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  1. Gorgon Zee

    thoughts on Apocalypse World?

    It isn't terribly useful comparing PbtA to the worst possible GM running a bad D&D investigative module. I have played literally hundreds of investigative games such as Call of Cthulhu, Trail of Cthulhu, Night's Black Agents and various Fate games that are nothing like that. The whole "roll...
  2. Gorgon Zee

    What would you pay for a book?

    I'm going to assume this is a purchase for something for which I want the content, not something for which I want it as a collectible -- so not for leather-bound, signed otherwise "special" items. Also only for content I am not certain I want. A) $30 B) $120 C) $120 D) $60 I'll only buy a...
  3. Gorgon Zee

    D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats

    It's good, yes, but roll20 isn't the best fit for it. If you want to voice chat, see people's reactions, and sort handouts into maps, people, clues and so on, Discord is a much nicer platform in my experience. if CoC is doing well on roll20, it's doing REALLY well!
  4. Gorgon Zee

    D&D and Call of Cthulhu Climb Again in Roll20's Latest Stats

    As others have pointed out, PF2 stats for Roll20 show ... how terrible Roll20 support for PF2 is. I was playing PF2 online at Gen Con this week (along with thousands of others; 50+ tables running in many slots ) and I had a level 9 wizard in Herolab Online I needed to run in Roll20. Here is the...
  5. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    This is definitely my experience. A couple of times everyone failed the RK check and then it was pretty much no fun. If this was a Call of Cthulhu or similar game, then such failure is expected and the answer is "to the library to do some research!" and I think once that's actually what we did...
  6. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    I’m pretty confident that I know how math works, actually. Let me help you out here. The two factors that I am considering affecting the outcome of an encounter with a trap are (a) how effective the party is at dealing with traps, and (b) how lucky they are at rolling. The other obvious factor...
  7. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    So, Step 1: Trap Detection Assume we don't expect a trap and are in explore mode. Half the party are probably in search mode (actually in my group it's all of them except one, but let's be more general). So the two high perception characters are searching. I'm happy with your suggestion of a...
  8. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    I guess they can. If you make a custom one for some reason. But the ones that are given as examples in the book aren’t, and neither are any I have encountered in 2 APs and maybe 30 PFS games. Of the twelve traps in the book that are level 10 or less, 8 can be detected by a person only trained...
  9. Gorgon Zee

    Pathfinder 2E PF2: Second Attempt Post Mortem

    This is potentially true if you have one character versus a full level+2 hazard, but encounters are meant to be for a group? So we can assume a group of people. Just for fun, I'll use my containment specialist wizard as an example. She's level 9 wizard and professional dancer, so has good dex...
  10. Gorgon Zee

    Wotc Is Sponsoring A Football Team

    In the US, teams that are not in the top division seem to get very little attention, but in the UK soccer scene this isn't the case. My father's family come from the West of London, and when I grew up Brentford were solidly a third division team. They even dipped into the fourth division in...
  11. Gorgon Zee

    What is your biggest RPG heartbreak?

    For me, the biggest disappointment has been when Wizards decided to stop supporting the Living Campaign model; specifically the player-run aspects. Those volunteers who designed modules, ran interactives and all kind of weird events made the campaigns unique and fun. I miss the days when I would...
  12. Gorgon Zee

    Worlds of Design: Tough Times at the Top

    Well, this absolutely isn't an issue in Pathfinder 2, or in 13th Age, and with 4E it was noticeable, but not a serious problem. I'm thinking that it's only an issue with some versions of "combat-oriented Dungeons & Dragons-style tabletop role-playing games". Has @lewpuls played multiple...
  13. Gorgon Zee

    How do you store and carry your dice?

    Once I acquired an ARU bag, I stopped using anything else: https://www.allrolledup.co.uk/product-category/all-rolled-up/
  14. Gorgon Zee

    Games Workshop Gives Staff £5,000 Bonus

    Hmm, I think you may have been confused about the wording. The text of the announcement I read states: Games Workshop, which sells role-playing miniatures and games such as Warhammer, said in its annual results on Tuesday that it was splitting a £10.6 million discretionary bonus among its 2,600...
  15. Gorgon Zee

    An interesting take on "fictional positioning" and adversity in RPGing

    I have found that once players get comfortable with Fate, they will interact with anything and expect that it becomes as important as anyone cares it to be. A strong concept ion fate is that of the "Fate Fractal" -- which basically says that you can detail anything in as much or as little detail...
  16. Gorgon Zee

    All Characters Should be Good at Talking to NPCs

    Having done a fair amount of both fighting and social interact, this assertion also interested me. And it’s not clear what the answer is. One problem is that while we learn early and often how to interact socially, we learn to fight much later, typically, and in a much less pervasive way. It’s...
  17. Gorgon Zee

    All Characters Should be Good at Talking to NPCs

    For modern systems, I'd argue that most modern systems handle this intrinsically. If you play a few of them (FATE and DramaSystem / Hillfolk would be a great start), you'll see it in action. For older systems, there are two main ways of making it happen. The "Aid Another" aka "Create an...
  18. Gorgon Zee

    All Characters Should be Good at Talking to NPCs

    My overall concern is that everyone should have a chance in the spotlight, and should be able to contribute to a scene. But in my experience, that doesn't mean that everyone has to be able to competently talk to NPCs. As an example. I have a high level Pathfinder Investigator who is phenomenal...
  19. Gorgon Zee

    What Can We Learn from Computer RPGS?

    I just started a very crunchy Fate game (Mindjammer) where characters have 7 aspects, culture, genotype, 3 stunts, 5 fate points, skill pyramid, and buy a host of equipment with a point buy system. It was a lot, so I did exactly as you suggest! I asked people to describe their core concept as...
  20. Gorgon Zee

    What Can We Learn from Computer RPGS?

    This is a bit irrelevant too the argument. The OP is asking "what can we learn from CRPGs?" If CRPGs popularize something that was already invented, that is definitely something we can learn from. So regardless of whether CRPGs invented sandbox play, the fact that they made it popular is...
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