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  1. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    So, it is not a case "I see the hag as a friend, but can still do 'pro-party' stuff that isn't attacking her" it is actively "they are enemies"?
  2. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Lumrolur already tripped a trap once. He is able and willing to rush forward...if the trick with the fire works. That said, did the trap trigger second time on him? He didn't let it trigger, but when he reentered the space did the holes light up?
  3. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund moves forward as the light advances and spotting the creature considers firing immediately, but it is far enough into the darkness that he cannot be sure he'll hit it or that it will not run away even if he hits it. "Don't attack it!" He instead uses his voice, throwing a nice catchy...
  4. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund moves forward as the light advances and spotting the creature considers firing immediately, but it is far enough into the darkness that he cannot be sure he'll hit it or that it will not run away even if he hits it. "Don't attack it!" he hisses to the rest of the group He uses his...
  5. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "Focus on the toads. I'll deal with the trap." Lumrolur check the area again, looking for tell-tale signs of a ward since the trap lit up when he entered it even hidden as he was. The rubble doesn't help and he moves aware of the toad watching him. neurotic: 2D20H1 #lumrolurinvestigation →...
  6. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Lumrolur already triggered the trap, so you may be off the hook, just hurry
  7. Neurotic

    (IC) DND 3.5 The Flames of War

    neurotic: D20 + 2#edmundlisten → 11(9 + 2)#Edmund listen Edmund jumps across the channel and waits for the rest of the group in the shadows near the wall, his bow at the ready.
  8. Neurotic

    (OOC) DND 3.5 The Flames of War

    Move us onward then. In pbp it happens occasionally
  9. Neurotic

    Shemeska's Planescape Storyhour - (Updated 27July2025)

    In my language (Croatian) there is only one G - sounding like G in Google (soft I guess) and we have separate complex letter Dž for the hard version (and that z with horns is pronounced like first letter J in Jacques in french, Bonjour in french etc...)
  10. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Maur dismounts and casts something. It sounds like an avalanche coming down from the mountain, but nothing happens. "Do not go toward the guy Litrix spoke to unless you move first so you're in line with Litrix and it. And do not deviate too much on either side. I've left access in case it starts...
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    1720162505243.png

  12. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    four more squares like this behind it if it tries to retreat.
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    1720162351728.png

  14. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "You speak Common?!" Lumrolur is surprised to hear trade language here. "This won't sound pleasant, please don't hold it against me." He growls and grimaces, his eyes taking redish glow in the light of Almas spell, dark lines of his scars deepening in the gloom. He growls at the creatures "Èse...
  15. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Whoever isn't in the game volunteers for all dangerous tasks automatically ;)
  16. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    neurotic: D20 + 6#lumrolurperceptioncheck → 10(4 + 6)#Lumrolur perception check - ouch!
  17. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral feels his senses cloud in the strange dust. But he is a shaman, and he is no stranger to various strange effects. While he cannot do much for everyone else, he can get Ussal up to try and heal himself.
  18. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "There is another one! Bigger! I'll try to get them in the trap. Don't move!" With that, Lumrolur steps into the trapped area again. The strategy IS to trigger the trap by myself, counting on save advantage against magic and expectation of the trigger to move out of the effect
  19. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund follows, with another arrow at the ready. He keeps in front of Tobias so he doesn't look through the light into the darkness, keeping an eye on the elf shadow vaguely moving in front of him.
  20. Neurotic

    Rogue's Gallery for Wrath of Righteous

    Aisling Catalys, Male CG Sylph (medium native outsider) (pronounced Ash-ling, traditional sylph name meaning Dream or Vision) HP 74/74 = 10 + 7x8 + 8 AC: 25 = 10 + 6 (dex) +4 armor +2 attunement +1 deflection +1 natural +1 grace Touch: 18 Flatfooted: 18 <+2 vs traps> CMB: +6...
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