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  1. GrimCo

    D&D 5E (2024) Is Combat Tedious on Purpose?

    One solution is - don't even bother. That's what i do. Dropped trash encounters. Only fights party get's into is meaningful fights and fights that make sense in setting. No more bunch of small encounters whose only purpose is to force players to spend some slots or other abilities and then force...
  2. GrimCo

    D&D 5E (2024) Is Combat Tedious on Purpose?

    5e is setup to provide challenge trough the grind. Monsters have inflated HP so they stay longer, and they are designed like that to slowly chip away at PCs expendable resources and not go down too fast.
  3. GrimCo

    D&D 5E (2014) Feat, Magic Items, or Multiclassing? Which do you choose?

    Magic items. Without them, you get best gear by level 3-4 and then you are stuck with what you have for the rest of the game. I played and ran games without feats and it was ok, even with feats, most people still took ASI over them. Since most games end at about level 10, you get 2, maybe 3...
  4. GrimCo

    D&D 3.x No ideas for character

    Before Bo9S came out, my go to for melee was 2 levels of fighter, then cleric all the way. For fun, oversized weapon, plus Monkey grip. Enlarge is good until you get Righteus Might ( +4 str, +2 con, +2 natural armor, DR 3/evil that rises to DR6 at lv 12). For dex builds and exotics, i used...
  5. GrimCo

    D&D 3.x No ideas for character

    I'm not familiar with classes from dragon magazine. But from reading this, it's mediocre class at best. Best martials, hands down, are Crusader and Warblade from Bo9S. Stances and manouvers make huge difference. They are almost on par with casters. Exotic weapons in most cases aren't worth it...
  6. GrimCo

    D&D 3.x No ideas for character

    Yeah, been a while. Sorry bout bugbear. Try to find template or low LA (+1/+2) race that gives you STR and CON and doesn't give penalty to INT if you go Warblade route. Other option, take human for extra feat, 10 levels Crusader/Warblade and 2 levels of fighter. Exotic weapons usually aren't...
  7. GrimCo

    D&D 3.x No ideas for character

    Don't waste levels with level adjusted races. Or, if you are going melee route and want to max damage, take Bugbear. LA1, +4 str +2con +2dex -2cha, +3 nat armor. Then 11 levels of Warblade. Bugbear also gets some racial levels, that are nice. Other option is 2 levels of fighter and 10 lv of...
  8. GrimCo

    D&D 3.x No ideas for character

    Straight up 12 levels of Warblade from Bo9S. 3.5 fighter is good for 2 or 4 level dip ( 4 levels for specialization). After that, you take another better class. 169k PO? You mean 169k gold for items and such?
  9. GrimCo

    D&D 5E (2024) Is Combat Tedious on Purpose?

    5e combat can be rather quick, if you want it quick. But you need to pick, do you want challenging tactical fight or you want quick and epic. It boils down on what makes combat fun for your group. If they like combat so they can use their cool powers, it's very easy to design encounter, even...
  10. GrimCo

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Combat can be tedious slog or can be fast and furious. It largley depends on group ( how well people know their characters, how well they synergise together ) and on DM's encounter design. One thing you can't control is dice. I had sessions where everyone rolled piss poor in medium level games (...
  11. GrimCo

    D&D General Do you track ammunition?

    I also enjoy running survival horror. But managing limited resources is part of fun in that kind of games. Will you use arrow/bullet at range, thus reducing risk, but loosing precious resource or you save ammo and go for melee at higher risk of injury is meaningful choice in survival horror.
  12. GrimCo

    D&D General Do you track ammunition?

    Same here. We stopped when we switched to 5e, which was around time when our sessions became shorter and more sparse due to real life stuff ( career, starting families, that sort of things). We don't track anything that isn't crucial for story/campaign.
  13. GrimCo

    D&D General Languages suck in D&D.

    I like languages as a spice. In our campaign, there is common which would be latin ( old empire that spanned whole continent was very rome like). Now, every kingdom has it's own language, which all stem from latin (like romance languages, same root, but evolved over time with influences from...
  14. GrimCo

    Worlds of Design: Take a Bow

    Bijeli opasači,a? :D No one else used Ero if i recall correctly. 300 m with iron sights, prone. Don't know if Horwath was professional or he is referencing mandatory service, but AKs were without any optics, and let's be honest, those aren't very good for that distance with front sights...
  15. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    +1 I'we never been particularly passionate about my chosen career field. My passion was art history and literature. But i got degree in mechanical engineering. Not because i'm very passionate about it, but cause that art degree was worthless at the time (still is, best you can do with it is...
  16. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    From what i'we seen, US Coke (or any other soda i tried from USA) doesn't even have real sugar in it. Just that awful high fructose corn syrup. Our european at least has good old regular sugar :D
  17. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    It's 5th level Bard spell, 3.5 bards get those at lv 13, and 6th level sorc&wiz so level 12/13 (also sorcerers lagged level behind wizards). He got it trough race/template or something like that at level 8-9 as non caster.
  18. GrimCo

    D&D General Why did you have to cancel/reschedule your most recent session?

    We had almost 50% cancellations this year. Our standard session time is every Sunday 9:30-12:30/13. First, DM was 2 weeks on business trip, then both one other player and me were also on business trip. We also had school holidays in February, so that was 2 sessions gone. Then flue session came...
  19. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I remember one adventure back in HS. We started at level 8-9. DM had this whole segment planned about traversing dangerous part of Underdark (that would take us few sessions). Friend found some broken race/template, can't remember what, that gave him Shadow walk ability ( same as 5th level...
  20. GrimCo

    D&D General What Does New Coke Tell Us About Designing for D&D

    Yup. Both are continual purchase based. D&D, and ttrpgs in general, are one time purchase. Core books make substantial portion of sales numbers.
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