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  1. Pedantic

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Yeah, nuance is super important. Viewing criticism as either an exact instruction guide for what must or should not be done or an attack that has to be defended is where this all goes wrong. More awareness about what readings are possible, what connotations/reactions your work provokes are only...
  2. Pedantic

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    I believe (and of course @Steampunkette knows best and can speak for herself) the point was to demonstrate the risks of tying character power to a significant defining character trait in that way. If there's a strong mechanical incentive to pick a particular background for personal power, that...
  3. Pedantic

    D&D General “‘Scantily Clad and Well Proportioned’: Sexism and Gender Stereotyping in the Gaming Worlds of TSR and Dungeons & Dragons.”

    Yeah, I think really the issue is that should be a whole separate space from gaming, by default. No one should be made to feel objectified or unwelcome by a game product, and no one is entitled to casual gratification in their gaming products. There's similar conversations happening in board...
  4. Pedantic

    "The Customer Is Always Right"

    That might well be changing social norms. There's just about nothing more uncomfortable for me than a forced conversation, I recall a recent frustrating moment at a fast-casual restaurant with an enterprising young man, just determined to ask where I was coming from, where I was going, was that...
  5. Pedantic

    Grittiness and Lethality in Game Combat vs in Read-Only Fiction

    Games aren't stories, and stories don't often make for interesting games.
  6. Pedantic

    What is it about TTRPGs for YOU?

    Right. That's the bit I think everyone gets backwards. The storytelling foregrounds the game; I'm pretending to be an elf with a dead brother so I can derive the goal "find out who killed your brother" and then when that's resolved, pursue "get vengeance for your brother." The roleplaying is a...
  7. Pedantic

    What is it about TTRPGs for YOU?

    This is the most important thing. It's a game that's unbounded in time and the changing goals are the product of collaborative storytelling. There's so many points of interaction that provide so many different lines of play, and no other medium can do the same.
  8. Pedantic

    D&D General Matt Colville: "50 years later we're still arguing about what D&D even is!"

    I find that take a bit too extreme, mostly because I don't particularly want to do at the table design work and would like someone to put a lot more effort into designing an elaborate system for me to play with. My preferred take is to drive the RPG as a game with player determined...
  9. Pedantic

    D&D 3.x 3.5e/PF/OGL Low-Magic Campaign Resources and Ideas

    I have to say, I'm not terribly interested in a low magic setting, but I really love this kind of resource discussion, and the general ethos behind all of it. This whole thread is so nostalgic for the 3e glory days, gathering a bunch of different mechanics from a variety of sources and piercing...
  10. Pedantic

    Family-friendly, Winter/Holiday-themed OSR Adventure?

    It's probably a bit too big in scope, but I'm planning to run this with a bunch of holiday themed characters in December: The North Pole Under Siege
  11. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    Obviously I don't have enough context to really discuss this, but my intuition is that I would find the resource management puzzle I usually see described in Torchbearer more compelling outside of a TTRPG context, and frankly it's the sort of situation I'd rather not handle with dice-rolling; I...
  12. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    No worries. I'm usually coming at these things from a board gaming perspective. I've said a few times that I think the important differentiator between a classic game and a TTRPG really comes down to victory conditions; my view is that role-playing is best deployed as a means to establish...
  13. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    I don't think that's a generally accepted definition of a roguelike. In fact, roguelikes with that trait are likely to be called arcade-style or sometimes score chasers.
  14. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    It's actually extremely D&D in the worst possible way: the paladin in that scene is a high level NPC, not a member of the party.
  15. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    Always. My usual feeling is that everyone is perfectly happy to sacrifice the G on the altar of the TTRP, and rarely willing to acknowledge what that costs. I am not especially familiar with Torchbearer, outside of a few reports of play. I'd probably go with decaying board state, sure. I've...
  16. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    I think it's a little more complicated, precisely because TTRPGs don't have pre-specified victory/loss conditions. A lot of what you're pointing out here are a combination of players internalizing a set of loss conditions that aren't necessarily discussed (intra-party conflict is a failure...
  17. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    I think there's some connection to the immersion concept there still, in that both are about trying to avoid some kind of dissonance. Setting aside whatever immersion means, to both try to accomplish a goal using limited resources and to simultaneously have abilities that you use in service of a...
  18. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    That last bit doesn't follow. That there exists a fixed board state at the beginning of a game, even a game with significantly less available actions than most TTRPGs and even a game with a fixed victory condition, does not require the intervening play be scripted. We tend to call games that...
  19. Pedantic

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    It is literally a class feature henchman. Last update, 10 different kinds of companion to choose from.
  20. Pedantic

    D&D General A glimpse at WoTC's current view of Rule 0

    There's a substitution that happens a lot here where the goal of play and the player's goal get conflated. The goal of play in a game of Netrunner is to navigate a series of difficult choices and evaluate the participant's grasp of risk assessment in novel board states. The player's goal is to...
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