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  1. GrimCo

    D&D General Weapons should break left and right

    Yea, but we are talking about D&D and it's current edition, 5.x. As someone mentioned, still remember 3.x days and golf club for weapons. That's why morning stars and other weapons with 2 damage types were popular. You took morning star, not cause you like it, but cause it was B/P weapon. One...
  2. GrimCo

    D&D General Weapons should break left and right

    Yea, i'm not talking about PvP. I'm talking about single player UT/Q. Get biggest gun, run from spawn point to spawn point. Resource management is after thought. Same as CoD, MoH or any other arcade FPS. Again, single player PVE. You need to factor in stuff like recoil, breathing, range and...
  3. GrimCo

    D&D General Weapons should break left and right

    If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can do it in 2 ways. Positive and negative reinforcement Weapon braking is negative one. You need to switch up or you suffer negative consequences , like loosing...
  4. GrimCo

    Streaming services, which do you have or are you getting rid of?

    Currently: Netflix - best of the bad. And so long as Brigderton is there, it's on. Plus, it's discounted trough my ISP Disney+ - cartoons for kids YT Premium - i tend to watch yt on tv and adds are getting ridicoulous latley (16-20 second unskippable adds, sometimes 2 in a row), plus YT Music...
  5. GrimCo

    RPG Evolution: Weight, What?

    My HS DM must have read that. He was pedantic about that stuff. If it wasn't on the sheet, you didn't have it with you. Well, 2 can play pedantic. We all bought Bag of holdings first chance we got ( good old 3e magic markets and DM who run FR as a setting). Copied page from equipment section...
  6. GrimCo

    Where’s The Death Race 2000 Roleplaying Game? Part One

    And also by SJ Games - Car Wars (5 or 6 editions so far, dating back all the way 1980). Game that was, in part, inspired by Death Race 2000.
  7. GrimCo

    D&D General The rapier in D&D

    Fortification - light, medium and heavy. Chance to negate SA and crits are - 25,75 and 100% and those are +1,+3 and +5 enchantment bonuses. And let's not forget. In 3.x you still added STR to damage, even with finesse weapons. For classes that used finesse weapons, STR was tertiary stat at...
  8. GrimCo

    D&D General The rapier in D&D

    Yea, constructs, undead, oozes first come to mind. Probably more stuff too. But you'll never feel so useless as rogue more than one playing in undead apocalypse type game.
  9. GrimCo

    D&D General The rapier in D&D

    There was change from 2e Thief to 3.x Rogue. While thief was supposed to be next to wizard far in the back, rogue was more like a mix of light nimble combatant who was intended to get into melee. As i said, unless you went Improved Critical feat (and rogues didn't get to many feats, plus, you...
  10. GrimCo

    What constitutes a "hit" in your mind?

    Depends on the game. In WoD, it does real damage to body. How bad is it, depends on the type. Bashing might be some bruises. Lethal - it drew blood or caused some internal damage from blunt force trauma. Aggravated - it hit something vital, serious damage to body. 7th sea- flesh wounds are...
  11. GrimCo

    D&D General The rapier in D&D

    In 3.x, rapiers were meh. They have crit range 18-20 which was good only if you planned to get improved critical feat or enchant it with keen property. It's only martial weapon with d6 damage you can use with finesse and get to 15-20 crit range. Regular short sword was just slightly worse than...
  12. GrimCo

    D&D General The rapier in D&D

    Rapiers were suitable for warfare in the same sense pistols were suitable for warfare WW1 till today. Both weapons have similar purpose. First and foremost, they are mark of status and authority ( officers weapons), after that, they are self defense backup weapon. Both weapons are also primarily...
  13. GrimCo

    D&D General Eberron - why don't you run it? [-]

    I just don't dig magitech or magic as technology in a way Eberron does it. If i want blend of magic and technology, i would rather go to full on steampunk like Iron Kingdoms. In essence, magic + technology, not magic is technology.
  14. GrimCo

    D&D General The rapier in D&D

    Gargantuan is at least 20x20 feet or 4x4 squares on the grid. That's minimum. Maximum is - how ever big you want it to be. Hell, one time, friend of mine used 1 liter water pitcher as a "mini" for siege kaiju.
  15. GrimCo

    D&D General The rapier in D&D

    Rapier, in context of warfare, was never main weapon. But then again, neither was katana for samurai, or longsword for knight. It's more or less on par with pistol in modern military. It's personal self defense weapon in case your main weapon fails and mostly carried by officers (who were also...
  16. GrimCo

    D&D General The rapier in D&D

    If i would ever go and try to inject more "realism" i would still simplify it. Creature has resistance to all damage from all weapons, magic ones included, one size smaller and immunity to damage from weapons 2 or more size smaller. Wanna hunt huge or gargantuan creatures? Get some siege...
  17. GrimCo

    D&D General The rapier in D&D

    Sure, you can go that way. But then you run into problem where people just pick weapons that are useful against most opponents and ditch niche/situationaly useful weapons.
  18. GrimCo

    D&D General The rapier in D&D

    In game terms, who cares really? 5e has such a basic list of weapon, they could cut it down to - Weapon: Swords martial, one handed, finesse, 1d8 - in this category you have your sabres, rapiers, shamshirs, elven thinblades etc martial, one handed, 1d8 - arming swords, falcatas, kopesh and all...
  19. GrimCo

    D&D General The rapier in D&D

    Scale wise, ancient dragons are on par with C130 Hercules (length, width, wingspan, mass). That's one massive SOB. Like someone said, TOW or MANPADS (depending if it's on ground or flying) are your best option for taking them down if you are lowly grunt ( with much love to all my fellow grunts)...
  20. GrimCo

    D&D General Forgotten Realms - why do you still like running games here? +

    Cause i play with group that knows FR very well and like it, plus, it can accommodate various sub settings ( far east, mesoamerica, Renaissance, ancient Egypt ) without me doing lot's of world building. Pick a region based on the theme and go for it. I use 3ed FR Campaign setting guide. It's...
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