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  1. Z

    Player skill vs character skill?

    Most of the time when I see "player skill" highlighted its in terms of "use your knowledge of tropes and conventions and procedures to achieve success" with the idea that this in part stands in for what a skilled adventurer would know operating in a world built on this sort of assumptions. This...
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    Should traps have tells?

    I think that if you're playing a game in which a significant goal of play is the back and forth of investigating a dungeon using conversational modes between the players declaring actions and the DM responding with a clear hierarchy of Landmark -> Hidden -> Secret knowledge, you must have Tells...
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    Daggerheart General Thread [+]

    There's not really such a thing as a "multi-attack" apart from a handful of abilities. as you note, an attack is a single Action Roll so you always have the chance to flip the spotlight. You only make one Action Roll at a time, check the result, and if it's a Success with Hope the players side...
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    Daggerheart General Thread [+]

    I’m taking Codex and making it into a tech-priest domain. If we don’t need to worry about “wizard as Swiss Army knife” I think that sort of theme fits a tech tinker better.
  5. Z

    Daggerheart General Thread [+]

    The Homebrew kit tells you what the values are, if you're talking about the Evasion/HP mix. Generally, sum to 16; Codex gets 5 and Valor gets 7. If you're talking about something else, the Kit probably has some design thoughts about that too haha.
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    Daggerheart General Thread [+]

    The domains don't really map to Classes and Subclasses directly, in fact the Homebrew Kit says to avoid making direct references to class in a Domain you design so it can be shared. There's an intent for the Hope + Core features to speak directly to a specific fantasy, and then the subclasses...
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    Daggerheart To Release Official Hope & Fear Expansion

    I'm planning an Assassin class for my 40k hack that will be a version of Midnight + Bone, with a Bladedancer and either sniper or poisoner subclass (I don't hate the poisons idea, but the execution is lacking).
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    Daggerheart General Thread [+]

    Yeah, so I'm doing a pretty big rework of the classes and domains for my 40k hack. I think that Frame-style "consider this" for the classes only goes so far when you're getting into a style of flavor that deviates strongly from the core domain and class vibe. I think you can get a long way with...
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    Daggerheart To Release Official Hope & Fear Expansion

    Yup! Really surprised it wasn't what was used, I don't really think of "melee brawler" when I think assassin, and stuff like Boost and Strategic Approach feel very assassin/rogueish. Honestly I keep forgetting Rogue is Shadow + Grace because I just assumed it was Bone, lol.
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    Daggerheart To Release Official Hope & Fear Expansion

    I wonder if they're saving the final refinement pass for the published content. I was actually just reviewing the Assassin today for a hack I'm making and also noticed that it's generally underwhelming in the playtest compared to the Rogue for instance.
  11. Z

    Best practices for easy-to-run modules [+]

    If you conceal a trap with magic, the presence of magic is a tell. If you build a trap into the environment, it has some sort of clue that it's there for those with experience with traps who take time and energy to look. Ideally, some nod towards those tells is present in the Landmark ->...
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    Secrets of low-prep homebrew [+]

    So here's some ways I've done that in a highly narrative focused game like Blades in the Dark: Center on a goal of play through some around the table questions. In something like Blades, you've got Scores and their Targets to facilitate that. Ask each character how they want to gather...
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    Daggerheart General Thread [+]

    Are you going to keep the names and descriptions, or re work them to be a little more mutation related? You could probably trim down to d12 instead if you wanted, and certain of the ancestries don't really work without the surrounding bits (Fungril, Clank, stuff like Luckbringer, Celestial Trance).
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    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I was just pointing out a different product to grab if he didn’t want the adventure! They do have different maps between them for the settlements and stuff though, worth considering which style you want.
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    Daggerheart To Release Official Hope & Fear Expansion

    Huh, wonder if that led directly to their long list of inspirations page in DH.
  16. Z

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Legacy of the Crystal Shard has a ton of the deep north setting stuff, iirc Rime just recycled most of it verbatim.
  17. Z

    Daggerheart To Release Official Hope & Fear Expansion

    I feel like Paizo would be hurt by this.
  18. Z

    Daggerheart To Release Official Hope & Fear Expansion

    I mean you're assuming all games need constant releases. CO is a much more contained narrative thing then Daggerheart, which is designed as a "generic" system to layer stuff on top. (now I have heard that CO was rough around the edges as released) Blades in the Dark never got "additional...
  19. Z

    Secrets of low-prep homebrew [+]

    This is a great way to do a moderate amount of prep when you have the mental energy and inspiration that then leads to many sessions of 0 prep or at most hastily jotted notes of possibilities for the day. I tend to steal/borrow liberally from books I've read, like when I sat down and built out...
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    Daggerheart General Thread [+]

    Still love just dropping sheets and images into Miro like we're playing with pen and paper around a table. The one thing I can see getting a little annoying is high Proficiency math come T3-ish. That's a lot of d8s etc getting tossed around by people. ____ We had two Death Moves made on...
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