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  1. Zardnaar

    Purple Dragon Knight Retooled as Banneret in D&D's Heroes of Faerun Book

    Well its mostly a waste of paper since virtually no one will play it
  2. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That wasnt what I was claiming. I said 4E isnt really high level D&D as the power level is so low. The way tgey achieved it threw the baby out with the bath water. Level 21 your at wills scale and I posted 4Es pathetic level 19 powers which were roughly 3rd level. Play for 2 years or so to...
  3. Zardnaar

    Netheril's Fall - First Impressions

    Pure speculation. Humans basically have a direct line to the one of the last surviving Sorcerer Kings of Netheril. I did say Netherils better documented than our Rome. They basically have an Emperor on speed dial
  4. Zardnaar

    D&D General Example of "session zero" guidance in published adventures?

    Player guides usually give you a rundown on a campaign, things to expect, new feats etc. Late 3.5 and Pathfinder had them. So if you were a ranger for example you could pick useful favored enemies. I'll probably post mine here next few days for comment.
  5. Zardnaar

    Netheril's Fall - First Impressions

    Those movies are irrelevant.
  6. Zardnaar

    Netheril's Fall - First Impressions

    Humans might know more than the Elves https://forgottenrealms.fandom.com/wiki/Of_the_Fall_of_Netheril
  7. Zardnaar

    Netheril's Fall - First Impressions

    Faeruns a big place. Some elves would have that knowledge. But theres a decent sized gap until the fall. You were describing more shivering. Elves directly effected sure. Elven scholars specializing in it would have done knowledge. Cormanthyr was a contemporary. It also collapsed...
  8. Zardnaar

    Netheril's Fall - First Impressions

    Book you're quoting says its entirely optional. Its for DMs to incorporate. Not canon. Sun elves have good memories. They are also notoriously racist. Netheril was also notoriously xenophobic. Most weren't living in Netheril by the fall. It lasted around 3000 years iirc. A few...
  9. Zardnaar

    D&D General Full Caster Artificer +

    I have skill focus: obscure D&D lore.
  10. Zardnaar

    Netheril's Fall - First Impressions

    Its not FR though and its also optional. You can head Canon it however you like.
  11. Zardnaar

    Ravenloft, the Movie

    I dont see WotC throwing good money after bad. And Strahds essentially a Dracula knock off. I dont see anyone paying money to license him.
  12. Zardnaar

    Netheril's Fall - First Impressions

    I own that older material. Can you narrow it down......
  13. Zardnaar

    Netheril's Fall - First Impressions

    Some falling ones also had survivors. They weren't that high up. Most are unaccounted for.
  14. Zardnaar

    Netheril's Fall - First Impressions

    Its not FR though. And optional. Its not PHB.
  15. Zardnaar

    Netheril's Fall - First Impressions

    Theres Netherese survivors that are actively writing its history and submitting it to Candlekeep. Also all the ground cities survived. At least short term. Clerics and wizards can also dial up the required information.
  16. Zardnaar

    Netheril's Fall - First Impressions

    Remind me again that book youre quoting from about elven memory?
  17. Zardnaar

    Netheril's Fall - First Impressions

    The elf would still have to experience the events. Very few elves lived in Netheril. Cormanthyr and Everska were contemporaries. They would know Theres a magic using kingdom next door of humans. But they probably dont know much about the internal workings of the empire. Even in the...
  18. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Aware but its easier tgan rewriting the classes
  19. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The ingredients are there. . Players like high powered PC s it seems. 300 hp might look impressive but its not when 1 PC can nova off for 100-150 damage. If you inflated hp and tweak encounter design its back to longer combats. I could do it but 9 encounters a day each with 1000+hp adds...
  20. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I used cultists a lot. Death for Myrkul. Generic ones for Bane/Bhaal
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