There was a straight to streaming movie awhile back called Lucky Logan (I think) that had Chaning Tatum and Adam Driver in it. Passable but not note worthy contemporary noir feature. Craig has a small role as an American southerner in which he nails it. Seems its intentionally ham'd up for the...
Yeah, I think if folks want to try older MW RPGs or even adapt they should do so. Even if CGL is working on a new BT RPG, their schedule seems like its so far off int he distance its hard to get excited about things.
I know the fella that runs the wheel lock program for Target. I've never heard of them locking up inside the store before. Though, when I bike into work the path goes behind a mall that has a Target. There is a crosswalk for folks who live in the nearby apartments. I've seen a number of times...
I didnt even question any of that. I think its because there seems to be ages in real life between seasons I just assumed Max was inside Vecnas head for like 25 years at this point.
I think thats the entire set up. Robin is quirky and scatterbrained, but can come up with good ideas. She has to explain to everyone else what she is talking about with a well received movie thats not exactly for kids. Essentially, it was a way name drop a popular movie while delivering a series...
This is another thing im an outlier on. I have found its going to be more struggle than its worth giving this task to the players. Constant questions, time spent figuring it out, etc.. is just time I dont want to spend during the session. In person as GM, Id use a battle mat and draw each...
I thought so too but Carbon 2185 has shown me that the power level can be curbed and adapted. So, it’s not as far apart as it might seem. I’m guessing if this thing bombs hugely it will be because it misses both 5E and Traveller feel.
I would say in my experience things do tend to be on a spectrum in character depth. Ranging from avatar to actualized being. I've also experienced the range in different RPGs. Fantasy ones such as D&D tend to be more hostile "just shoot" situations, where as others treat the situation as more of...
My issue with rewarding good behavior (and/or punishing "bad" behavior) is it leads folks away from organic play and into meta decisions. Does it really interest them or are they looking for a karma cookie? I want my players to come to their decisions out of interest in the setting and exploring...