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  1. tetrasodium

    D&D General 70% Of Games End At Lvl 7?

    I don't think so but maybe for different reasons than the ones Umbran mentioned. Most of the 5e campaigns I played or ran tended to fall into the 12-18 month range unless they were doomed groups that couldn't stick together in a shared hobby more than a couple sessions. The old surveys (afaik)...
  2. tetrasodium

    D&D General 70% Of Games End At Lvl 7?

    Most of my games run into low to mid teens but I have very little doubt about that 7th level stat being reasonably accurate based on that experience. Level 7 is late in tier 2 of play, that's where the excess of over insulating tier1 of play without usefully supporting the kinds of gm stress...
  3. tetrasodium

    D&D General How many healing potions do you give your party?

    I tried many things to make healing potions interesting treasure in 5e and could never fix the two pronged core of the problem in a way that brought back the "ok awesome, who should get that" vibes of base & greater healing potions in the past without descending into an adversarial quagmire. The...
  4. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    I think that it's a more fundamental problem due to players entering the hobby in a way that encourages them to view any changes from the GM as some kind of BadWrongFun EvilKillerGM thing. going beyond the small example encouraging the GM that @James Gasik embedded a couple posts back, the...
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  7. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    There is no need to make derrogitory claims about the skill of GM's who make their own adventures or modify monsters to justify unreasonable player expectations like this to support the gospel of Run As Written OR ELSE. Even Wotc's own :rolleyes:"greatly written modules":rolleyes: have been...
  8. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    Dfrpg is 100% Urban fantasy too. It's literally based on an urban fantasy book series and tounge in cheek is written to look like the characters from it made a ttrpg about their world
  9. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    Agreed Yes they did AND they gave a bunch of examples that mostly point to base levelup5e core rules that differ from wotc dnd5e. The exception was really the GM saying no to a fear they consider to be problematic I would expect those differences to be highlighted by the gm whenever they...
  10. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    Im still skeptical since I faced similar claims from players who didn't even take the time to read their own class's section. "I just can't keep up with all the rules that keep changing" when those "changes" were in the book for anyone to read and only became relevant when they came up during...
  11. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    I made a post yesterday about them. More than one of the "house rules" he described plausibly appear likely to be base rules within level up. If I had a player who asked me to list evertrukes change between base wotc dnd5e and base levelup5e. I can't imagine being all that willing to go beyond...
  12. tetrasodium

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    When I was running levelup for players new to it I would frequently need to stop & explain rules that were different from wotc's dnd5e to players who I'm skeptical even skimmed the book. While levelup doesn't have "lingering injuries", you very much appear to be describing the fatigue & strife...
  13. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    How exactly would a GM running an adventure they themselves out together do that any more strictly than running what they wrote? Also read the tail end of the post you quoted "now I think the way AL chains GMs in the ALDMG with what amounts to THOUMUSTHALLRUNMODULEANDRULESABSOLUTEASWRITTEN...
  14. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    Your just showing why you quit reading the table halfway through and discarded the rest in favor of hyper focusing on only half of it. Checking the table for a given check was not at all for those of us who actually played tend understood it, there were even sections in the phb like the one...
  15. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    That's a bit backwards and chops off the structure from most of that table. You can see that old table copied into this post where the critical sections of example ability and more importantly who could do it. What it says about climbing are example of climbing a knotted rope while carrying a...
  16. tetrasodium

    D&D General Mike Mearls' blog post about RPG generations

    I think that a lot of the criticism overlooks the point being made & the format that point applies to, Specifically with the 4th & 5th generation bit If your going to mark a distinction across that sort of shift & write it up in a format that can be processed by corporate bean counter types...
  17. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    That's pretty much my experience as well and I have an example showing that the rejection might even be more blatant. I once was fed up with a group who made it their mission in life to avoid adventures hit the eject button on adventures they themselves found instead of they ever found...
  18. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    The questions were far more important than the class selections and even those make some very dubious claims while justifiably pointing fingers at the players. That list does reveal some stuff though. The bard being a "full support build" and really only having a healing type ability as it's...
  19. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    I have couple relevant questions to shift some of the discussion towards a thing that can be discussed rather than guessed. Most of them are related to opening up things raised originally that lacked enough details for anything but coulda shoulda stuff and I don't think any of them are a slight...
  20. tetrasodium

    D&D 5E (2024) Effects that kill you at 0 hp

    Charge of the light brigade is about a distraction not anything that might be called "front line fighters".
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