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  1. Celebrim

    Which are you, The plan everything out GM, or the Ad lib?

    A typical adventure will have 40,000 to 75,000 words worth of notes. And with that I would bet I ad lib 40% of the content of the adventure. And it's not because I don't use my notes. It's because you can't plan for everything. But without those notes, I don't think it would be possible for...
  2. Celebrim

    D&D General What if every dragon was unique?

    Yep. My only point is the idea that your way of seeing things is just a natural, obvious and logical conclusion of the setting is false. We see things different ways not because it follows inevitably from imagining what the real game world is like if it were "realistic", but because of...
  3. Celebrim

    D&D General What if every dragon was unique?

    It's not at all clear to me that that is true. Well, because he has spent more time as child hearing stories of trolls, and as a young man swapping tavern tales at the bar, heard more tales of heroism and of daring, than any player of D&D has spent reading the monster manual. He lives in a...
  4. Celebrim

    D&D General What if every dragon was unique?

    I have never have a PC who was a 25-year-old illiterate from a medieval village. The last illiterate PC in my game was a barbarian from an island full of rare monsters, who'd left and became a pirate. One of my general rules is to assume that every intelligent inhabitant of a D&D campaign...
  5. Celebrim

    D&D General What if every dragon was unique?

    I was just at half-price books. They had a big stack of "The Game Masters Book of Legendary Dragons" which is basically a bunch of unique dragons with backstories and unique abilities. Sounds like your sort of thing.
  6. Celebrim

    D&D General What if every dragon was unique?

    If he's different, he's unique. And if you really want to apply some sliding scale of uniqueness, then to be truly unique he must be the only dragon.
  7. Celebrim

    D&D General What if every dragon was unique?

    They already are, as your example of Themberchaud shows. The question I would have is what are you losing and gaining by such a change? I don't honestly think you gain anything at all. While it's a really good thing if each DM pours creativity into each monster that they create and gives them...
  8. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I really do love their work. They are very underrated and deserve the same sort of esteem as Gygax and Gregg Stafford and Sandy Petersen and Marc Miller and Frack Chadwick. I think so many of those early designers just don't get the credit they deserve. That said, after 300 hours running the...
  9. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Not sure what your point is. Me too. Still not sure what your point is.
  10. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    If I ever get ahold of the D6 IP or get drafted as the lead designer on a new edition of D6 Star Wars I will definitely take those ideas into account. It's a more narrative mechanic than was common back in 1987 when the game was designed, but I can definitely see having a tension meter that...
  11. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    That has occurred to me. This group is very cautious and I would say at times overly cautious to their own detriment. They are risk adverse. I get really frustrated by their ability to evade dramatic sequences even when it would be to their advantage to try. And I know it's not just me...
  12. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I agree with all that. Not sure where you are going with this. Like Galadriel, I don't understand what you here mean by the word "magical". Accessing the force is perceived as magic by the unlearned because they don't understand it, and they call the things that they don't understand...
  13. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I'm not very familiar with Burning Wheel, but I am familiar with Mouseguard. The metacurrencies in Mouseguard are really quite weak and are as you say there to mitigate somewhat against the odds being stacked against the player. I'm not really a fan of Luke Crane as a designer, but in this...
  14. Celebrim

    AD&D 1E Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!

    As I played the game, this is correct. A M-U in melee combat could not cast a spell. In 3e D&D terms trying to cast a spell in melee drew an attack of opportunity, and a successful hit automatically ruined the spell. Concentration checks or combat casting just didn't exist. Spell-casters in...
  15. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    That's kind of my point exactly. Kenobi had a lot more riding on resolving the issue without conflict than his own personal safety. As such, I would have warned Kenobi's player he's treading a gray line and to be careful, but I wouldn't have treated this as an example of using a Force Power in...
  16. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Tell me more. For example, by the time you had played 7-8 years, how big were the top end dice pools of the players? By the RAW there are no caps on how big a dice pool can get. My suspicion is that the game then comes down to Aunt Mae can defeat Galactus if she has 3-5 fate points to spend...
  17. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Well first of all, there are no Jedi in this game. This is set during the early years of Rise of the Empire, and any surviving Jedi right now are being hunted down and killed by Darth Vader and his minions. And the entire party is Bounty Hunters working as official and licensed Imperial...
  18. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I mean they don't. Like at this point the can take down an entire platoon of Stormtroopers and that's using an attribute array for Stormtroopers much higher than what is suggested in the base game. In my game a Stormtrooper is pretty darn elite. But we are way past the point where...
  19. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Let me try to refocus the discussion by focusing on the mechanics of what a force point does. It doubles your dice pools for the round. The nature of doubling is the more powerful you are, the more powerful a force point is. If your dice pool only has 2D in it, then a force point only gives...
  20. Celebrim

    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    As a practical matter, the "dramatically appropriate moments" in the campaign have come down to two types of actions. Using a force point to save the life of someone other than yourself in a dramatic fashion (Luke swinging with Leia over the artificial canyon in A New Hope) or to defeat the...
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