Did you not play earlier editions? Those past editions had an Ac spread that provided a much wider range for growth in the past as well but that too was complicated in build specific ways with asf ACP skill check penalty dex mod cap expected magic item churn and so on in ways that makes it hard...
The point was about the math having room to grow not just attribute bonuses. Weapon attacks added BaB (up to +20) l. Spells tended to add spell level or caster level depending on what was being done. Skills likewise added far more than just a +5 but it's simpler to point out the dc table...
That's easy to say when talking about a nebulous hypothetical, but that's not how or why it plays out at the table. Disagreements like the one @ECMO3 mentioned come to headbutting because the answer to his "which one do we use" question can determine if the player can make use of some cool...
They dredge up flashbacks to the times I sat at a table with time & fun sucking spiked chain trip builds for me. I cannot fathom how they went through to publication without stomping move attack question the gm move attack question the gm repeat or locking down what is in your hand when rather...
This is just a round about think of the children! If there is a good reason for the game to cater towards this undefined feel good undefined subset of players
Define it and let those reasons why it should be catered to stand in their own merit. If that subset of players can not be clearly...
Id class the coffee lock fix in xgte as a crowning example. Rather than issue an errata to fix a bunch of warlock wording that granted the appearance of opening a door that forced GMs to repeatedly say "no actually" there was a blurb stuck in somewhere about sleep that the gm would need to...
Yes drastically. You are pushing the erroneous idea pointed out in bold
I deliberately chose to include a link to technical writing for dummies because one of the earliest concepts it covers is striking the right balance between clarity and losing the reader. In fact if you've ever read one of...
Because"natural language" is still being treated as an improvement rather than acknowledged as a bridge or six too far. For whatever reason there is this , (erroneous) idea of that technical writing required and immediate catapult into the realm of knockoff ikea engrish assembly instructions...
Very much agree. The failure to provide a sidebar cutout option that strips at will cantrips and replaces them with something else no longer unlimited at will auto scaling by character level after so many years is incredibly frustrating. I'm tired of the accusations faced from being sandwiched...
I wouldn't fathom to guess either way. It's hard to say how much say those two has over 5e's more questionable design choices and how much was mandated from somewhere further up the chain at wotc or hasbro
Read the books. Straight up gmpc, possibly a multiclassed gestalt one to boot. His powers knowledge equipment and past ritualized witcher enhancement is too much and too varied for much of anything less
It's not about the damage of upcasted fireball or those other higher level spells.
Not being able to upcast spells means that web needs to compete with other 2nd level spells for 2nd level spell slots while fireball needs to compete with other 3rd level spells for 3rd level slots. Likewise...
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It describes how they are a catch 22 no win tool that ultimately forces the GM to choose between what foundational level system design elements they want to completely overhaul or write off as unusable while tiptoeing around acknowledging it as a system level problem by assigning...
Not true and 5e itself has over a decade of lip service aimed at GM's supporting me on that. For over a decade now we have heard over & over again how every problem of 5e's creation is a positive feature because the GM can just choose to ignore or fix it (including the one mearls brought up...
It's not just damage per attack and per round that was messed up. Much of the problem is rooted in pointless changes like the shift from 3 functional& thematic saves+totally neutral SR to a pointlessly minced to and indistinguishable 6 saves +arbitrary feeling LR...or the fact that rather than...
More damage isn't really a solution. 5e stripped down monsters too much and all that was left to handle PCs who were cranked to 11 with unlimited will abilities that were often nearly certain to land was hp. That left monster ho ballooning to levels that made spike damage at cost abilities...