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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, your arrow lodges itself into the spider with a sickening crunch. Another watery wail is emitted from the vermin but it remains in the fight. Kirio you are also quite sure that the school of Arcana has nothing to tell you about the huge spider.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Hrimr, you realize that the huge spider is something not entirely natural. Given its colouring and strange glowing eyes, you're sure that it is not from the realm of nature. Bannock, you chop down with your glaive, cutting a gooey line through the mound of spiders crawling up the wall. The...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Arnir, your bolt of lightning temporarily blinds the party as it sparks outward with a loud stroke of thunder. Though the creature is able to dodge the full blow of the spell, the charge catches the spider in the abdomen, splitting its chitin and spilling ichor. It hisses and emits a weird...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Into the lair... ******** Caves (Spider Lair) Hrimr, you push the heavy stone door open slowly. You need to throw your sturdy dwarven weight into the push as if feels as if something is binding the door or tethering it somehow. However, with a final audible rip and tearing sound, the door...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Arnir, you're confident that Kirio fell victim to some form of curse. The spell can be invoked through both divine and arcane means. The most common form is known as Bestow Curse and can cause any number of ailments to the recipient. However, due to the almost incalculable ways to modify...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, you easily pry one of the acorn-sized emeralds out of the eye-socket of the statue. As soon as it dislodges however, you black out. Your mind is assaulted by horrible images: snakes devouring you, poison burning like fire in your veins, your soul cast into some terrible abyss of ichor...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, beneath three feet of skulls you find a layer of smaller bones: shoulder blades, fibulas, thigh bones, finger bones, etc. You figure that this offering chest, or mass grave as it seems, is about 5 feet deep.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, you lift up the lid of the chest with considerable effort. The head of the statue peers down at you, bathed in the eerie greenish light from Alric's sword. Inside the chest you find a macabre sight: the skulls of what looks like humans, dwarves and little folks, perhaps gnomes or...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, there is a moderate aura of necromancy magic emanating from the statue. Nothing else in the room registers as magical.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Hrimr, you do not find any traps. You also do not find anything of interest beyond what is already plainly visible.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Kirio, its definitely a religious image, but you have no idea what it means.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Shrine) Hrimr, your dwarven intuition tells you that the switch back stone stairs lead you down about 50 feet from the room above. The stairs end at an archway that takes you into a small circular room that is no more than 30 feet in diameter and only 15 feet high. You enter...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Tomb) Kirio, you slide the large iron key into the hole in the frieze. You feel it connect with something inside and you're forced to use both hands and use your body as leverage to turn the key against a heavy hidden tumbler. You only need to turn it once and you soon hear a...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** South Harbour Lars, to reach the seaside, you slip around all the way to the back of the warehouse. You're forced to duck below some of the windows that face out onto either side of the building, but given their height from the boardwalk, you barely need to lower your head in order to...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Hrimr, I'm going to assume that the party helps you move that ladder around because it probably weighs somewhere in the vicinity of 600lbs. :) The blade is a +1 Bastard Sword. Upon command, the blade will also shed a pale green light with the intensity of a torch.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    Arnir, there is nothing prohibiting the feeding of a potion to an allied unconscious creature.
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Tomb) Hrimr, at the edge of your darkvision, you make out the mangled form of Alric. You inform the party that his crumpled form is laying at the bottom of the pit, 60 feet down, with three metal spikes impaling his body: one through the shoulder, one through the chest and one...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Tomb) Kirio, a blanket of dust flows off the lid of the sarcophagus as you lift it up and prop it. Inside is the mummified remains of a very large Yuan-Ti with the body of a snake, the head of a cobra and the arms of a humanoid. It is unadorned and crumbling from age. Held...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Tomb) Hrimr, you spend a few minutes combing the room. You find the now obvious trap door and spot enough evidence to note that the door is linked to the lid of the sarcophagus. The only trap door sits in front of the sarcophagus, so standing to the sides or the rear is safe...
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    Six From Gate Pass - Chapter 3: Shelter From The Storm

    ******** Caves (Tomb) Kirio, you walk about 15-20 feet into the room and detect nothing with your spell. Additionally, the sarcophagus does not appear to be trapped or locked. Accepting Alric's help, the two of you stand next to the large coffin, grip the lid and heave, attempting to raise it...
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