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  1. Maxperson

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Dragonborn mercenaries are mentioned in the books. Just not in specific mercenary companies. The mercenaries are known, though, to have "spread throughout the Realms."
  2. Maxperson

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    First, I agree with you to an extent. It would be nice if they mentioned a company of Dragonborn in the Flaming Fists and an embassy to Sembia or something. I don't think enough non-mercenaries would have travelled that far from home to set up a Dragonborn Town or a village, but some mentions...
  3. Maxperson

    Netheril's Fall - First Impressions

    They literally have. The 2e Netheril books say that they have information not known in them until you are good enough to learn those secrets and there are always more. That's how spells above 10th level were created by the Arcanists. They used the knowledge in the Nether scrolls. That's how...
  4. Maxperson

    Netheril's Fall - First Impressions

    Which makes them FAR more than a mechanical spellbook as I said. Of course, they also include different methods of item creation, spell research, etc., so they could give mechanical bonuses that way. As well as bonuses to knowledge rolls. So their mechanical impact could be more than, "Hey...
  5. Maxperson

    Netheril's Fall - First Impressions

    Why does it matter if it's fluff or not?
  6. Maxperson

    Netheril's Fall - First Impressions

    It's more than what's in the PHB and DMG. Modern wizards of the Realms don't have as much knowledge as the Netherese wizards gained from those scrolls, and the Netherese never learned all that the scrolls contained. No matter how much they learned of a specialty, there was more there to learn...
  7. Maxperson

    Netheril's Fall - First Impressions

    I don't agree with that. While they do detail the foundations of magic that all the races of Faerun use, they go much farther into that knowledge than any race alive. The Netherese quickly surpassed even elven high magic and no other country had magic that compared. It was the knowledge of...
  8. Maxperson

    Netheril's Fall - First Impressions

    They were far more than a spellbook. They basically had limitless knowledge of spells, theories of magic, knowledge of the foundations that all magic on Toril was based on, and more. The more you learned, the more new and advanced knowledge you uncovered when you read them. The Arcanus...
  9. Maxperson

    Netheril's Fall - First Impressions

    Not first hand, but passed down to children and grandchildren. Recorded in books. Taught in history lessons. Elves are a very learned race. The knowledge would readily available for those who are interested in history. Moon Elves lived in Netheril in large numbers through its entire...
  10. Maxperson

    Netheril's Fall - First Impressions

    Or any of the many, many elves who lived there for the entire time Netheril existed and wrote it down.
  11. Maxperson

    Netheril's Fall - First Impressions

    There are elven towns and villages all over the place. Hell, there were elves living in Netheril up until the fall in multiple towns/cities. You're vastly overestimating the amount of lost knowledge. Elves lose cities, but the knowledge is much harder for them to lose. You don't need a full...
  12. Maxperson

    Netheril's Fall - First Impressions

    It's not pure speculation. It's reasoning based on fact. It takes a rare book that they don't already have just to get inside the keep. That excludes 99.99% of the population from ever getting in, and that .01 might be an overestimation on how many get inside. Rare books that Candlekeep...
  13. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Low magic to me is how I described it. Three half-caster classes running around isn't low magic magic to me. :)
  14. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Yeah. They could use that or make another one. A non-magical Bard is also a possibility.
  15. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    Isn't there a non-magical ranger in a UA? I thought there was.
  16. Maxperson

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    The setting would use fighter and rogue, the non-magical versions only. I know there's a non-magical ranger out there. That one would be allowed. Magic could be a feat tree. Your 1st level Magic Initiate feat could give you one cantrip and one first level spell. At 4th level the next feat...
  17. Maxperson

    Netheril's Fall - First Impressions

    Not a chance. 99.99% of humans will never enter the keep to gain that knowledge. Any elf can just walk over to a historian down the block to get it.
  18. Maxperson

    Netheril's Fall - First Impressions

    So would all the elves who have even a passing interest in history. They'd go to elven teachers and learn about history, including the detailed information the Moon Elves have on Netheril. And no, it would not take an elven scholar to specialize in Netheril to have common historical knowledge...
  19. Maxperson

    Netheril's Fall - First Impressions

    @Zardnaar, I just pulled out my 2e Netheril stuff and the Eaerlanni Elves(Moon Elves) were a major force inside of Netheril up until the floating cities came to be. At that point they let go of their holdings, but it doesn't say that they left. They had major holdings all the way through the...
  20. Maxperson

    Netheril's Fall - First Impressions

    Why do you assume that elves are stupid and have no knowledge that they learn, like history? They are a very intelligent, old, and learned race. They don't grow up in ignorance and hope they run across stuff. They are taught by their elders. There would be elven historians that know things...
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