100% a default option for 5e. Page 92.
"When you give an NPC game statistics, you have three main options: giving the NPC only the few statistics it needs, give the NPC a monster stat block, or give the NPC a class and levels."
That's not a special human ability. It would be an athletics check by someone with good dex and con.
Sure, but they would learn it during adolescence. All high elves(with probably a very few exceptions) would learn that cantrip by adulthood. Virtually all wood elves would be taught to hide...
It literally doesn't. The PHB says PCs draw their abilities from the race they belong to, not that they have super special extra powers. Elves probably wouldn't use firebolters because they wouldn't want to burn down forests, plains, etc. They love nature. Arrows are much better in that regard.
Lots of them were seen. Just not by PCs or mentioned by the incredibly sparse tidbits of history in the official setting. Metric craptons of Greyhawk history have never been mentioned in official products.
I didn't say master of the tower, though I suppose it could have happened at some point. I was just talking about dwarven wizards. And Greyhawk doesn't have thousands of pages of setting material, but even if it did, thousands of pages is less than 1% of the setting.
It doesn't really matter to the point. The point is that a DM would have to alter the setting, giving it special rules that allow PCs to know about levels.
1st level fights: The ogre swings at you with his club and it connects causing 12 points of damage, obliterating your spine and sending you spinning into the void. Roll a new character.
10th level fighter: The ogre swings at you with his club and and you deftly deflect it with your shield. Even...
No. It requires no rewrite of the setting. There was nothing written in the setting about dwarves being unable to be wizards. The Forgotten Realms, by far the most defined setting, is less than 1% defined. Greyhawk isn't even close to that. You can throw in a dozen companies of dwarven...
They represent skill, luck, meat, divine intervention, etc. that help you to escape serious injury. They are only abstract in that you don't know what a specific hit point represents until it is used up and the DM describes the attack and damage.
The problem is what do those things really represent. For all we know each student goes up 3 levels before getting a new belt color and not 1 level.
Level is purely a player mechanic and not a part of a setting that isn't like those anime shows where the protagonist can just call up his or...
As far as I can tell only setting specific mechanics like defiling/preserving are tied to setting. You say Greyhawk is tied to mechanics, but are forced to limit looking for dwarven wizards to the old boxed set in order for that to seem true. I can just as easily and correctly just use 5e and...
Fantasy realism is a thing. Magical creatures like dragons exist inside that fantasy realism. The game builds in magic rules and magical exceptions for things like dragons and spells, but not other things like voluntarily stepping off a 1000 foot cliff, which is why we say it's unrealistic...