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  1. Celebrim

    RPG Evolution: Weight, What?

    Errr... maybe people do value animals more than people, but in your example your reasoning is wrong. The reason you are fined more for a loose animal than a loose child is that it is assumed a loose animal is more likely to cause a traffic accident than a loose child.
  2. Celebrim

    RPG Evolution: Weight, What?

    I thought the reason was you could cast Raise Dead on a porter, but not on a horse.
  3. Celebrim

    D&D General The Great Railroad Thread

    deleted duplicate post.
  4. Celebrim

    D&D General The Great Railroad Thread

    This probably deserves a fork to a new thread, but that is not the goal of narrative games. And in fact, that's opposite the goal of narrative games. Narrative games arose out of the big plot heavy story telling attempts of the 1990s that were still tied to game mechanics with traditional...
  5. Celebrim

    D&D General The Great Railroad Thread

    Thank you again for your opinion. I have been I think patient and jocular with your japes about my prolix writing, even making fun of myself as I am doing now. And I have tried to take your advice seriously, because I am aware of my limitations. I checked. The post in question is 416 words...
  6. Celebrim

    D&D General The Great Railroad Thread

    This is literally the second time people have repeated my own argument back to me. ""get off at any time" is functionally an agreement to stop playing. There isn't necessarily anything available for that session if you decide you don't want to do the tomb anymore" No one ever said this was...
  7. Celebrim

    D&D General The Great Railroad Thread

    Because not every GM is ready to improvise something entirely different than what they had prepared for the session. And the Tomb was just an example. If you are ready the improvise the journey back through the swamp, well then good for you. But the general example of a GM unable to improvise...
  8. Celebrim

    D&D General The Great Railroad Thread

    So in other words you are going to "disagree" and then repeat back to me what I just said to you: "get off at any time" is functionally an agreement to stop playing. There isn't necessarily anything available for that session if you decide you don't want to do the tomb anymore"? OK, nice. I...
  9. Celebrim

    D&D General The Great Railroad Thread

    I don't think we can in general say that. "Tomb of Horrors" is a very linear adventure for the most part. With a few exceptions in the early part of the adventure you go from A->B->C. There are technically a couple of ways to go from A->B but it's pretty linear. But I think it would be a...
  10. Celebrim

    D&D General The Great Railroad Thread

    What do you hope to achieve by this comment? It doesn't seem to pertain to anything I wrote. There is a wonderful scene in "The Golden Oecumene" where one character is trying to say "Hello" to another character via the internet, and sends a software agent to deliver the message and the...
  11. Celebrim

    D&D General The Great Railroad Thread

    As a software developer, I feel compelled to ask you, what first paragraph do you mean by that? Also what thing is it that you do? I believe so. We've been doing it for like 14 years. Seems like a strange question to me. Whether or not someone is "onboard with the game" is pretty...
  12. Celebrim

    D&D General The Great Railroad Thread

    One of the many problems with @EzekielRaiden 's definition being dependent on "consent" is it makes it very hard to communicate to someone else your particular style of GMing. Because if someone tells me that when he runs the game he's always careful to ensure he has player buy in, I might not...
  13. Celebrim

    D&D General The Great Railroad Thread

    For the post you don't understand? The premise is pretty simple, and it's in the post. "If the players end up where I wanted them to be the fact that theoretically they had some other choice is irrelevant...One doesn't need to use total force to steer the players where you want them to be. You...
  14. Celebrim

    D&D General The Great Railroad Thread

    Well, one of us doesn't. So? Even if we accept your imperfect understanding, if the players end up where I wanted them to be the fact that theoretically they had some other choice is irrelevant. I was still successful at forcing them to be where I wanted them to be and invalidating their...
  15. Celebrim

    D&D General The Great Railroad Thread

    They in fact do. If they don't then your definition actually has some extra personal caveats that you are hiding, which is probable, which means you are the one with a private and personal definition. But feel free to explain why my examples don't meet the stated definition. LOL. Seriously...
  16. Celebrim

    D&D General The Great Railroad Thread

    Funny how my personal definition is the same as the one you offered.
  17. Celebrim

    D&D General The Great Railroad Thread

    Even if that was what I had said, you can't now complain about it because your own definition means that unless the players consent to your myth it is railroading. And we can in fact find examples of players who don't consent to myth and suggest that unless a game is "no myth" then it is...
  18. Celebrim

    D&D General The Great Railroad Thread

    I'm a bit baffled by this. It's obviously about agency. The issue is how do you have agency as a player if the GM is effectively all powerful and capable of using fiat to shape the fiction. That's the core issue. And the issue is that because of bias - which you've agreed on all my examples...
  19. Celebrim

    D&D General The Great Railroad Thread

    So I have been thinking hard about the question of whether it's possible to have a time skip or hand wave that is not an act of railroading, and I do think that I have a scenario where it wouldn't be. The GM accepts the intention to handwave away an event or time skip over something knowing...
  20. Celebrim

    D&D General The Great Railroad Thread

    So first of all, I really like how you are thinking about this. Well, maybe everything does then. Let's look at a concrete example. Mass Effect 1 is IMO certainly one of the greatest if not the actual greatest cRPG ever made. After a tutorial section that is quite linear, it appears at...
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