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  1. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    Man Hawke was the one time, the goddamn one time when "pre-created character" 100% landed for me. Hawke was boss. Like, I tried to make a better-looking character than default Hawke, and I just couldn't even come close, and it wasn't just the engine, Male Hawke looked amazing. I don't even like...
  2. Ruin Explorer

    Best Horror Role Playing Game

    The thing with Barker is that he's honest and direct about sex and sexuality, and he's a very openly gay man so some things people think he's fetishizing, well, he clearly is not. He's just writing horror and/or fantasy that involves sexual elements, and some people always read sexual elements...
  3. Ruin Explorer

    I don't get the arguments for bioessentialism

    RMSS baby, wow I remember spending literally like 2 days (admittedly lazy, unfocused days) with a couple of friends where we succeeded in creating precisely 1 PC each and we still weren't 100% confident we'd got it right. At that point we decided we'd probably better stick with MERP if we were...
  4. Ruin Explorer

    I don't get the arguments for bioessentialism

    I might want to express a lot of things more clearly, but unfortunately I'm kind of a verbose idiot so... wait... I'm not sure where I'm going with this! But I think we're on the same page now lol.
  5. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    I mean, you'd think right? But Swen specifically said it wasn't one of the two games they were developing next after BG3, and repeated that later. Probably for the best for the reasons @JConstantine and I were discussing. Then we're back to the key problem. WotC want to do it with an in-house...
  6. Ruin Explorer

    I don't get the arguments for bioessentialism

    This was the huge challenge 4E faced and why I think that, despite liking 4E a lot, it was the wrong game to release in 2008. 3E wasn't even a decade old, and 3E had exploded with huge 3PP support. So many people were "waist-deep" in 3E at that time. And 4E comes along and say "Nah throw that...
  7. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    It didn't actually. Not compared to the other games you named. Pathfinder: Kingmaker sold 2m copies in 6.5 years. Pathfinder: Wrath of the Righteous sold 1m copies in 1.5 years. There are no more up-to-date records I can find so I presume it may not have crossed 2m copies sold yet. Divinity...
  8. Ruin Explorer

    I don't get the arguments for bioessentialism

    ... exactly my point... why are you arguing with me as if this wasn't what I'm saying? My point is that you literally could not have made 5E in 1984, because people didn't have the ideas and reactions and concepts that they do now (or did in 2014 rather). You couldn't have made 4E in 1984...
  9. Ruin Explorer

    I don't get the arguments for bioessentialism

    We have more choices though, so we can achieve more specific effects. That doesn't make it inherently "better", but it does make us able to do things that Renaissance artists could not. We have choices they didn't. And games are not pure art. Suggesting they are is beyond reductive, so is not a...
  10. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    Oh yeah I remember it verrrrry well. I didn't buy BG3 in EA because I was bitter about how... er... bitter-flavoured DOS2 was, but my brother bought it for me, and I what was I going to do, be an ungrateful churl and not play it? And like a couple of hours later I was on the Larian forums (or...
  11. Ruin Explorer

    I don't get the arguments for bioessentialism

    No I know you didn't, but if you want to talk about clunky arguments, the chess one is way clunkier is my point, and they're both being deployed here. I think you'd probably enjoy a newly-designed simulationist game too, rather than trying to argue against the very concept lol.
  12. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    What the hell are you talking about: https://www.metacritic.com/game/divinity-original-sin-ii/ https://www.pcgamer.com/game-of-the-year-2017-divinity-original-sin-2/ https://www.pcgamer.com/divinity-original-sin-2-has-sold-one-million-copies/ I could go on. Sorry, but when you're making...
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    1755189718606.png

  14. Ruin Explorer

    I don't get the arguments for bioessentialism

    Compared to the constant CHESS CHESS CHESS nah? I'm sorry but D&D (let alone Rolemaster, bless its heart) ain't the chess of RPGs. Nothing will be the "chess of RPGs" for like, 500 years. Chess is only chess because it survived. It's remarkable that it did. We barely know about the bazillions of...
  15. Ruin Explorer

    I don't get the arguments for bioessentialism

    Spoken like someone who isn't thinking hard about how art actually works, frankly. Artistic techniques don't all magically exist forever. They have to be developed. You have to know they're possible. You have to have the tools and paints and so on to make them work. In the modern era, we have...
  16. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    Why speculate lol? Why not stop, do some research, and find out facts? There's some much unnecessary guessing and leaping to conclusions with your posts on this lol. What's going on? Is there some kind of time pressure? Tencent have an MO - they cruise around looking for Western game studios...
  17. Ruin Explorer

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    You can keep saying this but it's going to keep being either: A) Wrong. or B) "No true Scotsman". DOS2 was what "set them up". It made incredible amounts of money. It transformed them from a company who were doing pretty good (as they were with DOS1) to a company who were incredibly...
  18. Ruin Explorer

    I don't get the arguments for bioessentialism

    Yes it is, for designing new games. And you haven't actually argued otherwise, you've just made an insulting comparison and an appeal to traditionalism. Monopoly was intentionally designed to be a horrible game, and that mission was achieved, so you might want to pick a different example. We...
  19. Ruin Explorer

    I don't get the arguments for bioessentialism

    I am skeptical that you believe this comparison. As @Umbran says, this is about understanding and conceptualizing mechanics and achieving goals using mechanics, and we are unquestionably better at that now than 20-40 years ago. (Also, as a classically trained artist, you are a being a silly...
  20. Ruin Explorer

    I don't get the arguments for bioessentialism

    Yeah I feel like by making mental stats, especially INT (which was the biggest problem for race/species, too!) just part of your upbringing or somehow worse, occupational background with 5E 2024's Backgrounds (again, I can reiterate this enough, something nobody asked for, and that wasn't...
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