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  1. Reynard

    Telling Tales: Building Your Legend Through Lies

    The newest episode of the wonderful Our Fake History podcast is diving into hoe Buffalo Bill Cody "invented" the Old West by way of the stories he told about himself and his involvement in major events of the era. This got me to thinking about a potential from for an RPG: instead of the PCs...
  2. Reynard

    Immersion?

    The game part of the game is the majority of fun for me, so I prefer when players engage with that aspect as their primary focus.
  3. Reynard

    Immersion?

    While I appreciate moments of immersion that can spontaneously occur during play, I don't consider immersion necessary for a good game. I don't chase it and I can actually be annoyed when players value it above all else.
  4. Reynard

    Walking with swords

    Yeah but if you roll a 1 you impale yourself while doing so.
  5. Reynard

    Walking with swords

    Also a mace. For skeletons.
  6. Reynard

    What makes setting lore "actually matter" to the players?

    To circle back around to lore broadly, I am a "shallow lore" person -- both in settings I prefer to play in, and when I create worlds for my games. Deep world building just doesn't interest me -- but I do like flavor. Star Wars is my Platonic Ideal for this kind of lore and world building. So...
  7. Reynard

    D&D General Mapping: How Do You Do It?

    I will cop to that. I was assuming context based on the thread premise. I was not trying to say that all exploration focused games are map dependent. I mean, we are really talking about a narrow gameplay style here. And it is totally okay that folks don't like that or want to do that. But the...
  8. Reynard

    What makes setting lore "actually matter" to the players?

    I find it weird that Tolkien elves are not "lazy fantasy tropes" but turtle people are.
  9. Reynard

    D&D General Mapping: How Do You Do It?

    I think you are conflating players and characters here. The point is challenging the players in this style of game, and so the work done to map is a player side thing. How they do it is up to them, but in a game where getting lost in the dungeon, turned around, or as @Lanefan mentions...
  10. Reynard

    D&D General Mapping: How Do You Do It?

    I'm not sure anyone in the thread said that. What we've said is that if exploring the dungeon is a important component of challenging the players, then mapping is part of that.
  11. Reynard

    What makes setting lore "actually matter" to the players?

    If you think that the differences races of Tolkien's world are just humans with some minor physical appearance differences, i would suggest you aren't reading Tolkien very carefully. (Except hobbits, who are in fact just short, if idealized, English folk.)
  12. Reynard

    D&D General Lets Make a 5e 2024 Setting - World Structure

    I have been toying with a setting for a while where the "planes" are all parallel "Earths" with essentially the same geography and places where different versions link. So Hell is a a fantasy post apocalypse, Fae is a world forest filled with magic, and so on.
  13. Reynard

    General video game discussion

    I finally picked up Titanfall 2, as well as the Hitman collection and Gauntlet just because I like dumb loot smashers.
  14. Reynard

    TTRPG Resolutions For 2026

    If you want to ever give it a go online, let me know, my friend.
  15. Reynard

    D&D General Mapping: How Do You Do It?

    This feels like easy/casual mode for the players' benefit. That's fine, but it shouldn't be considered "required." Sometimes the game IS the map.
  16. Reynard

    Should traps have tells?

    I am mostly Team Fun, with a side of Fair.
  17. Reynard

    Shadowdark Shadowdark General Thread [+]

    I think I heard that they scaled back the "early bird passes" because regular folks were having trouble getting into games.
  18. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    This thread is not about a default setting.
  19. Reynard

    Dragonbane general thread [+]

    yeah. it is a really interesting mechanic, one I want to port over to my "Shadowbane" Shadowdark/Dragonbane mash up (if I ever get around to it).
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