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  1. CreamCloud0

    D&D General 6E But A + Thread

    this is sarcasm...right?
  2. CreamCloud0

    D&D General Tucker's Kobolds: worth using in 5e?

    wasn't half the original point of tucker's kobolds to make the low CR, outclassed monster punch above their weight?
  3. CreamCloud0

    D&D General 6E But A + Thread

    i feel like this would be have horrible consequences for martials, we already have them so limited to barely 'guy at the gym' standards and stating in such plain language that 'magic is the only way to be exceptional' would be the final nail in the coffin for worthwhile nonmagical characters.
  4. CreamCloud0

    D&D General 6E But A + Thread

    I think I disagree with everything here except the one about the art
  5. CreamCloud0

    D&D General Why do people like Alignment?

    i assume it's that fallacy of belief where people vote for something assuming they'll be one of the ones on top and living the high life rather than being crushed in the wheels of the system. that and/or just seeing Good as some sort of 'con' where they'll be forced to give up their hard earned...
  6. CreamCloud0

    D&D General Why do people like Alignment?

    these two posts touch on the biggest reasons i find alignment so enticing, DnD is kind of built on and full of these tropes about cosmic forces and various entities associated with them: gods, demons and devils, mystical creatures, sentient objects or wards that keep the unworthy from entering...
  7. CreamCloud0

    D&D General 6E But A + Thread

    never played 4e myself so i've never really managed to grasp what differentiates the druid from the warden, but when i say split the shapeshifting from the druid i mean split it properly, flavour and all, make the resulting class closer to the sorcerer's concept (not as a caster, i don't mean...
  8. CreamCloud0

    D&D General 6E But A + Thread

    i've come to the conclusion for a while now that druid needs it's 'shapeshifter' aspect to be fully split off into it's own thing from it's 'nature caster' core.
  9. CreamCloud0

    D&D General 6E But A + Thread

    separate more avenues of post-character creation customization away from class level/progression, like, is there a good reason why your acquisition of ASI/feats is tied to your specific level of training as a ranger, warlock or whatever rather your character's competency(level) as a whole.
  10. CreamCloud0

    D&D General 6E But A + Thread

    i agree casters need to go down but the two concepts can meet in the middle. if it's a new edition you can build it up from the ground to be less tied to combat.
  11. CreamCloud0

    D&D General 6E But A + Thread

    there's already been some suggestions i agree with, throwing in my own few cents -species to have their mechanical identities strengthened. -class versatile subclasses (i don't mean prestige classes but i do want those too). -some sort of martial system to rival the effectiveness of spells...
  12. CreamCloud0

    D&D General The Great Railroad Thread

    all the posts which emphasized what qualifies a railroad as denying the agency given to the players actions during the adventure rather than their lack of buy-in to the premise?
  13. CreamCloud0

    D&D General The Great Railroad Thread

    okay perhaps my choice of example was a little poor, what with the diverging parties and storylines, aragorn, gimli and legolas probably got the bulk of the 'intended questline' to fill in the distance from moria to mordor but we all know that the destination was never going to be anything other...
  14. CreamCloud0

    D&D General The Great Railroad Thread

    both railroads and linear adventures have a final destination intended and the path to that destination outlined, the difference is that a railroad is more like an extended sequence of scripted cutscenes where your character is basically a passenger in the story and there was only really one way...
  15. CreamCloud0

    D&D General The Great Railroad Thread

    mostly because people don't associate those negative connotations with the term sandbox, and some of them are just outright untrue.
  16. CreamCloud0

    D&D General The Great Railroad Thread

    i said nothing about the difference being player buy-in, the destination is fixed in both cases, in linear and railroad, but how you get there, what you choose and are able to do at the stations, who you pick up or help along the way, those things matter in a linear adventure. i rather feel...
  17. CreamCloud0

    D&D General The Great Railroad Thread

    well as mentioned these things are more of a sliding scale than a black or white situation, but yes, it would at minimum qualify it as less of a railroad in my view.
  18. CreamCloud0

    D&D General The Great Railroad Thread

    the way i'd separate it would be that the point of the adventure is going to baldur's gate, you're never not going to go to baldur's gate because that's the whole premise, it's what you signed up for in starting the game up, so complaining that the game doesn't let you go to waterdeep misses the...
  19. CreamCloud0

    D&D General The Great Railroad Thread

    the difference between linear and railroad in my eyes is well, a railroad is practically running off of a script: You will Go Here and Meet X, You will Do Y which WILL result in Z happening regardless of how you attempt to solve it, this leads into going to location M where you meet N character...
  20. CreamCloud0

    D&D General The Great Railroad Thread

    interesting, not a term i believe i've come across before. my own definition of railroading boils down to 'it's when the GM repeatedly negates or manipulates player choices and actions so that only their chosen outcomes will occur'
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