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  1. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Been there, done that ... (for more than 20 years). The 3d20 skill roll has been one of the holy sacraments of Das schwarze Auge since its 2nd edition. People have been complaining about its unwieldiness for ages, but by now, it seems to be the one core element of the DSA rules that Mustn't Be...
  2. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    That was a really weird one ... I also heard it described as "5e, only roll-under and simplified", and I couldn't see it at all. It's just a simplified and modernized take on BRP with a d20 instead of a d100; it doesn't even have levels, instead it has the organic advancement which is the...
  3. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    I actually always felt that Traveller was quite comfortably its own thing, quite different from D&D, but not "trying to not be like D&D." RuneQuest was pretty original, but you can still see that in the beginning, it was very much about "fixing" D&D (similar core characteristics, but making it...
  4. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    That's how I feel ... it's just that I actually like the game. On the other hand, there's lots of other RPGs out there that I like, so I don't exactly need a new edition of ZH. I still can't help but remain interested.
  5. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Okay, that's a matter of judgement, and I don't want to talk you out of yours (especially since I'm very much on the fence about how I feel about Fox/Grim&Perilous Studios in general). Just wanted to make clear that I think that it's possible for games to be inspired by/based on other games...
  6. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Sorry to belabor the point, but this doesn't make sense. There's a lot of middle-ground between being a knock-off (which means a low-quality imitation) and being totally unrelated. Star Wars is not of knock-off of Dune, but it sure as hell has been heavily influenced by it. Or, in RPGs - leaving...
  7. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Honestly, I don't see the knock-off problem. There's many things that Fox can be faulted for, but there's obviously years of design work put into ZH, it's all original writing, full of new concepts, and it has become it's own animal. There's nothing lazy about it. There's a lot of RPGs that...
  8. Swanosaurus

    ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)

    Wasn't there a Gangs of Kahabro playtest based on the Year Zero Engine recently? Are they doing both, or is it back to Zweihänder? I'm really so on the fence every time I read about this. I kind of liked the first edition, but it also made some serious missteps (the atrocious gnomes, for...
  9. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    Thanks for pointing this out! I suspect the situation is not much different in my native Germany. It's always good to remember that critique is fine, but that no one is entitled to get exactly the product they want. I'd rather have lots of creators who follow their vision, resting assured that...
  10. Swanosaurus

    Shadow of the Weird Wizard Is Finally Here!

    To add something positive: I actually like the layout and it's romantic-fantastic vibe. The whole vibe of the game, actually. It's still going to end up on my shelf, but I think I'll wait until I can get both volumes in print.
  11. Swanosaurus

    Free League Announces Coriolis: The Great Dark

    I get it ... I can see the Aliens influence in WH40k, but it's much like the Tolkien influence in D&D - WH40k is still a totally different animal from Alien, and D&D in its usual form has very little similarity to Middle-Earth. (Also, always a pleasure to encounter one of the few people besides...
  12. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    I'd say this depends a lot on the rules and the setting. There are rules that would make little sense without the setting attached. I don't want a "rules book" and a "setting book" for The One Ring, for example, because the rules are tied to Middle-Earth, anyway. Also, there are a lot of...
  13. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    I'm on the fence on this ... I buy most RPGs for reading, but I, too, prefer clarity and brevity. But honestly, on the other hand, I don't want my RPG books to read like "manuals". Only a fraction of the RPGs I read end up at the gaming table, anyway. There's a lot of RPGs that achieve a good...
  14. Swanosaurus

    Free League Announces Coriolis: The Great Dark

    That I can understand ... I even hate that if it only happens within the space of one scenario (when the authors tries to save the big reveal to last not only for the players, but also for the GM reading it beforehand).
  15. Swanosaurus

    Free League Announces Coriolis: The Great Dark

    Wow, had I known this from the beginning, it would probably have sold me on the setting.
  16. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    Really sounds a lot like BRP to me, where progression usually is pretty much all diegetic (go into a temple and pay to learn a spell, raise skills if you use them or pay a teacher ...).
  17. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I'm not quite sure what it means, but it sounds good ... however, if you want customizable character generation, it might not be a good idea to start with any kind of D&D, since relatively rigid classes - to me - look like the most persistent core element of it. I don't now, without having...
  18. Swanosaurus

    Swyvers

    I am! In Melsonian Arts Council I trust. I'm not even sure that the whole "playing bastards" concept appeals to me, but the magic system looks great (basically you're playing blackjack, but there's a really neat way in which it uses magical ingredients that sounds extremely un-fiddly; you can...
  19. Swanosaurus

    Tell Me About the Cypher System

    Yes, I think that advice is right there in the Cypher System book -it's just that it's terribly intransparent which types and focusses feature which abilities. They tried to solve that problem by creating one long alphabetic ability list in the 2nd edition, but that didn't really make it easier...
  20. Swanosaurus

    Tell Me About the Cypher System

    To be fair, I was mainly annoyed because I approached Numenera with the notion that "exploration" means "finding out", and not just "finding" (and then making creative use of). That was at a time when I wasn't aware of "exploration" as a term for one of the three "pillars" of classic...
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