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    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    If TORG sounds fun, there's a more recent version called TORG: Eternity that is set in the current "near now" (or well, the "near now" of a few years back), not the "near now" of the early 90s. It fixes many of the mechanical issues of the original game, and has a slightly more serious angle on...
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    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    Dark Side points in OG D6 were just a corruption mechanic. If you used a Force Point to do something evil, not only would it be lost permanently (to a minimum of 1) but you'd also gain a Dark Side point. Gaining a Dark Side point meant you had to roll a D6, and if you rolled below the number of...
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    D&D General Weapons should break left and right

    It's well established that no-one ever looks up to the ceiling.
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    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    West End Games, with Greg Costikyan, Bill Slavicsek, and Greg Gorden were really ahead of their time when it came to narrative mechanics in mainstream RPGs. Star Wars has some of it, but look at TORG: Possibilities letting you boost rolls, Drama cards that not only give bonuses to various things...
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    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    I only played Star Wars D6, never ran it, and it's probably been 30 years since I last did. But let's see if I can find the phrasing... right, here it is. Getting the point back means "Being Heroic", which can require "Exposing yourself to great danger", "Sacrificing to help others", or "Taking...
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    Star Wars WEG D6 - The Force Point - "Is it a good thing?"

    As I recall, it was more tied to intent than drama: using one for evil purposes would lose it and gain you a Dark Side point (which had a chance of turning you into an evil NPC), using it for selfish but non-evil purposes (e.g. survival) would just lose it, using it heroically would give it back...
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    D&D General Weapons should break left and right

    There's also this showing how spears can be pretty effective against swords until the wielder gets overconfident and lets other concerns than winning outweigh his judgment.
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    Pineapple Express: Someone Is Wrong on the Internet?

    Most writings attributed to Lao Tzu were actually from his wife Lao Ma, who ruled in his name and kept him in a coma using pressure points because he was a real butthole. I saw that in a documentary.
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    Pineapple Express: Someone Is Wrong on the Internet?

    I think that's also a big part of why there are (or were) so few action figures of female superheroes, particularly based on the Marvel movies. The belief is that the additional sales from selling Black Widow or Scarlet Witch figures to girls would be more than outweighed by boys who would no...
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    D&D General Wild Shape: Inefficient or Useless?

    Note that in WoW, in order to be a kickass shapeshifter, you need to spec into Guardian (for bear/tank) or Feral (for cat/melee DPS). I haven't kept up with WoW enough to know if bear/cat form are locked behind those specs these days or if it's just that you need to take the specs in order to...
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    D&D General Weapons should break left and right

    My point is that by your interpretation, the fighter ought to be able to move past/away from the giant to the goblin, because he's going into melee. And then he should be able to Retreat from there and only get attacked by the goblin. And that makes no sense. You do recognize that the two...
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    Pineapple Express: Someone Is Wrong on the Internet?

    I don't know about the actual consumers, but the marketing is definitely gendered. Here's an example of a Diet Coke ad: focusing on a woman enjoying an active lifestyle with friends: And then there's this ad for Coke Zero, which I think speaks for itself:
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    Fabula Ultima Hardback & Bestiary Vol. 1 Kickstarter

    Also, the classes make up building blocks, not whole character concepts on their own. Your character starts at level 5, and you need to spread those levels over 2 or 3 different classes. Each class has a number of "skills" (which from a D&D perspective are more like class features), and for each...
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    D&D General Weapons should break left and right

    So this is perfectly reasonable? What seems more reasonable is that once you're close enough to fight, you're locked in "the melee" with that creature, and for an outside observer it basically looks like this: If you want to leave that melee, your only options are Retreat or Withdraw. You...
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