I’m good with what you suggest here but
I don’t really see any limits on their license (though maybe the courts have established some). So AI, or really anything else they dream up they can use it for as far as I can tell.
I always liked white weenies and buffing them, but wasn't really good or effective, just fun to mass up an army and overwhelm the opponent. Not usually super competitive anyways.
highly mana efficient options are still included in those 3-6 cards. So are ramp cards. The only thing that isn't is the cards you get from a draw engine (though the draw engine cards themselves are) and that assumes your opponent doesn't prevent it and that you actually drew them in the first...
Wanted to add, at any given moment in a magic game, outside lands you probably have at most like 3 playable cards in your hand and at most maybe 6 cards altogether in your hand.
There's not alot of decision space there.
I mean, counter/control hasn't not been the better play for a bit. You'll still get wins with it though, at least until everyone stops playing with you.
It's always been. That's literally the nature of random draw card games. There's some modicum of skill in play, do I kill this 1/1 creature now or wait for something bigger. Etc. Do I play my big creature now or try to get them to use all their counterspells first, but the real skill is deck...
Ideally the license could be a bit less far reaching as well. Like if I post on D&D Beyond I obviously want my crap to be shared on D&D Beyond, but not shared for only god knows what else, i'm not really on board with that.
To me that's in the same vein as targeting downed PC's to prevent yo-yo healing [by killing the PC's]. I can certainly do that as DM, but it doesn't seem many are, or that the drawbacks to such approaches are necessarily better. It's mostly just trading one problem for another.
I don't...
I mean...
If it wasn't control spells we'd be arguing that summon spells are OP.
If it wasn't summon spells we'd be arguing large aoe damage spells are OP.
If it wasn't large aoe damage spells we'd be arguing buff spells are OP.
That said, I do think low level control spells are overtuned. I...
FWIW, 2024 has grown on me.
The downside: Characters are stronger with more magic and better control magic options, but there is more balance between PC's and I can always send more/stronger enemies at them.
I wasn't sold on the no starting ASI's being moved to background, but that's not...
We mostly skew lower level so not much just due to that.
The spell is theoretically good because it can trivialize one whole playstyle. Though there's quite a few where it has virtually no impact due to DM's just not targeting PC's during rests because the PC's aren't trying to abuse rests...