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  1. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Wrt that bolded bit the gm had a lot of ways to push back and put their thumb on the scale for each party member as needed by using things like body slot conflicts or magic item churn expectations. The "Christmas tree" was literally a bit of well designed gm empowerment with a dedicated...
  2. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    To be fair though it was a long time ago and there were a bunch of superheroes/villains who developed power of some sort from cancer as a result of curing cancer or by the cancer reshaping their body in some way. Overall the bovd was a great book packed with useful stuff for the gm and a...
  3. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    This thread was started talking about why it doesn't matter if there are quotable passages granting the gm authority between quotable passages encouraging players to view it like a single player game or worse "tell your story"∆. Unlike past editions the gm has no space to give while taking so...
  4. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Powerful build was just an example, one of the most obvious of the poison pill malicious compliance trivially accessable player options. That bold bit is where we disagree and why they can not work to fill the gap left by subsystems wotc did not complete over the last 11 years +not quite...
  5. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Not really. I tried quite a few boltons to fix, various gaping holes in 5e over the years and they generally collapsed under the weight of a system designing against doing such a thing. Take a proper carrying capacity system made somewhat early on (or not so early) and look at how was it is...
  6. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I agree on most of it not really existing in actual 3.5 play, which is light-years more than can be said about the game breaking 5e builds like "I take fighter great sword and gwm but make strength my high stat instead of intelligence" Posting this because I had never heard of muscle wizard...
  7. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Everyone plays wow in real time simultaneously. That's not a particularly valid comparison given that it's not uncommon for a 5e player's next turn to be ten or more minutes away even without stuns. The 5e focus is too much on the impact of things like a stun and not enough on how 5e itself...
  8. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Earlier on Mearls mentioned how wotc/ttrpg games (?) aren't really embracing gradual evolution over whole edition changes but failure to provide optional) variant rules for completely undeveloped 5e rules subsystems prevents 3pp from filling that void. I think wotc themselves caused that by...
  9. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Agreed, wotc has done awful with 5e variant rules, I quoted you by accident & meant to quote the post you were responding to.
  10. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That's like calling my car windshield modular because I could stick (illegal) tint in it, the windshield has not provided any special support and the tint is doing all of the work. What you are describing is often called a "fantasy heartbreaker", it's a total rewrite. The...
  11. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    It's a 7th level spell. With vancian prep of the past it meant that you prepared spells by slot and it made for a an option you could reliably assume would be usable . Plus with banned spell schools it gave high level evokers a bit of a control option rather than the nukes in 7th level...
  12. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I'm sure someone who is or was in the military can elaborate on this it I'm too far off on any technicalities. An"enemy encampment implies a location ranging from something like: a campfire with possible warding and watch of some sort (ie eyeballs actively looking or terrain supplemented with...
  13. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Nah, from what I've been reading "acting intelligently" means that everything in the dungeon is an advanced telepathic hivemind that can straight up nosell any prep like watches setup by players and having players who don't even care about that kind of railroading enough to speak up. I don't...
  14. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I don't entirely disagree, but I think we are moving into debating the shades of gray. The 3.x rules pretty much cover all of the stuff you mention Y thes hades come into play with how much weight you apply to individual rules subsections & how flexible those sections are under the GM's needs...
  15. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    There's not really a good post to reply to when it comes to the back and forth over 4e skills adding level and such but I think that the whole problem was the result of catering to a subset of players/GMs who looked at the 3.x DC examples chart and ignored "who could do it" while hyper focusing...
  16. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    I refuse to unpack this fiking so will just point out that the problem causing you understanding trouble is one of your own making & caused by your own fisking of my post. Bobby Drake is the name of the X-Men character known S Iceman. I linked to some details about his powers where he's...
  17. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Yes it very much would, but the design of 5e walls off too many required mechanical rules subsystems from relevance and new players are almost certain to view gm imposed changes as unjust unfun nerfs. Once that happens it doesn't matter how fun players could find the result because that fun is...
  18. tetrasodium

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    There are three basic solutions mentioned here. The first is throwing "things"to completely bury the hut and moving on. Second is dispel magic. Thirdly is a variation of "Mario the princess is in another castle" Right out of the gate is the fact that all three flatly ignore the fact that...
  19. tetrasodium

    D&D General Melissa shows how badly LTH misses the mark on wind protection

    I mentioned & linked to the old Tucker's kobolds dragon mag bit. It seems like they very much would absolutely fall under "just have the antagonists take an intelligent approach" even if posting from my phone ate the attempted (and now fixed) bolding. Should I take the lack of elaboration over...
  20. tetrasodium

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Multistage monsters got noted earlier . Overall they are a depressingly blunt and terrible kludge of a bandaid trying to paper over the fact that with AoOs/OAs made so irrelivant as to be all but removed in normal play that martials and mooks are no longer sticky or threatening enough to provide...
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