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  1. BryonD

    Pathfinder 2 and the game Paizo should have made

    This is a non sequitur. The abstract statements you make praising the 2E mechanics could be offered in the same vague way for any RPG out there. And there are other games with much more open math, so leaping from a generic praise of questionable foundation to an unrelated conclusion...
  2. BryonD

    Pathfinder 2 and the game Paizo should have made

    On the whole comparing post 3E games, I see more differences between 2E against either 4E or 5E than I do commonality. (setting aside the whole D20 core mechanic, which clearly is deeply "common"). I do think that the points of similarity in 2E and 4E are striking to me in that they reflect...
  3. BryonD

    Pathfinder 2 and the game Paizo should have made

    I think this is a pretty rose colored glasses interpretation. I respect that you love the game. I respect that you feel that this is what you experience. But I truly think that subjectivity and bias over overwhelming you if you really think this. If anything, I see the opposite as true. And...
  4. BryonD

    Pathfinder 2 and the game Paizo should have made

    Couldn't you have said that same thing about 1E 3 weeks before 2E was announced? Are the people there the same as the people they had in mind when they started the process? Has it created a sustainable alternative?
  5. BryonD

    Pathfinder 2E Embedding Level Into The Narrative

    -1 to 20 is 22 levels. Just saying..... Anyway, 5th level fighters chew through stock goblins in PF1E and pretty much any version of D&D. How many goblins become a threat may slide from edition to edition, but the concept is pretty much already there. So that has not be changed, much less...
  6. BryonD

    Pathfinder 2E Pathfinder 2e

    The devil is very much in the details here. The phrase "applied it across the board" carries such vast change that to compare the idea to prior editions is meaningless. And, as an aside, if it is such a trivial change, then why in the world would they do something makes no significant impact...
  7. BryonD

    Pathfinder 2 and the game Paizo should have made

    Probably true. I've stated several times before that any game that is rigid enough to get away from relying on the people around the table to contribute to the success of the experience is not going to be a great story-telling game. Combat games are easy. Designed a well balanced also...
  8. BryonD

    Pathfinder 2E Embedding Level Into The Narrative

    I mentioned more than just monsters. I mentioned classes and other narrative elements. The issue applies to the game from start to finish. As to "plenty different", well, obviously this is highly subjective. But the game has to stand up compared to other games. And I'll simply point you...
  9. BryonD

    Pathfinder 2E Embedding Level Into The Narrative

    No mention of dragons or orcs or demons or giants. No mention of weapons or setting or justifications. There is nothing that engages the spirit of narrative. Your description sounds more like craps than a TTRPG. The core mechanic doesn't care how an orc is different than a ghost. If you know...
  10. BryonD

    Pathfinder 2E Pathfinder 2e

    I think the tight math being so dominant over everything else is a key factor that makes the game fall short for many. You can change anything or everything and the math doesn't much care. And thus everything else feels sterile and tacked on. Yes, you can tell exciting stories about...
  11. BryonD

    D&D 4E Mike Mearls on how 4E could have looked

    This is a false statement. Go back and look at post #995 of this thread. I specifically said "it can quickly get silly to have a "particularly well built door" in every burnt out shack because the party level calls for it." to which you replied " There have been on "burned out shacks" in my...
  12. BryonD

    D&D 4E Mike Mearls on how D&D 4E could have looked

    This is a false statement. Go back and look at post #995 of this thread. I specifically said "it can quickly get silly to have a "particularly well built door" in every burnt out shack because the party level calls for it." to which you replied " There have been on "burned out shacks" in my...
  13. BryonD

    D&D 4E Mike Mearls on how 4E could have looked

    So far so good. well that was good while it lasted. But you are moving the goalposts here. I certainly run game where high levels characters routinely revisit places they have been when they were much lower level. The setting is still the same setting. I find it bothersome that this seems...
  14. BryonD

    D&D 4E Mike Mearls on how D&D 4E could have looked

    So far so good. well that was good while it lasted. But you are moving the goalposts here. I certainly run game where high levels characters routinely revisit places they have been when they were much lower level. The setting is still the same setting. I find it bothersome that this seems...
  15. BryonD

    D&D 4E Mike Mearls on how 4E could have looked

    Well, your departure is noted. You leave behind a few inconsistencies. You took exception to what I said, now you are partly conceding the point. If that was your position, then why did you challenge me instead of agreeing with me? You also say "what they clearly meant" (conveniently...
  16. BryonD

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Well, your departure is noted. You leave behind a few inconsistencies. You took exception to what I said, now you are partly conceding the point. If that was your position, then why did you challenge me instead of agreeing with me? You also say "what they clearly meant" (conveniently...
  17. BryonD

    D&D 4E Mike Mearls on how 4E could have looked

    Noted Page 42 still says exactly what it says. Page 42 is clear. Hussar has said that it is poorly written. Others have told me to imply the answer. Now you are referencing a completely separate book that came out a year later. I'll totally accept the idea that they screwed up at first and...
  18. BryonD

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Noted Page 42 still says exactly what it says. Page 42 is clear. Hussar has said that it is poorly written. Others have told me to imply the answer. Now you are referencing a completely separate book that came out a year later. I'll totally accept the idea that they screwed up at first and...
  19. BryonD

    D&D 4E Mike Mearls on how 4E could have looked

    So let me get this right. This game was praised as being wonderful for new DMs. Page 42 is often referenced as a central achievement and representation of how great the game is. On that page of pages, the great page 42, it references the character. And yet in vague other places "throughout...
  20. BryonD

    D&D 4E Mike Mearls on how D&D 4E could have looked

    So let me get this right. This game was praised as being wonderful for new DMs. Page 42 is often referenced as a central achievement and representation of how great the game is. On that page of pages, the great page 42, it references the character. And yet in vague other places "throughout...
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