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  1. Celebrim

    Should traps have tells?

    This is not however a figure per trap, but a figure by career. Approximately 700 men served as Tunnel Rats. They explored 4500 tunnels, or about 6 tunnels per man. Since they generally went down in teams of 2-3, that's probably 12-18 tunnels each. Each tunnel would generally have multiple...
  2. Celebrim

    Should traps have tells?

    I have long held that the simple "search" check is the most complex thing in all of D&D and this doesn't really matter whether you are talking about "I check for traps' in 1e AD&D or "I search the 5x5 grid" in 3e D&D. The problem is we are trying to take something that is concrete and...
  3. Celebrim

    Should traps have tells?

    I agree. In a sense, a treasure chest, the door to something secure, an altar, an idol, or a tomb are all themselves tells. They are just places where you should think, "There is probably a trap here." Whereas, you are doing it wrong if the players think they need to search for traps in...
  4. Celebrim

    OSR The Gygaxian Naturalism Appreciation Thread

    I've always loved how you could use the 1e Monster Manual (either the first or one and two) as a campaign world generator and actually be rather interesting. Just make a map, make some encounter tables by terrain and randomly fill in the hexes with encounters and lairs using the randomly...
  5. Celebrim

    Should traps have tells?

    I'd been thinking of buying TOR, and wow did you just completely kill my enthusiasm for doing so. Well, it's not the way they should be. I'm not sure I'd go that far but, it's very much not an RPG I want to play at that point.
  6. Celebrim

    Should traps have tells?

    I disagree, and notably so does The Angry GM. While the Angry GM doesn't well define what a good trap is and conversely what does make a trap sucky, he does admit that all of this discussion applies only to certain types of traps like "arrow traps" or "lightning bolt traps". He does admit that...
  7. Celebrim

    Player skill vs character skill?

    Because if you try to simulate the mental skills of the character then very quickly these will need to overrule or supplant the choices of the player, reducing the player to an observer of the character which would actually be controlled by the dice or game rules or the referee.
  8. Celebrim

    Player skill vs character skill?

    Because eventually if you follow that logic the player ceases to be the player of the character and becomes the observer. If you simulate the character too much, then the character starts making the choices. Perfect simulation is not only not possible, it's not desirable. Generally speaking...
  9. Celebrim

    Should traps have tells?

    Not sure about the rest of the thread, but I don't mean any of those things. A tell is best illustrated by the scene in "Monty Python's Holy Grail" where the knights have been told about a terrible beast and they get there and it's just a rabbit. But the "tell" here is "My god man look at the...
  10. Celebrim

    Should traps have tells?

    I went back and read Lanefan's contributions, and I think you are misreading him. Lanefan plays a game that is like mine bizarrely his own mechanically, but as far as his GMing recommendations go he and I seem to be in agreement on this topic (and in the exact area that I also agree with The...
  11. Celebrim

    Should traps have tells?

    Things are bad if I think you are too wordy. No, I really don't like his writing. I think he seems like he'd be an A+ GM, assuming he's not actually as pretentious as he comes off as in his schtick. I just hate his "I've Watched too Much of the Critical Drinker" writing style. I don't think...
  12. Celebrim

    Should traps have tells?

    I hope you aren't too offended if I am not that impressed with The Angry DM. There are a lot of nuggets in his essay that are important, but the way he presents them makes it easy to take the wrong lessons and hides the important take aways amongst all the rest. Aside from his "shtick" of...
  13. Celebrim

    Should traps have tells?

    Yes, but also no. An area with traps should have an early tell or else be the sort of place where you would expect to have a trap. Once in a "trap filled area" it becomes no longer necessary to telegraph the trap heavily. You don't need a pile of bones around the locked chest in the evil...
  14. Celebrim

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    Game balance is the juncture of two ideas. That everyone at the table should have fun and that the game is a social game and that the most fun overall is had when everyone is playing. And without game balance, too often too much of the time someone isn't playing. In the case of the dragon...
  15. Celebrim

    D&D General 'Playing D&D' (Without Playing D&D)

    It occurs to me from this poll that I need someone that just loves making maps, handouts, props, terrain, scripting VTT and otherwise working in the visual space as like co-DM.
  16. Celebrim

    Natural 20/1 Crit fails and Crit successes, How do you handle them?

    My preferences are: 1) Critical hits or misses must always be confirmed. 10% of rolls shouldn't lead to them. They shouldn't be that common. 2) Critical hits or misses must always be concretely defined. If they can't be concretely defined then they shouldn't happen. Concretely defined means...
  17. Celebrim

    Modules: Made to Read vs Made to Run?

    I've seen this before too. Players are adventuring on Long Island and they uncover a quote or a book or newspaper article quoting an expert from Arkham, and they immediately decide that the best thing to do is drive up to Massachusetts to interview the professor. On thing that module writers...
  18. Celebrim

    OSR Modules with the best layout & presentation

    I totally get it. There isn't a perfect layout that is going to please everyone. I knew what you were going for, but I'm a developer with a pair of 2560x1440 monitors and if I'm reading a book prefer to read it as a book.
  19. Celebrim

    OSR Modules with the best layout & presentation

    That's pretty good. I could run that and feel pretty comfortable and most of what I'd want to add - like access to a random junk generator or a random book title generator and a few choice bits of things that aren't valuable - isn't something I'd necessarily expect you to waste space on. My...
  20. Celebrim

    AD&D 1E XP Value for Monsters?

    @ilgatto: I love the work you are doing and the thought you are putting into it, but I continue to insist that you have the wrong goal. You will never make a concrete definitive system out of what is intended only to be loose guidelines. Your thinking is very much 4e or later. The production...
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