yeah personally i think basic buffs like that should just be part of character progression (like pf2e's automatic bonus progression rule) so that actual magic items can do interesting stuff. if you want you could still give magic items +1 bonuses and such on top of that which can be used in case...
a magic baker is just an alchemist artificer, and a lawyer is just a charisma rogue. ;)
but seriously, an anti-magic user (like a wh40k null) would be sick. i do think that might fit better as, like, a fighter subclass or something, but still.
the only swords i can think of that were used as primary weapons would be greatswords (e.g. zweihanders, claymores, odachis, miaodaos, etc.) and the gladius. i think also the falx? am i missing any?
judicator's judgement from on high...?
i figured it was an intentional balance decision, but i think giving a pistol to the iconic is a little...misleading? since it implies pistols are synergetic with the class when they're not.
i do agree (and i'd go a step further and say that all martials...
i will say, the classes seem very strong. they all get a lot of skills (the inquisitor and slayer get FIVE, which is crazy because that's more then a rogue), and the inquisitor gets extra attack AND sneak attack-esque radiant damage AND up to 7th level spells. i think other then skills the other...
out of all of these listed i've only had the opportunity to play a5e and pf2e. i quite like both of them - pf2e is a very cohesive game, and a5e feels to me like if you actually finished writing 5e 2014. i'm pretty interested in trying 13th age, i own castles and crusades (though likely won't...
...oh, so...so we agree, then (except maybe whether or not you get a second attack from any attack maneuvers, i would say no to that and say instead that the maneuver gets added as a rider to the commanding presence attack).
also i'm pretty sure OP was never asking if you can take ANY action...