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  1. SteveC

    Draw Steel General Thread [+]

    It is one of the games I'm pitching to my online group. We did a mini-campaign of Daggerheart with the playtest and decided it wasn't for that group, but perhaps Draw Steel may be. Why are we doing it? Our main campaign is 5E and the group really isn't feeling it, and hasn't for a long time...
  2. SteveC

    Common Pitfalls in Game Design

    This takes me back many years (to the 90s ... man I'm old) I used to go to a bar where there was a guy who would do tarot readings for beer money. We used to go there once a week, and became friends. He introduced us to a game he just called Tarot, and said was originally from France. We'd play...
  3. SteveC

    What's the bare minimum for a VTT?

    There is a reason that Dice So Nice is the most popular Foundry module ever. I don't know that I could play without my custom black and silver Corwin of Amber dice. That's a very different feeling from 3D terrain and minis, which are really hard to execute well.
  4. SteveC

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    It's funny that you mention it, but I've heard of Heroes and Hardships. Didn't back it, but I do hear about a lot of RPGs. You can never say never, but the "universal" lane is pretty empty at the moment. Now my favorite game system of all time is the Hero system, so I do enjoy universal games...
  5. SteveC

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Right! The only new game out there that I see trying to be all things is ... D&D. It has been a long time since I've seen a game that tried to be universal or didn't have a very specific play style in mind. The only question is how successful they are at getting where they intend to go.
  6. SteveC

    What's the bare minimum for a VTT?

    For me the bare minimum is something that I'm just not going to use. I play via VTT a lot, and I want it to handle the things that are difficult because we're not in the same spot. So that's a map and tokens, yes, but so much more. I play a 5E game every week and the fact that you can roll the...
  7. SteveC

    Joyful GMing: Read Tolkien to Enhance Your GMing Skills

    I think this is a really good point. Tolkien is really about what the D&D rules focus on, so I'd avoid it. But I have been looking for a different kind of fantasy RPG since the end of the days of the White Box, and Tolkien is all about that. It really just depends on what you want to play.
  8. SteveC

    Daggerheart General Thread [+]

    Pretty much this. You've got a preference issue for players and the GM. Yes, you can play a game like Daggerheart with Maps, or something similar, but why should you if that's not what you want? I love the fact that the Foundry module handles character management and powers. Heck, it handles the...
  9. SteveC

    Daggerheart General Thread [+]

    It does. The SRD doesn't include the Campaign Frames and any test content that's still in demo form. It also doesn't have the art, but the Foundry folks have done a good job of making it look good anyway. And I'd much rather run with a full module, but if I have to run over VTT, this will be...
  10. SteveC

    Daggerheart General Thread [+]

    I updated to V13 of Foundry to test out the Daggerheart module and it was worth it. I don't know who's reading this but if any Daggerheart people see it, I'd gladly pay for a supported module to keep up to date with all things DH. The work on the unofficial module is fantastic!
  11. SteveC

    Tips and Tricks to Running a Con Game

    The best advice I can give is to judge time very closely, and cut material so that you give the group the most important scene or scenes. Typically that's going to be the last one, so if you have to cut other scenes, narrate them and get the group to where you can have a satisfying conclusion...
  12. SteveC

    Does Anyone Care? (Cosmere RPG)

    That certainly is an approach but what effect are you looking for? Most people here have no idea what Cosmere is as a game. There have been a couple of threads on it, but it's gotten almost zero traction. So I'd say that the best approach would be to talk about why it's an awesome game. What...
  13. SteveC

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    This is so true. I don't think there have been this many super interesting game releases since back in the 80s. I can't remember when there have been this many games competing to get my group to play them. It's a banner year.
  14. SteveC

    13th Age 13th Age 2E update!

    I'm so excited that this is finally happening! I really encourage anyone who hasn't checked the game out to give it a spin. I sincerely hope that the current popular games don't crowd 13th Age out. I know that if I had a choice, it's the game I'd be playing.
  15. SteveC

    Does Anyone Care? (Cosmere RPG)

    My suggestion: talk about your favorite game without putting other games down. There are a lot of people who like different games, and many are passionate about them. Just tell me why your fave is awesome and don't try and put down other games. For about three years now I've been following the...
  16. SteveC

    Common Pitfalls in Game Design

    I do my design work with d6 but ... I find it hard to believe that anyone isn't accepting that base 10 has largely won the day in terms of how people think. The metric system would like a word with anyone who disagrees. Sounds like that's someone who has me blocked. Now as an American, and also...
  17. SteveC

    Would ACKS be a good fit to capture the BECMI-feel?

    There are dozens of alternatives in terms of the BE part of BECMI, but I was thinking about it, and I'm not aware of options for the CMI parts. Pretty much the entire OSR movement is based around replacing the B/X editions of the game, but higher level stuff for domain play or master level play...
  18. SteveC

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    This isn't surprising in any way because (as so many of you have said): money. I'm just wondering what kind of game BG4 will actually be. If we're talking anything similar to BG3, it will require years of development and may be used to transition to a full-on 6E. That's how long these games take...
  19. SteveC

    Common Pitfalls in Game Design

    I will second this: I think it's an excellently designed game. But I'll give the caveat that you have to buy in for players to build some of that world lore. The game does, however, talk about that pretty openly. Wildsea is one of the games that I really recommend (especially for the look, it's...
  20. SteveC

    Common Pitfalls in Game Design

    Since this is an issue I talk about all the time, I'll post the three questions for RPG design. If you can't easily answer these questions, you're gonna' have a bad time: What is the game about? How does it achieve that? What behaviors does it reward? It's funny because I've seen a lot of...
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