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  1. FrogReaver

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Here's my issue - Attack with weapon != Attack roll of spell you cast I think too many are getting caught up on the single word attack instead of the whole phrase in both abilities.
  2. FrogReaver

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    It actually says ‘Make one attack with the weapon.’ ie. with the weapon, not with the spell.
  3. FrogReaver

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    The case against advantage. The target of true strike is self. Under the spell targeting rules it says ‘a typical spell requires one or more targets to be affected by the spells magic.’ Thus the one being effected by the magic of true strike is the caster and not the target of the weapon...
  4. FrogReaver

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    A attack roll being made as part of a spell is not the same thing as an ‘attack roll of the spell’. If one takes the distinction of spell attack to be evidence of or defining of what is an attack roll of a spell then it most certainly would need to say those exact words. If this was a stand...
  5. FrogReaver

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    True Strike doesn’t say attack rolls ‘with a spell’, it says ‘attack rolls of spells.’ Hypothetically, If a spell said make a melee attack. Add 1d8 damage on a hit, would you say that attack roll was of the melee attack or was of the spell?
  6. FrogReaver

    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    Does the Sorcerer's Innate Sorcery feature cause the attack made with the True Strike cantrip to have advantage? Note: the question isn't whether you would allow it at your table, but whether you think it's allowed by the rules. Innate Sorcery An event in your past left an indelible mark on...
  7. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Those ratios mostly look better IMO. I don't know what the exact sweet spot should be but my gut says that's probably okay. I was assuming you would set the x in damage to whatever made sense. I'm not sure if your damage is DPR or before accuracy adjusted here. I'd have to work through the...
  8. FrogReaver

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That's just some peoples definition of fun. I know I know... but it really is. They find joy in your aggravation.
  9. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Okay, then please provide the explicit statement. If I'm somehow overlooking it please repost it.
  10. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Of course it was as that's the only way to get to your conclusions. But it's kind of pointless to continue butting heads over something so silly. So consider this my last words on that topic.
  11. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I'm not following you well here. I get the relative values, but when you start talking about 2 actions per turn at level 5 I'm completely lost. Here's the thing. It doesn't matter how much better actual encounter powers are than at-wills. You get that same allotment every encounter. Your...
  12. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Never assume silence means an assumption of no relationship. Silence more often indicates the relationship is too complex to comment on.
  13. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Yea. I mean obviously it could have nothing to do with the content itself. ;) I liked 4e at the time but it wasn’t for everyone and it was a huge departure of all that came before. In some minds it’s always just the presentation, or just the order, or whatever other trivial non-content based...
  14. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think 4e’s best concepts applicable to pacing were 1. Healing Surges and 5 minute short rests. 2. Keeping the floor and ceiling outputs of all out dailies vs encounter powers relatively close (though maybe too close). One could probably turn per short rest powers into encounter powers in...
  15. FrogReaver

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's comical that you complain about giving casters 'a rifle with 8 bullets' as if that's to many, but then advocate for methods of replenishing those bullets much faster than any long rest and that can eventually be stocked up to whatever limit the player desires. So now the player starts...
  16. FrogReaver

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That and there's diminishing returns anyways. Most of the 'good spells' are concentration. And it's not like it's worthwhile to go concentration spell cast every single turn. But also, there's reaction spells in there as well. So it can potentially be used up in 4 rounds. But again...
  17. FrogReaver

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    My list S Tier Arcana A Tier Persuasion B Tier Perception Survival Insight Athletics C Tier Deception Nature Acrobatics Investigation Sleight of Hand D Tier Animal Handling Intimidation Stealth Religion History F Tier Medicine Performance *Note some even D Tier skills can still be very...
  18. FrogReaver

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    One thing I don’t see discussed very much with skills in general 1. Impact of success vs Frequency 2. Individual or party rolls 3. Downsides to failure As an example, Perception is almost always rolled by all characters. So even though its impact is solid, there’s too much redundancy there to...
  19. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Terrain worked for 4e due to the battlemat prerequisite. Those kinds of things are an absolute pain in theatre of the mind. Since 5e proposes to do either then you see the lowest common denominator. Your general statement here is fine. The specific example is just wrong. Mobility and movement...
  20. FrogReaver

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Most players seem to play fairly linear adventure paths. I don’t think pacing and 5MWD is as big of a concern for them in the first place as the adventure paths narrative pacing and time pressure usually curtails the worst of the 5MWDs. So if that’s who you are solving pacing for I’d argue it’s...
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