I'm not sure the majority WAS quite so different from that. Maybe not as over the top silly, but the cast of characters was chock full o' nuts or chaos agents. Chetney, Fern, Laudna (particularly with Pâté), Fresh-Cut Grass/Braius Doomseed... all generated a fair amount of weird comic moments...
Yeah, I’d agree with that. FMJ’s Vietnam segment is more impressionistic than Stone’s experience-grounded Platoon, so that part of the movie for me fits in more with Apocalypse Now, a movie I enjoy, but that Platoon still kind of blows away.
I think prior posts are right that it depends a lot on the game involved. In Call of Cthulhu, I generally consider a hit to involve contact since the hit points ablated are so few, based on physical stats, and don't change as an investigator gains in skill and experience.
In D&D or Star Wars...
A very serious hypothesis. It's helped by the fact that violence peaked and dropped off pretty much everywhere in the US at the same time, which suggests a wide-spread, even airborne, environmental factor that was phasing out of the environment about 20ish years before the decline. And that fits...
I think Schindler's List would fit the definition of a hit as far as matching criteria - drawing a lot of business/ticket sales. But I think you're right in that people wouldn't normally call it a hit - doing so would be awkward and wouldn't match the unusual gravity of the subject matter. I...
Wow. That's some... some fiction right there. I always wonder at how someone can read the same things I read and come away with such different information.
I'm not sure I'd characterize interactions with a certain poster as red flags, but they sure are weird flags. Weird enough for me to have wondered if they were a chat bot at one point.
Conspiracy theorist, homophobe, racist, misogynist, Christian Nationalist, and all-around right-wing provocateur Charlie Kirk was assassinated today on a Utah campus.
https://www.cnn.com/us/live-news/charlie-kirk-shot-utah-09-10-25
Design philosophy?!? I'm pretty sure there was no prior design philosophy for this kind of thing - just accretions of subsystems. So, I guess you could chalk up the difference to divergent evolution - the secret door rules evolved in one way first (based on d6 rolls). Then the thief, a class...