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  1. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    That was pretty much what I was thinking, but in reading responses I think I have the solution that fits what I'm looking for... I like this - this seems to me to be the gimmick I want - Unlimited so long as you have your Casting Focus, if you lose your casting focus you get Your level plus...
  2. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    Also an interesting idea... more aligned with the normal spell slot system. :unsure:
  3. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    That's already a thing, so nothing really changes. But prolonged encounters, and prolonged periods between resting opportunities will make those casters think about resource management. I'm okay with the scaling, it's the spamming that I have issue with. Running out of uses necessitates...
  4. Musing Mage

    D&D 5E (2014) Cantrip nerf (house rule brainstorm)

    Hello all, A bugbear about 5e (for me at least) was the idea of unlimited spammable cantrips for casters. To us 'get off my lawn' grognards, this seems a touch excessive. I had an idea for a nerf I wanted to brainstorm - Each cantrip can only be cast a number of times equal to your...
  5. Musing Mage

    AD&D 1E Giving an AD&D feel to 5e

    AD&D is more of a slow burn. So I'd say the best way to capture that feel isn't necessarily rewriting rules, but rather adapt concept to 5e parameters. Without writing new house rules... I'd say run a Gritty Variant game from the DMG, ignore the recommendation of the daily # of encounters (or...
  6. Musing Mage

    D&D 5E (2014) What Single Thing Would You Eliminate

    Yeah, but see that's the game. In absolutely ANY case where dice are rolled a single stupid roll can change the course of events. Whether it be a player's hit points, attributes or an attack roll, or damage roll, failed or successful skill check. Once you start removing those elements...
  7. Musing Mage

    D&D 5E (2014) What Single Thing Would You Eliminate

    So I guess rolling 3d6 for attributes wouldn't be your thing either? :devilish:
  8. Musing Mage

    D&D 5E (2014) What Single Thing Would You Eliminate

    +1 on the removal of the hit point bloat. I am going to try out a house rule where I only allow Con modifiers to HP once, not per level, as well as requiring rolls with no option to just take the average. This reduction in PC hp should give most players pause instead of just barreling headlong...
  9. Musing Mage

    D&D General Things That Please You

    Ohhh, where to start! One doesn't stick with a game for 35 years because there are only a handful of things... All editions have the same basic draw for me - the potential for surprise and organic storytelling. No two games are the same, even if using the same pre-written adventure. BECMI: The...
  10. Musing Mage

    D&D General Things That Bug You

    I'm not a huge fan of the excessive escalation of hit points in 5e. The sheer bloat gets ridiculous. Also the attempt to 'balance' out the attributes has lead to a worse imbalance. Dexterity has been mentioned above as having been supercharged; on the flip side - intellect is the opposite...
  11. Musing Mage

    D&D General What's your Campaign Success Rate?

    5e stuff seems to be more of a mini-campaign set up where characters are meant to go from level 1 to 20 in one story, then start a new one. To me, a campaign is generally more long-term and ongoing with characters coming and going, choosing their own path. I haven't ever done any 5e...
  12. Musing Mage

    D&D General On PC Death

    Why is 'all of the above' not an option? :P
  13. Musing Mage

    D&D 5E (2014) In a (hypothetical) Tales from the Yawning Portal 2, what are the adventures you would want updated for 5E?

    Some classics that would be worth revisiting in an anthology book, I think: Cult of the Reptile God Dymrak Dread (from Basic D&D) Baltron's Beacon Secret of Bone Hill
  14. Musing Mage

    D&D 5E (2014) Healing and resting variants

    I plan to run a more slow-burn 5e game, and have been looking at (and devising) slow natural healing options - so voted Slow Natural Healing. I liked the idea of the gritty realism variant in the DMG, but not quite the execution, so am pondering some ideas that will fit within the 5e system...
  15. Musing Mage

    D&D 5E (2014) Legendary Concentration

    I came up with a Concentration house rule for spellcasters to allow multiple concentration spells at once. It would also be usable by monsters, especially big bosses. (CAVEAT: This is an idea I plan to test out, and I have had no playtesting to see in action - so it's all theoretical) A...
  16. Musing Mage

    D&D 5E (2014) RIP alignment

    Something tells me I may regret tossing my hat into this conversation... but here goes... I wholeheartedly love the alignment system, use it enthusiastically, and recommend it. That said, I am not oblivious to the many emotional opinions around it. Personally, I think any iteration of D&D...
  17. Musing Mage

    D&D 5E (2014) Do You Prefer Sandbox or Party Level Areas In Your Game World?

    Oh yeah, sandbox it! And I mean true sandbox, not the fake kind where the DM has a story all laid out in detail and only pretends you have any choice in how it will play out. :cautious:
  18. Musing Mage

    D&D General Changing from 5 ft squares to 1 yard/meter squares

    Well, scale in 1st ed is specifically variable. 1" = 10ft is generally mapping scale for indoors. 1" = 10 yards is outdoor scale. The ideal use of miniatures and a grid in combat involves a scale 3.3ft squares. Hence why I use two battlemats for 'zooming in' when needed for fighting.
  19. Musing Mage

    D&D General Changing from 5 ft squares to 1 yard/meter squares

    1st Ed uses a scale of 1 Square = 3.3ft, so 3x3 squares is a 10ft area. The movement rates and such are all geared around this scale, so factoring a per-segment movement rate is simply a matter of dividing your movement rate appropriately. If you're using indoor movements were 1" of movement...
  20. Musing Mage

    D&D General What Have You Liked Most About Each Edition (+)

    BECMI - it's where I cut my teeth on D&D. I love the simplicity and how it allowed 13 year old me easily learn how the game was played. Also memories and nostalgia. AD&D 1st Edition - my current go-to and favourite edition. I can't quite quantify it, but it seems to have a 'soul' to it that I...
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