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  1. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    The fundamental rule of DND is the ability check. The covers virtually everything you need. That is the rules supporting you.
  2. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    Rarely have we encountered a situation where we need to jump something more than what we know we can. It is farther than we know we can do and we still want to try. It’s a check. Sorry, I’m voice dictating in the rain walking downhill. I’ll try to clean this up later.
  3. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    Our general approach is only use rules when you need them. I can’t think of a scenario where we needed to consult rules for our characters to jump.
  4. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    What about them. Everything I have read seems completely accommodating to them. No it is not. Or at least not the OP. Also, when it is about that one key difference is the bold word about. I am pretty sure the correct word is should or could, not must. The is a big difference in intent that...
  5. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    How do those get in the way? Not even sure why you need them, but they have never gotten in the way in our games
  6. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    Ok, this has become another thread about martial vs caster balance. I’m not interested in that. I will leave for greener pastures- enjoy your discussion!
  7. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    Again, you are talking about a specific rule set, not concept. Most of the discussion has been about the concept . The idea that people want to play something beyond what is physically possible. People want to play Heracles. So how do you that? One way is to draw a line and say beyond this...
  8. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    How? How do the rules fight cinematic play? Our group is mostly martial and I feel our characters perform cinematic actions on the regular. I can’t think of a rule that prevents us from doing that.
  9. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    This isn’t a discussion of martial vs caster balance or ability to do cool things. No need to turn it into that again, that is a different discussion
  10. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    No, it seems to me like you are not listening to what people are saying. Most of the discussion here hasn’t even been about rules or rule limitations. It has been about the limitations of is realistically possible
  11. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    And that is pretty horrible for game play i thonk
  12. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    It is easy enough to make bman succeed with the a similar frequency as in the comics if that is what you wnat
  13. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    No - I think everything they presented was pretty much by the book. Technically multiclassing is optional, but it is in the book
  14. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    If you look at the link, he’s considered possibly the strongest man of all time. That is about as good as you can get on a mundane level (for a generic strongman class - same as Hercules.) The point is to get stronger / more powerful than that you have to go beyond that level. You have to go...
  15. Uni-the-Unicorn!

    D&D 5E (2014) The Magical Martial

    Me thinks it is you who is blind. In the example given the mountain and Hercules are essentially the same class if you will. But of much different power levels. One is clearly a mundane martial and the other is supernatural martial. They cannot balance each other by offering different skills...
  16. Uni-the-Unicorn!

    D&D General If you were made president of D&D, what would you do?

    No - I don’t care. I know the answer and don’t need to convince people of the truth. However, I am curious about why you don’t think they own outright: ravenloft, darksun, spelljammer, planescape, and the nentir vale. Those settings were created and only ever owned by TSR/WotC
  17. Uni-the-Unicorn!

    D&D General If you were made president of D&D, what would you do?

    Both Ed and Keith have said so. I don’t need to do your research for you. My statement is verifiable as the truth. I have no idea where you got your idea from, but it was clearly not authoritative.
  18. Uni-the-Unicorn!

    D&D General If you were made president of D&D, what would you do?

    Yes, but they were never settings owned or created by TSR/WOTC
  19. Uni-the-Unicorn!

    D&D General If you were made president of D&D, what would you do?

    IIRC, the Guild is a partnership between One and WotC. Though One runs it, but that is splitting hairs really. However, very few people make serious money on the Guild. There are handful of people that have made good money and only one that I can think of that continues to do so. Even Ed...
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