Search results

  1. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I think that the shift your post goes through from the bit about games workshop licencing through wotc's settings and such nicely shows why there's such a stark difference between the two. Im not sure if GW has multiple settings beyond wh40k & wh40k fantasy, but they have a clear and obvious...
  2. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    That bold bit is still the problem though. Rest rules themselves set the bar so low the only reasons are effectively "will our gm used fiat to one off change resting rules this rest or will they just troll us into submission with an endless chain of pointless interruptions'.the rules there set...
  3. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    I think that pretty much summarizes the reason project sigil was set on a path doomed to failure. It was an initiative launched by someone likely square in the realm of 'not a project they would ever personally use'. With design priorities mistargeted to be based on what would excite non users...
  4. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Trouble with lifting that up as a solution is that literally any interruption just leads to "ok and now we are going to take a long/short rest like we just tried". Cite only one in a day or whatever & it crashes into either "well we didn't finish one so it's still not even one" or "ok we will...
  5. tetrasodium

    D&D General Hands slot economy

    I think that with 5e that the infinitely quantum hands scenario is kind of a manufactured problem that the system bends over backwards to enshrined on too many aspects of the rules for any sort of easy fix. You can limit things with some object interaction bandaid like post 23 covers, but it...
  6. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    You make it sound like anything below 4k is limited to displaying the eye chart's E. Do you actually have experience with the subject of running a vtt as part of your session while gm'ing?Notice the paper sheets? It's also possible to have player character sheets on their own cellphone with...
  7. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Going to disagree with that bolded bit. Im pretty sure my current touch enabled tvbox is 720p or possibly 180p(?). It's a low 20 something inch screen∆ sitting flat on the table with players only a couple feet away generally & looks awesome in play. We are taking about a game where chessex...
  8. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    With all the debate over optimism and pessimism I think it's worth noting that if you go back to look at the old discussions there were quite a few people§ who were excited about the possibility of a new vtt but spoke negatively about it while citing specific concerns present in what got...
  9. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Fate DOES mechanically pressure what is optimal while maintaining the narrative focus of combat, on some leves it does so with long lasting hurt that impacts play backed by an incredibly steep death spiral when tested. @Umbran mentioned fate/fae's stress tracks earlier but didn't say much about...
  10. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    The general feel I got for that why is a bit two fold. Firstly the C suite type head of wotc/hasbro digital§ that kicked off the 3d vtt was a mtg player who wasn't really into playing d&d based on ogl fiasco rumors. Add in the Zynga techbro background and you have a product being pushed to...
  11. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Almost the entirety of all three core books is in some way dedicated to combat. The resulting combat should avoid obvious tedium without resorting to "your the gm, you fix it" to paper over obvious problems created by an short-sighted persuit of streamlined simplicity.
  12. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    I may have been following the back and forth between sets at the gym here, but seem to recall specific reasons for why the design is flawed being given. Those reasons would been much avoid your "automatically assuming" implication. In fact it is you who seems to be automatically assuming that...
  13. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    I think that take you are making assumes that the vision guiding that "growth" is unquestionably good and without flaw to the point where the relevant mechanics are beyond being questioned or criticized.
  14. tetrasodium

    D&D General Do you track ammunition?

    Who at the table is making that choice decides what it is. If the GM is making that choice for the table then it's just a house rule. If the player is making the choice to stop over tracking their arrows encumbrance hit points or whatever then that choice to ignore arrow tracking immediately...
  15. tetrasodium

    D&D General Do you track ammunition?

    No. What you are talking about is meandering all over the place to create loaded questions in defense of an item duplication exploit under a different name. Go back and look at what you wrote in post 76 asking "how often" it comes up where you have a couple scenarios that were basically...
  16. tetrasodium

    D&D General Do you track ammunition?

    Put simply, we are talking about players choosing ti engage in an activity that would be dubbed "client side item duplication exploit" in an mmo & whitewashing it by making it out as some herculean activity. I flatly eeject the inerrant "math class is hard" level foundation used to pretend that...
  17. tetrasodium

    D&D General Do you track ammunition?

    ... Double post
  18. tetrasodium

    D&D General Do you track ammunition?

    Occasionally & usually at lower levels or edge case scenarios (Ie prison break)when those arrows are a big boon... -BUT- more importantly is the way that tracking them creates interesting choices due to mechanics turned victim of simplification like body slot conflicts and such.. that doesn't...
  19. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Dcc , many osr games snd I think shadowdark∆ have that as one of their core tenants. The focus on play tends to be on how the journey/dungeon crawl gets cracked. Combat tends to be a totally different but of creative problem solving that sits nowhere near 5e style trading blows in those. ∆...
  20. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Yea of 4e's ADEU∆ design is a totally different beast with a totally different set of cost/benefit considerations that are separate from 5e's attrition model. Although I think that some of the more egregious & difficult for the GM to solve unaided wounds in 5e's attrition based design are...
Top