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  1. Celebrim

    AD&D 1E XP Value for Monsters?

    There was a thread going around recently about "Did you play AD&D RAW?" and my answer was summarized as, "Well, we tried most of the time but generally there are enough different readings of the rules that two different groups could both claim to be RAW and yet use different rules." So in my...
  2. Celebrim

    Playing "Adventurers" As Actual Adventurers

    I think it is important to stay grounded in the reality of the thing and this post is a really good reset to the discussion. One of the great difficulties of TTRPGs is that many of the things that are exciting are exciting because of the aesthetic of Sensation and that's an aesthetic that is...
  3. Celebrim

    Playing "Adventurers" As Actual Adventurers

    Problems like this are one reason I don't think it's practical to abstract things to "supply". To continue the "Oregon Trail" analogy, the game doesn't attempt to bundle everything into a single resource, but has a small but reasonable number of categories of items representing the things...
  4. Celebrim

    AD&D 1E XP Value for Monsters?

    Well, at some level it is always seat of the pants arbitrary. There is always going to be some subjectiveness to it when you allow designers to free form any sort of design that they can imagine. There is no way to give firm guidelines to infinite variety. But there is still value I think...
  5. Celebrim

    Playing "Adventurers" As Actual Adventurers

    I'm not denying the existence of players with complex aesthetics of play. In fact, the existence of complex aesthetics of play was and remains one of my biggest attacks on GNS theory with its assumption that only one aesthetic can be fulfilled and they are in mutual competition to each other...
  6. Celebrim

    AD&D 1E XP Value for Monsters?

    In general, yes. I could always imagine exceptions. If it's effectively permanent duration and hard to treat (a curse that is hard to break) that might be an EAXPB to me (-8 strength until you can find a 14th level caster to cast remove curse is "maimed to death"). But if it is merely long...
  7. Celebrim

    Playing "Adventurers" As Actual Adventurers

    I think it's a highly relevant response to the statement: "I think attempting to hew too close to realism is going to be counterproductive to achieve the goal of finding ways to make hardship on expedition dramatic and fun gameplay." UPDATE: To see why, consider the history of RPGs. RPGs...
  8. Celebrim

    Playing "Adventurers" As Actual Adventurers

    It very much depends on how the participants define fun. A player with primary (or sole) aesthetics of Fantasy is fulfilled by lots of moments focused on their imaged self-representative triumphing in style and often by the meta of their fellows showing emotional fulfillment with their triumph...
  9. Celebrim

    OSR Modules with the best layout & presentation

    I6 Ravenloft is still in many ways the gold standard, a height of combining aesthetics and usability to which we have not regularly (or ever) achieved since. I have a few quibbles with the module, most notably that the recommended levels on the module are about 2 lower than they should be for...
  10. Celebrim

    AD&D 1E XP Value for Monsters?

    @ilgatto : Generally speaking, "motionless" and "helpless" are not the same thing in D&D. Or at least, the 3e designers who were trying much as you are to bring forward and codify the 1e rules (but with the intention of bringing them into a more modern framework) had that distinction. In game...
  11. Celebrim

    What was your 2nd RPG?

    Gamma World 3e
  12. Celebrim

    Playing "Adventurers" As Actual Adventurers

    "Oregon Trail" definitely needs to be only part of the gameplay loop. Oregon trail makes things interesting by having river crossings, resupply opportunities, and other fixed events along the way. When doing long overland travel I like to break it up with fixed encounters ("lairs") as well as...
  13. Celebrim

    Homebrew Star Wars D6 - Exposure to Vacuum Rules

    So, perhaps not surprisingly, since Star Wars generally seems to occur in a universe where outer space has air and gravity, there has been very little mention of exposure to a vacuum in published Star Wars material. But I play a bit grittier of a Star Wars game than most, and while I've played...
  14. Celebrim

    What's Your Bucket List Campaign to Play?

    There are a ton. The Great Pendragon Campaign Beyond the Witchlight Tomb of Annihilation Chronicles of the Dragonlance A thoroughly revised "Skull & Shackles" Two-Headed Serpent A full Ravenloft campaign based on thoroughly revised and expanded "Curse of Strahd" My own "Return of the Ice...
  15. Celebrim

    Playing "Adventurers" As Actual Adventurers

    I've always hated the term "adventurer" because the word actually means "tourist" and is most closely translated as "danger tourist" or "extreme tourist" today, though at the time the word was coined there wasn't a need for an adjective because all tourism was considered dangerous and extreme...
  16. Celebrim

    AD&D 1E XP Value for Monsters?

    It's the Crypt Thing and it's in the class of "mobile traps" that we see in a lot of AD&D monsters. How dangerous it is depends entirely on how the DM sets up the random teleportation. It could literally be anything from a minor annoyance to a die no save death trap depending on what the...
  17. Celebrim

    AD&D 1E XP Value for Monsters?

    Page 174, 1e AD&D DMG. See also this blogpost about it that you might appreciate: AD&D Monster Levels and XP UPDATE Personally I believe it was a mistake to cap at Monster level X. If you look at my thread about revising the dragons, you'll note that I believe I have monsters listed up to...
  18. Celebrim

    AD&D 1E XP Value for Monsters?

    No, I mean rather that since all hydra powers scale with HD, the system in the table on page 85 works well (and indeed 10 headed hydra is given as an example on the page) whether or not it was consistently applied in Appendix E. There is no need to count the hydras 10 heads as 2 multiple...
  19. Celebrim

    GMs: What is your prep to play ratio?

    I think typically between 1 and 2 hours of prep time per hour at the table. The worst ratio I ever had was probably 5 hours of prep time per hour at the table. That was when I was prepping for open table play at my local gaming story - as much 15 hours for a 3 hour session. Since it seems...
  20. Celebrim

    AD&D 1E XP Value for Monsters?

    Many more than that. Regardless of which edition of D&D we are talking about, assigning a "challenge rating" and thus a reward to defeating a monster always involves a ton of arbitrary decisions starting in the 1e AD&D case with the numbers assigned to each line in the table. What you are...
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