Search results

  1. Corone

    Peregrine's Nest: Your Convention Survival Guide

    You’ve decided to go a convention! Here's some advice on how to get the most out of the con you pick. Picture courtesy of Unsplash. Be Prepared, Take Care Convention season is upon us, and there are both large and small gaming cons all over the place. If you’ve never been to one they are...
  2. Corone

    Peregrine's Nest: Before Their Time

    Continuum was both complex and interesting, which might be why it didn’t do so well :) I think in the UK it suffered by calling the PCs (who travelled the timespan) “spanners”. To be honest, if you republished it now as the Loki Time Variance Agency rpg it would probably have a renaissance.
  3. Corone

    Peregrine's Nest: Before Their Time

    Both Flabergasted (basically the Tintin rpg) and Agents are Modiphius 3rd party games. So just one place to look. :) While Flabbergasted has been slow to do more stuff there are some new things since release so I’d be optimistic it’s time isn’t over yet. :)
  4. Corone

    Peregrine's Nest: Before Their Time

    I’d agree with most of those, but while I’d happily see more In Nomine it had a pretty healthy series of supplements that covered pretty much everything.
  5. Corone

    Peregrine's Nest: Before Their Time

    There were both too short lived, although Agents is a third party for Modiphius so the writers may be planning more. Luckily this year or so there is a bonanza of Victorian style RPGs that may ease your pain - Candela Obscura (Darlington), Our Brilliant Ruin (Studio Hermitage), Victoriana...
  6. Corone

    Peregrine's Nest: Before Their Time

    After the two second edition supplements, none of the books have any new Miles Teves art apart from the cover on the third.
  7. Corone

    Peregrine's Nest: Before Their Time

    Well, that is just a rules upgrade rather than adds any new setting or story as far as I know.
  8. Corone

    Peregrine's Nest: Before Their Time

    Not every game gets the supplements or line it deserves. It is sadly not that rare for a great game to fall victim to the loss of a company, creatives falling out or simply bad luck. While there are plenty of games you would like more supplements for, and every corebook should let you play the...
  9. Corone

    Space: 1999 Coming From Modiphius

    I missed this one or I'd have jumped in earlier! I'm the writer behind this one, and yes there is a certain element of labour of love as Space 1999 is something I loved as a child (even though it was also terrifying). But having rewatched it all again recently it still stands up, and in some...
  10. Corone

    Peregrine's Nest: What Does a Line Developer Do?

    Not much beyond the usual. Mail companies of the games you love and ask who to talk to about writing for them. Asking the same at a con is also good as that person might be there to chat to. Basically, build a connection and hopefully you’ll hit someone at the right time and they may have...
  11. Corone

    Peregrine's Nest: What Does a Line Developer Do?

    For a line its basically the same, you just do more books! :) Actually its a little easier as you can look towards the next books and build on what you already planned on the previous ones. I think doing it by line rather than by book is much better in general but you can't always find someone...
  12. Corone

    Peregrine's Nest: What Does a Line Developer Do?

    Depends how that all runs and how much is being done. Sometimes on an established line there isn't really much that needs doing (if you have the experience to spot potential issues). A new game will need a lot and you do as much as you can. If you are lucky the company has a team, otherwise it...
  13. Corone

    Peregrine's Nest: What Does a Line Developer Do?

    In role-playing game production the role of a Line Developer appears self-explanatory, but few people really know exactly what it entails. Sure, you clearly ‘develop the game line’, but what does that really mean? Picture courtesy of Pixabay. I’ve been lucky enough to be a Line Developer...
  14. Corone

    Our Brilliant Ruin, an Interview with Studio Hermitage

    After many months of development and teasers, new company Studio Hermitage has finally revealed their flagship new RPG “Our Brilliant Ruin” in a new Kickstarter. I caught up with a few of the hermit team, Paxton Galvanek (CEO), Justin Achilli (CCO), Rachel J Wilkinson (Senior Developer) and...
  15. Corone

    A Look Inside Dune 2d20

    Not entirely true as we’ve added notes for dual faction characters in Fall of the Imperium. Generally dual faction isn’t advised but they are possible if the gm allows. There are indeed BG mentats, although they are quite rare and usually serve the Sisterhood rather than a House. As to twisted...
  16. Corone

    Meet Our Columnists: Egg Embry

    Still my best date for the Ennies! :)
  17. Corone

    Meet Our Columnists: Andrew "Corone" Peregrine

    Thankfully we did all get back to work in the end. Many didn't, and many chose not to (something of a shock to many producers) but my group are all back in the west end again.
  18. Corone

    Meet Our Columnists: Andrew "Corone" Peregrine

    It did take a while to get round to it. It was Covid that finally got it done. With theatre in crisis, and a lot of time of my hands, and all my friends worried about their careers, it felt like a good way to raise awareness and help in a small way. I knew I had it right when some of the theater...
  19. Corone

    Meet Our Columnists: Andrew "Corone" Peregrine

    It does seem guys have more fun with it as plenty of women had to play it for real when they were younger :)
  20. Corone

    Meet Our Columnists: Andrew "Corone" Peregrine

    Awesome! So glad to hear people are still having fun with it.
Top