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    Skill at Role-Playing

    That's a great point, and a false point (read on please). We all live on the honor system somewhat as players of this game, specifically as extremely experienced and advanced players of the various versions of our game. Even the best of us can't seem to help but allow a little player knowledge...
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    Improvisation vs "code-breaking" in D&D

    OK, I am going to jump in again. Guys, it's not either/or, not if it's done right. It's BOTH - the best games/campaigns/groups that I have ever been a part of for greater than 30 years now is when it IS a game and it IS collaborative storytelling - at the same time.
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    Improvisation vs "code-breaking" in D&D

    God Blessit - no one is supposed to run those figures in their head. I am old... I feel thin, stretched, like butter scraped over too much bread...
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    Improvisation vs "code-breaking" in D&D

    Somehow, with a very few exceptions, the narrative and story has always been the very top priority for my gaming groups - going all way way back to Chainmail, more than 30 years back. The world we are creating and the rich history and stories has been the main reason we keep playing. I am now...
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    Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!

    I have integrated the Arguin Grimoire into this game, and the party will find themselves transported to a water-world. There is no land, this is a magical ball of water. There are flotillas of debris, ships and such, strapped together to make scattered drifting communities. Almost everyone...
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    How Do You Get Your Players To Stay On An Adventure Path?

    It's much simpler (to me) than everything that's been said so far as to how to keep a group of players on the path. The carrot, or the stick; and when to apply each, and to which extent.
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    Skill at Role-Playing

    I see, and agree with your points. This said, there is a level of siliness and fun that is acceptable, and a level of siliness and fun that equates to the DM having lost any semblence whatsoever of control of his own game and nothing, nada, zilch, zip gets accomplished towards the actual story...
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    Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!

    Good God Man! I wanted a few intersting ideas and you fling a thesaurus at me! j/k... nice list!
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    Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!

    And we could make it totally harmless... and have them forever circling the wreck of their actual ship!
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    Brainstorm: Let's generate a bunch of really cool and unique ocean based random encounter.... GO!

    Ok I am looking for my brothers in arms to assist me in coming up with some unique/cool/unusual ocean based random encounters!
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    HMS Victorius

    Where they appear will not be too far from the Lordship of the Isles... and the southern few Isles are well known to the a safe area for the regions Pirates. Perhaps they might be interested in such a large, heavily armed vessel. Perhaps they'll even try to take her.
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    Help me flesh out a plot idea

    Make Tom a full blown Vampire... that way if the PCs get rowdy/try to intimidate him he can spank 'em around a bit.
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    HMS Victorius

    I have been told that as a DM I can have a somewhat of a cruel streak, in that I like to place my players in impossible situations and see just what they do with them. They don't necesarily need the guns for anything. There is no plan. It's an experiment to see just what they do. WIll they...
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    How Do You Get Your Players To Stay On An Adventure Path?

    Alright. For those of you who remeber a few paperbacks came out (cough) awhile ago, for a DnD type variant called Arduin. The Arduin Grimoire, and all of it's nonsensical and incredible gaming fluff and I have been dear friends for some time now. Over the long years I would pick a nugget here...
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    HMS Victorius

    One of the things I was thinking about is how do they keep it. Keep the vessel that is. A heavily armed, 74 gun man of war with a limited crew, no senior officers in a strange and magical land. Once it become apparent the sheer firepower the thing is capable of I simply can't see a powerful...
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    Random Encounter Tables

    For random encounters I still find myself inside the Second Edition Rules Monster Manual II, at the back of the book,with all of the lists of critters, of differnce difficulties and broken down nicely by area/land type.
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