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  1. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Hemisphere, as in half sphere. Also, wording - around and above. Never did it mentions that it extends below. In 3.x, it explicitly stated in spell description that extends below. I'm using 2014 rules, since, you know, not all of us have switched to 24 rules. Sure, if it sphere again, that...
  2. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Wizards and bard tend to be so popular that almost all parties in last 10 years had at least 1 of those, usually both ( sometimes single classed, sometimes multi classed). It's not really invulnerable. It's dome. "A 10-foot-radius immobile dome of force springs into existence around and above...
  3. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Our party compositions tend to be caster heavy. In last campaign we had 4 (warlock, wizard, bard and druid), but generally, at least 2/4 are full casters and other two are either mc with full caster, half casters (with fc mc sometimes), or casting subclass.
  4. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    In our campaign world in last 10 years, over 3 big campaign arcs and multiple smaller campaign arcs and one shots, with most parties skewing to all caster, and having at least one wizard/bard with rituals (sometimes both), Tiny hut is mostly used inside cities as free accommodation or like...
  5. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Never. Neither did other often cited offenders like Rope trick or Silvery barbs. Exploration, survival or dungeon crawling aren't part of my games, or my group's game in general. And since our setting runs in lower levels, where level 5 characters are regional heroes, and level 10-12 are among...
  6. GrimCo

    Your Three Desert Island RPGs

    EN world- place where someone in late 30s is considered young. :D
  7. GrimCo

    Your Three Desert Island RPGs

    nWoD (not CoD) - it covers pretty much all genres set in modern day setting. While i love V:tM more than Requiem, i like rest of the game lines better in nWoD. D&D 5e - for fantasy in all flavors. If LotR 5e counts as separate game, i can recreate it with houserules. Cyberpunk, but it's toss...
  8. GrimCo

    Do you use "voice acting" when you play?

    I try sometimes, when mood hits me. Not that i'm very good at it. But more often than not, i just my regular voice/accent.
  9. GrimCo

    Golden Ages of Gaming

    Sure, i get it. Your personal golden age, same as mine was in early 2000s for pretty similar reasons. I was imprecise. It's more for people who said that 80s were golden age of gaming in general. @DragonLancer Most of those games were either not available or not popular in much of the...
  10. GrimCo

    Hours actually playing RPGs, non-D&D?

    6 hours. 2 sessions of Cairn. 15% of all sessions this year :cry:
  11. GrimCo

    Golden Ages of Gaming

    Question for people that put Golden age in the 80s. Why? Sure, it was age when rpgs where new, there was lot of creativity etc. But also, it was age where availability was limited to what your local store had, information about games and products circulated slowly, by magazines (which were...
  12. GrimCo

    Golden Ages of Gaming

    On the individual level, Golden age is one where you have stable group and enough free time. My personal golden age was 2003-2011. HS and Uni years. 2 stable groups, regular weekly games (sometimes even 2x week), 6-8 hour long Saturday sessions. Generally, i would say that last decade was...
  13. GrimCo

    I think it is time for a break.

    Brakes are normal part of any hobby. Sometimes you take brake voluntary, sometimes life puts hobbys on the break. First involuntary brake was on my first year of Uni, HS group fell appart. I didn't go look for another group for about year, year and a half. Second was when half our group got...
  14. GrimCo

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    I jump in ocasionally in PF1 game for session or two. Would jump for couple of sessions of 3.5 also. It's fun, from player side. There's no chance in hell i would run either of those as a DM these days. Between 3, 3.5 and PF1, even without 3PP, there is abundance of material, from settings, to...
  15. GrimCo

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    5e Middle Earth is great. My brother bought books and since then, it's my go to for more grounded, low fantasy games. It does GoT or Vikings style game pretty well i may add. Brancolonia is on this years Christmas wish list ( already hinted in not so subtle way to wife ). But yes, D&D is...
  16. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Some players want to play it out. They don't want to talk it out, it diminishes the experience. Some are ok with narrating everything. And there are those in between who want various degrees of direct involvement. That's something that should be discussed during session 0, how hands on they...
  17. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Pirates of Caribbean are, by today's standard, old movie franchise. First one is 22 years old, last one is 8 years old. Black Sails are 11 years old tv show. One Piece started in 1999. Those tree are probably most influential pices of modern pop culture for most of current D&D player base. And...
  18. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    For many people, playing pirates without ships and maritime shenanigans isn't playing pirates. I will be first one to tell people if they run it in d&d to try to minimize that part and find creative ways and house rules to make it fun, but it's important ingredient.
  19. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Naval combat doesn't need to be center focus and main theme, but players in pirate campaign usually expect at least some action on the high seas. It could be ship against Kraken, escaping military ships, or raiding undefended merchant. Even just trying to survive storm at sea is iconic trope...
  20. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Novel is quite different then movie cause there is no cat&mouse game in novel it more privateers and anti privateers action in Mediterranean if i recall correctly (it's been long time). Movie M&C rips off Balance of terror which ripped off Enemy below. But never the less, plot aside, M&C movie...
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