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  1. Zardnaar

    D&D 5E (2024) The Dalelands & Myth Drannor : Are they inseparable ?

    Ah gotcha. I remember Dalelands pushed hard in 2E.
  2. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    There has some of it was even good.
  3. Zardnaar

    D&D 5E (2024) The Dalelands & Myth Drannor : Are they inseparable ?

    I thought that was the Sword Coast
  4. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    We have had decades of high level product not selling very well.
  5. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Well dont hold your breath. Not sure they've got anyone left there good at writing adventures let alone high level.
  6. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Look at the changes to Spelljammer. It wasnt well received by well anyone. Throw the baby out with the bathwater. Also see 4E FR.
  7. Zardnaar

    New "Stargate" series announced

    Star Wars Stargate. English accent= villain.
  8. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Then why dont you write it. DM Guild is literally there for that.
  9. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Well THE Dragon and a heap of dragon people running around. I dont think I need to explain that one you do you And yeah sticking chromatic and metallic Dragonmen into Darksun just sill. See previous shoehorn comments. They could at least use proper Dray. Spelljammer it up.
  10. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Colour coded dragonborn shouldn't exist on Athas. Maybe as mutants. Other Dragons exist. That knowledge isnt public. You've never read the story "A Little Knowledge"? It basically defines the settings major themes. Its why WotC keeps Spelljamming things up.
  11. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That's where youre going to struggle though. Its the bi reason why DMs dont do high level. I'm guessing you haven't run or read many high level adventures? I have. I suspect I'm one of the most experienced here lol.
  12. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Well you cant seem to produce anything. There's a very good reason a good high level adventure doesn't exist. They've made them. I'm using the 5.5 DMG guidelines here. If you want to design some encounters perhaps you want to have some of us playtest them for you? Unless you've...
  13. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    The Dragn. Unique. Think of it as Satan personified on Athas. Have you read the older material? Dragonborn would be satan personified and would raise suspicion if the Sorcerer Kings protected them. SKs really dont want people knowing certain things. Or even thinking along those lines.
  14. Zardnaar

    D&D 5E (2024) The Dalelands & Myth Drannor : Are they inseparable ?

    Its up to you how you use it. You've got a map what you put on it is up to you
  15. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Makes the Dragon less unique. Dragonborn would be like defilers. Murdered by the nearest mob imho. Rather than shoehorn them in they're a mutant. Unique no culture imho. Unless you're free year 10 or whatever. Its like an Aztec in Europe 1482. Yes they exist but..... Well Dray exist...
  16. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Whose got that guidance though? Designers cant. Individual DMs can but even then theres conflict. Most high level adventures limit PC toys in some way. Theres people who want high level adventures opposed to that concept. Ive looked through a few recently. Super deadly traps and various...
  17. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    They were added later. They shouldn't be available in classic era timeline. WotC coukd advance the tinelibe sure but then youre in the weakest part of Darksun. 4E shoehorned them in. The Dragon was the only dragon and terrifying. At least public knowledge. It undermines large chunks of...
  18. Zardnaar

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    The Dragon tie in was super secret. The last thing they would want would be Dragonborn wandering around that could be tied to them. They retconned the Dray who were basically hidden away top secret. They emerged later in the timeline. The timeline most fans don't like (after the prism...
  19. Zardnaar

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That's the problem. Theres no right way to do it. Theres no classic high level adventure and even experienced DMs can't be assed. Generally.
  20. Zardnaar

    D&D General Thoughts about Purple Dragon Knights

    Theres lower CR dragons. Just not true ones. Small party each dragon is essentially another PC. You can do it just expect the PCs to steamroll everything. More than 3 PCs I wouldnt do it.
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