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  1. Ruin Explorer

    D&D 5E (2014) Miles per day on horseback: how many?

    That was from a very different era and when people didn't know what the hell they were talking about. The actual 5E rules are, for once, closer to reality here.
  2. Ruin Explorer

    D&D General 6E But A + Thread

    They couldn't delete them in 5.5, they had said they would retain backwards compatibility. A point you've made a few times is how dangerous insisting on backwards compatibility is to design. I strongly suspect they would have made them into a new class if they hadn't promised that. I don't see...
  3. Ruin Explorer

    D&D General 6E But A + Thread

    They shouldn't be pulling from most of those either whilst retaining the name or concept of "Monk". The whole concept is profoundly screwed up. It's a class desperate in need of a new concept, different chassis, different default abilities. It really should have no elements of monasticism...
  4. Ruin Explorer

    D&D General D&D is now Steampunk (poll)

    D&D has never been "medieval fantasy", so it can scarcely "no longer apply", I would argue. I mean, what setting is that true in? Forgotten Realms varies from stone-age to near-industrial, but the "main areas" are basically 1500s/1600s in tech except for guns (and even those are like...
  5. Ruin Explorer

    D&D General 6E But A + Thread

    No. That's completely nonsensical. There's a reason games start set to "Normal", not "ULTRA VIOLENCE" or "Nightmare". It makes the game much harder to balance if the default assumption is max difficulty. That, unlike some things, is not an opinion. That's a demonstrable fact that's been...
  6. Ruin Explorer

    D&D General 6E But A + Thread

    No, it's not. You've put the cart before the horse. Monks are colonisers on stolen land lol. Monks should not exist. They only exist because some utter oaf in the 1970s was a hyperfan of a very specific series of novels (not even kung fu flicks in general - someone here identified the specific...
  7. Ruin Explorer

    D&D General Dark Sun as a Hopepunk Setting

    Yeah I mean the bolded sentence is really it isn't it? Dark Sun is already, by default, I would argue, basically a Hopepunk setting, because the assumption in 2E always was that the PCs would be basically good guys, fighting bad guys, and specifically the Sorcerer-Kings, which naturally leads...
  8. Ruin Explorer

    D&D General 6E But A + Thread

    Please man don't accidentally reignite the whole endless "illusionism" insanity this board went through long ago (I'm guessing you weren't here for that). Please don't call that gaslighting. Please don't call it illusionism. Just please no negative terminology for that, even if you mean it...
  9. Ruin Explorer

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Unfortunately I agree. Your reasoning is sound. "Monkey people" as a concept should have basically been this to WotC: 10 racism danger zone red flags out of 10 But... somehow they just went ahead and gave them a "slave race given intelligence by a slaver and then rescued by outside...
  10. Ruin Explorer

    D&D General 6E But A + Thread

    I think it's the selectiveness of the explanations being needed which is an issue, and the broad passes given to some classes. Like, I do not think "It's arcane magic bro" should allow Wizards/Sorcerers/Warlocks/Bards a free pass to do absolutely any magical thing, yet it does. Equally, "It's...
  11. Ruin Explorer

    D&D General 6E But A + Thread

    The fact that you agree they need fixing and for the same reason very clearly illustrates that they are in fact reasonable and relevant points and not totally unrelated "whataboutisms" :)
  12. Ruin Explorer

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    To this daring suggestion I can only offer Kenny Loggins' immortal words: In short maybe don't ever ever for any reason don't do it ever ever ever compare orcs, a race that has been long-associated with racism with muls a race that has been long associated with American South-style slavery and...
  13. Ruin Explorer

    D&D General 6E But A + Thread

    Yeah and in DH as you know, your base Proficiency (which obviously is damage-related in that, but still) is literally the same number as your Tier. I suspect at some point in 5E's design it was the same as Tier but that it got expanded out for some mechanical or psychological reason. In 4E they...
  14. Ruin Explorer

    D&D General 6E But A + Thread

    Bro that's clearly what we call in this business "an opinion". It's not even stated LIKE it's a fact, whereas opinions often are and thus that request is more viable.
  15. Ruin Explorer

    D&D General 6E But A + Thread

    So long as it's not "magic" and there's no implication it's magic, but rather some extremely ill-defined "internal energy" or the like, and it's PHB class, that'd probably be good. Honestly I think at this point, we need to just delete the Monk class entirely for the sake of D&D. There's no...
  16. Ruin Explorer

    D&D General 6E But A + Thread

    To be fair I don't think a level 1-3 Fighter should have distance cutting stuff either! In fantasy where this happens, this is something really experienced or really spiritually powerful weapon-wielders can do. I would say like, level 7 or 8 is where you'd probably seeing it, in current 5E...
  17. Ruin Explorer

    D&D General 6E But A + Thread

    Yeah and would make a good option/dial/setting for a 6E I think.
  18. Ruin Explorer

    D&D General 6E But A + Thread

    I mean, if we're talking fantastical, the idea that a Fighter can in well under six seconds (from level 5 onwards) potentially kill or maim four different people in four different directions with four different attacks (each potentially having a different Battlemaster rider on them!), rising to...
  19. Ruin Explorer

    D&D General 6E But A + Thread

    Yeah and worth noting this sort of thing would probably be an actual limited ability, not just at will distance chops unless that was the entire "deal" your subclass has. Like, maybe you can do it Proficiency bonus times per rest when you make an attack. Oh yeah speaking of which: If 6E...
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