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  1. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Yes. "Combat" in 5e is tedious & that is because it's designed for a white room one off combat focus group-able test scenario that doesn't reflect how combat in actual campaigns plays out. D&d PCs are designed to operate on a attrition based model that quickly falls to a 5mwd when there is...
  2. tetrasodium

    D&D General Do you track ammunition?

    As a player yes I track it. As a GM I stopped giving out magical ammunition because the system practically encourages players to ignore tracking it.
  3. tetrasodium

    D&D 5E (2014) How many times in an adventuring day does your party spellcaster cast a cantrip spell?

    Depends on a lot of factors, level and build/game style especially. Imon some level though I want to say "too often" because I think that getting away from charges wands of past editions detracts from the game by robbing casters of important incentives tobe excited inthe prospect of finding...
  4. tetrasodium

    D&D General Mike Mearls sits down with Ben from Questing Beast

    I think that there is also some "channel the criticism/meme" without even acknowledging why the other side of that criticism liked it when discussing things that segment of more experienced players miss going on with that self policing. A perfect example is when he mentions the old dc tables...
  5. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Except the mechanics are critical though because you can't have a shared fiction without that fiction being built on top of an agreed upon mechanical foundation . When that foundation is missing or not agreed upon it just collapses into the sand of everyone at the table having an unknowable...
  6. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    No that's not Ex, all three were purely mechanical under a thin and very flexible layer of fluff. There was a relevant mechanical difference between (Su) & (Sp) had some important mechanical differences but were unquestionably magic Could it be dispelled, was it impacted by antimagic & did...
  7. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    That's flawed logic because"are monk ki strikes nonmagical or supernaturally created magical effects" & similar questions are mechanical. You don't get to"the setting" until questions about how they are portrayed in setting... that question of portrayal can also extend to anything that...
  8. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    I'm not going to check the book and just going to assume this is accurate. Even if true that one minute is too short of a period to have any impact and afaik the whole thing is missing the "hey players check yourself and play it safe if you push your luck" weasel words about things like the...
  9. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Just going to add that cleric had something similar with prayer but had weapons and armor along with more hp. I saw it come up fairly often under specific situations. Namely " we are going to [tempt fate] and rest here [because folks were a bit too trigger happy with spells or...
  10. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Im not sure what galder's tower is but very much agree that the current rest rules themselves are very much a part of the problem that caused these spells to become so overpowered. There is very much a reason why wizard has tiny hut and it's tied to resting rule changes. I'm not going to go...
  11. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Their purpose was largely undercut with the way 5e handles rest and recovery. The first step would be to revert the rest recovery and possibly spell prep rules assuming those spells should remain.
  12. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Sure you you just need to give them time to do so. Take a basic campaign outline like dndHAT or dread metrol and expand it from a relatively direct straight forward mini adventure by fleshing the PCs impact on your world's story out dramatically with more involved adventures out of what would...
  13. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I agree with everything @Belen wrote in 462 especially the last 2 lines about the setting. Taking this a step further and showing how extreme that lack of definition grows to become once you start defining things differently I'll use an example commonly seen in wuxia/cultivation/anime that...
  14. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    [phoenix_wright_OBJECTION!_👆.gif] There are two serious problems with the foundations of your post. Firstly is the fact that "high level" starts well before level 20. Wotc has put out data showing that most games end by around level 10 & drops off till it jumps a bit for level 20ish one shots...
  15. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Just like fast cars are required for fast driving, It would be definition require high level games to have high level play anyone can have a low agency high level one shot. Trouble is the fact that in wotc's zeal for simplicity one shot resulted in a situation where they designed against the...
  16. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    That bold bit cuts both ways, but this is a discussion about why higher levels get less play not purchasing considerations. The post wasn't about what people like and neither was the tangent discussing how the encumbrance rules are insufficient in specific ways that make high level play more...
  17. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Regardless of if a well designed encumbrance system can be done in d&d without invoking Barbie: "math is hard", what 5.0 & 5.5 gave us is just that. It's on the shoulders of those pushing for simplicity to explain such a system and describe its merits to d&d gameplay. Shaking a finger at a...
  18. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    The hulk comic book character is written for a different medium that builds the character covering a different scope of "story" than d&d. Some of those differences are things that are mostly/totally off the table when it comes to having a meaningful impact (IE the green guy/banner disagreement...
  19. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    That sounds more like the result of bad information or well meaning but misunderstood logic. I think that the responsible & functional version of that is to change "flood" to "appropriately award based on party composition & differing levels of CharOp in order to adjust the individual PCs as...
  20. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    The point was about participating in the play test. That would have involved the play test forums wotc ran and associated surveys on play test packets.
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