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  1. mellored

    D&D 5E (2024) House Rule: Con mod HD Recovery instead of Full

    To go a slightly different way, leave HD alone, but give them something else that doesn't recharge. Such as Healing potions. You have a limited supply (enforce carrying capacity) when you leave town and use them up over time. Or a magic item with 10 charges but only regains 1 charge a day, and...
  2. mellored

    D&D General Radiation & nuclear waste

    As far as radiation, I would keep it simple and just use exhaustion. Low radiation area: DC 12 Con save after a long rest or gain exhaustion Medium: DC 13 Con save every hour, or gain exhaustion. High: DC 14 Con save every minute or gain exhaustion. Very High: DC 15 Con save every round.
  3. mellored

    D&D General Radiation & nuclear waste

    Steel the plot of Fallout (1,2, or any of the 3d games). Can steal some of their maps too.Fallout locations Or if you want to try a new system, the Fallout RPG (never tried it, so no idea if it's any good). Fallout The Roleplaying Game
  4. mellored

    D&D 5E (2024) How can I do a Charisma-Investigation (or a Strength/Dexterity-Investigation if I can't use Charisma) to find a secret door?

    Do an IRL Charisma check and as the DM to tell you where the doors are. If that fails, use IRL Strength/Dexterity to grab the map from behind thr DM screen. 😈 Alternative, be a sorcerer or bard and cast Knock repeatedly.
  5. mellored

    D&D 5E (2024) Stonecunning/tremorsense alternatives

    Proficiency on saves is too much, unless your replacing the extra HP per level.
  6. mellored

    D&D 5E (2024) Stonecunning/tremorsense alternatives

    Take a page from 4e? Reduce all forced movement by half.
  7. mellored

    D&D 5E (2024) Rate D&D 2024

    My biggest complaints requires killing some sacred cows. 1: ability scores and ability modifiers are unnecessary confusing. Pick one. You don't need both. 2: attack and damage should be combined in to 1 roll. (I.e. d20+weapon-AC). 3: attacks, skills, and saves should use the same rules...
  8. mellored

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Upcasting a level 1 spell should be worse than a level 3 spell. The fact that CO is competitive at all is what makes it a standout.
  9. mellored

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    They are there in the "Play Guide". Doesn't have some of the character creation part, as you have pre-gens. But IT definitely has DC and saves. Go to 3:35 on this video.
  10. mellored

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Worth noting that last column is only for a second target. Here's the chance for max bounces (based off your numbers). base, with Adept, increase 1: 34.38%, 41.41%, 120% 2: 34.78%, 45.93%, 132% 3: 50.23%, 65.44%, 130% 4: 72.61%, 86.47%, 119% 5: 90.76%, 97.62%, 107% 6: 98.57%, 100%...
  11. mellored

    D&D General Looking for Art for Ranger's Cabin

    From the inside or outside? There are tons of Minecraft buildings. And can be fun to build your own as well.
  12. mellored

    D&D General Pact of the Chain + Wild Companion =?

    Still sounds like that would be fun too. But don't forget the fireball unions. How many of those are thrown into a room just to die? 😋
  13. mellored

    D&D General Pact of the Chain + Wild Companion =?

    Which is a plus for artificer. Reflavor it as mechanical drones or similar. Oh, here's an idea. I use Imps (flying and invisible, so I want to anyways), as a way to destroy demons. Killing evil demons who tricked me into a pact, in an attempt to free myself.
  14. mellored

    D&D General Pact of the Chain + Wild Companion =?

    Nope. (worth a 100+GP,which the spell consumes) But it does fly, doesn't require any actions, 1 mile telepathaty range, has a 30' ranged attack, proficiency on all saves, and Evasion. So as long as your not throwing it head first into battle (which i fully indend to do), it should last and be...
  15. mellored

    D&D General Pact of the Chain + Wild Companion =?

    Gaze of Two Minds. Takes a bonus action every turn, and limited to 60', but I can then cast from their space. Or even an allies. Also, it would more like be an Imp or Sprite as they can go invisible and fly faster. Sphinx is for lower levels, and can just attack. The original question was...
  16. mellored

    D&D General Pact of the Chain + Wild Companion =?

    It's Artificer spells only, Int times. Which likely means only once with the Wis and Cha. Still would be a great scout though. Also, just noticed there is no limit on Information Overload. That's remote damage right there. Honestly feels too OP. Invulnerable at 300' seems unreasonable, and...
  17. mellored

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Chance of 2d8 matching = 12.5% Chance of 2d8 treat 1 as 2 matching = 15.63% Not that you roll 2d8, but that's all the math I want to do at the moment. Well, 8d8 with Elemental Adept is 100% chance to bounce (assuming you hit).
  18. mellored

    D&D 5E (2024) Fireball Vs Chromatic Orb Late Tier 2 Thoughts.

    Best i had was with my wild sorcerer. Enemies surrounded the wild heart barbarian, who bonus action disengaged. Cast sleep, getting 3 targets to skip a turn. Wild Surged for max damage on next spell. 2 failed their second sleep roll. 4d8 (we're only 3rd level), maxed, auto-crit, auto bounce...
  19. mellored

    D&D 5E (2014) Durable feat

    It's per die. "When you roll a Hit Die to regain hit points". Not when you roll multiple of them.
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