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  1. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Agreed. I would say the higher = better sentiment tends to be intuitive, with notable exceptions like ranking or balancing. I've played a small amount AD&D2e, and some OSR/NuSR, but not OD&D. I hated THAC0. Some things being good when high and others when being low would probably annoy me. I...
  2. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, quite. That should probably tell you something. Even @Hussar, who doesn't align with those self-identified simulationists, defines it in a way that's contrary to Edwards and Tuovinen.
  3. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do agree with this sentiment. I have no strong opinions on its value, but fail forward is just a technique and it can be misused or misapplied like any other.
  4. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I know @hawkeyefan touched on this, but I don't see why it couldn't just be noted as part of the character and the GM factors it into their adjudication. That's the entire point of the GM.
  5. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hawkeye > Green Arrow, but Batman > Hawkeye. Sorry.
  6. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think FFG's Star Wars/Genesys demonstrates that the full suite of tiered success can work in a trad(leaning) system if it's built with it in mind. Though I don't think it would take much effort to retrofit it to D&D - tiered DCs are a common enough houserule.
  7. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yet there are other, different, people who find those games to be too "boardgamey". The variance in perception is kinda wild.
  8. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've always found it weird that metacurrencies are considered a narrative mechanic. Their meta-narrative nature always distinguished them as somewhat gamist to me.
  9. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think what most people typically mean by "simulationism" in an RPG context is "mechanics as physics engine", which is broadly the approach D&D takes (as opposed to something like PbtA or Fate). Granted, it does so in a somewhat abstracted way that allows for other approaches moreso than a more...
  10. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not seeing how this is all that different from a quantum superposition. Until the dice are rolled and result in known (i.e. the cat is observed), the runes have multiple potentials. Once again, it seems to come down to framing/perception.
  11. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It comes down to how it's framed. One way of looking at it is that the sturdiness is in flux and only established in response to the result. Another way is that the result determined whether or not the character grabbed a handhold that was weight-bearing vs a different one that was not. But...
  12. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A wealthy noble with a closet of holding to manage their hopeless fashion addiction seems well within the bounds of D&D.
  13. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair, the 5e(2014) DMG is awful. It's not so much a dungeon master's guide as it is a world builder's guide. There's no guidance in there on how to adjudicate (i.e. decide when to invoke a mechanic), nor setting the scene, or narration, or pacing, or anything actually conducive to running...
  14. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Rejuvenation? Revitalisation? (Re)invigoration?
  15. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Careful, @Micah Sweet might come to the conclusion that you're actually a Narrativist!
  16. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Probably because the player's action itself wasn't the driving force, it was the die result, so it's more mechanics/system-driven.
  17. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Honestly didn't think I'd find myself agreeing with pemerton, but I'd say this is true. There is nothing meaningfully different between the cook (or whatever) being there as a result of this roll vs that roll at a mechanical level, but the presentation is different and that matters to some...
  18. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A simple question then: BitD is best when players are choosing their own objectives (as opposed to a GM-provided goal), but the GM is typically still the one providing the obstacles and complications, would you consider this GM-created but player-driven, or GM-driven? If the former, what if the...
  19. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure citing persons who self-identified simulationists reject as having mischaracterised their playstyle is a particularly good method for engagement. The Narrativist-leaning people here understandably push back when others here mischaracterise their play, this is no different. Neither...
  20. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think this shows a similar idiosyncrasy to mine with roll-under. There's acknowledgement that it's not born of logic, but perception/familiarity. There's talk of agendas and creative goals and such - all rather conscious/pro-active language - but I think not enough weight is given to...
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