more swingy than most dice pool systems because you only succeed on a 6 on a d6. This compresses the results a lot. To use Gorgon Zee's example with 8 dice vs 2, that gives you about a 27% chance of a tie and about 8% of a win for the 2...
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    So you're done with D&D but still want to play D&Dish fantasy...

    I'm on a Savage Worlds kick myself at the moment, running an East Texas University campaign. I've been looking at the Savage Pathfinder stuff, and particularly the campaigns, and found them unsatisfying, likely due to the limitations of the license. The license lets PEG do conversions of...
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    When you play in person, where do you play? (Poll)

    Someone's home, sometimes the GM's and sometimes a player's. I have a regular game on Wednesdays which is almost always hosted by a particular player. Sometimes he GMs, but usually not. I have another mostly regular game on Saturdays, which has recently mostly been board games as we lost one...
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    Pineapple Express: Someone Is Wrong on the Internet?

    Crabs trying to climb over one another to get out of the bucket, man.
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    Draw Steel General Thread [+]

    Not necessarily. Trying to learn a motivation/pitfall without outright asking is a power roll using Reason, Intuition, or Presence. 11- means no info and lose a Patience, 12-16 is no effect, and 17+ you learn something. Of course, just asking can never hurt.
  11. Morden What Do You Want.gif

    Morden What Do You Want.gif

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    Draw Steel News

    The usual: creatures can have vulnerability or immunity (somewhat poorly named, more like resistance) to various damage types. The Dragon Knight's ancestral trait Wyrmplate gives them immunity equal to their level to a chosen element, for example.
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    Draw Steel General Thread [+]

    I don't think there are mechanics for it in the book but you could certainly learn things like "Sir Roxers is known throughout town for his lavish lifestyle" which would indicate that Revelry is one of his motivations.
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    Today I learned +

    Uuhy uuould you do such a thing?
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    What gets me playing Draw Steel and not Pathfinder 2e?

    Draw Steel does allow for setting non-murder goals for an encounter – perhaps ironically because of its explicit gamist focus. One of the encounters in the demo adventure Road to Brockhurst has two possible win conditions: kill enough goblins that the rest disperse, or get the party's wagon...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    Then it probably isn't the game for you. The game is unapologetically "Tactical Heroic Cinematic Fantasy". This is not a Swiss Army Knife of a game that can do a lot of things adequately. It does the thing it does, and (presumably – I haven't had the opportunity to actually play yet) it does it...
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    Draw Steel General Thread [+]

    Here's an example from the demo adventure Road to Brockhurst: Interest 1 means that Gogellwyc starts out fairly unlikely to help. If they can get him to 2, he will point out an alternate route, and at 3 or higher he'll allow them through his territory (at a cost at 3). Patience 5 means the PCs...
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    1754311331176.png

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    Starfinder Player Core Review

    The tag line on the website is "Launch into an exciting universe of science fantasy adventure with the Starfinder Roleplaying Game! Create and customize your own futuristic hero to play through challenging adventures and action-packed battles against dangerous foes! Welcome to the best launchpad...
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    Draw Steel General Thread [+]

    One thing I in theory like about negotiations is that they've formalized motivations/pitfalls into 12 rough categories: benevolence, discovery, freedom, greed, higher authority, justice, legacy, peace, power, protection, revelry, and vengeance. These can be expressed in different ways – among...
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