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  1. Gorgon Zee

    Agon 2nd edition

    Here’s a note from a custom Island I designed — this may answer both the above questions: ———— Forest The forest has many raiders, but poorly organized and they do not attempt to attack you. However it is also inhabited by Harpies. You find the discarded clothing of two young persons and bare...
  2. Gorgon Zee

    Agon 2nd edition

    When I roll for the opposition, I set the d20 to that number so the players can see what they need to achieve. it’s not rolled — just used to mark a number. It was actually a little small and numbered cards would have been better, but I don‘t have any. (typo by me in the above — I meant...
  3. Gorgon Zee

    Agon 2nd edition

    Yes. I composited backgrounds from the AGON site and overlaid the central design from the book for conflicts, then added the player sections in each corner. Here's the (100MB+) photoshop file: http://willsfamily.org/files/rpg/misc/28x24_Graham_Wills.psd I am happy for other people to use it as...
  4. Gorgon Zee

    Agon 2nd edition

    Yes, I ran a 7 session campaign of it. Some short notes: It is a ton of fun and captures the epic feel of Greek legends well. Players will be declaring their actions in formal style: "I, Minros the Big-Hearted, accept the challenge of the Sphinx and will call on my friend Cyrene the...
  5. Gorgon Zee

    Evil protagonists from fiction - or 'Examples of how to play the bad guy without being a total jerk'

    LIGHT YAGAMI, from Death Note. Never have I rooted so strongly for someone who has made killing people his raison d'être. https://en.wikipedia.org/wiki/Light_Yagami
  6. Gorgon Zee

    Real Religion in Adventure Design

    This has been a good discussion; I appreciate the genuine desire to do the right thing in it. Let me tell you a little about my experience. I am a Christian from a mainstream denomination; I’ve always been a Christian and I’ve been a role player for 30+ years, of which the last 20 I have been...
  7. Gorgon Zee

    Players establishing facts about the world impromptu during play

    The entire roleplaying experience is about jointly creating a reality. Even if players ask "is there an inn in town?" they are expressing a desire for there to be an inn in existence. There's a continuum of creation from "My character always carries spare food in their pocket" to "the forest by...
  8. Gorgon Zee

    The Six Cultures of Gaming

    if someone asks you to put a seatbelt on, do you wonder exactly how fast they are going to drive, and then worry about trusting the other passengers not to use it to leave you trapped in the car? I wonder if it’s just the novelty of the X-card that surprises you; I believe that when seatbelts...
  9. Gorgon Zee

    The Six Cultures of Gaming

    I want to highlight this point. It’s almost a truism that a fundamental of a good game is that you trust the GM, and the GM is trustworthy, but so many threads are based on problems that boil down to lack of trust that it seems we need to keep saying it. Trust is also something that needs...
  10. Gorgon Zee

    D&D General Introducing political intrigue in D&D is NOT hard

    Indeed. My group plays a large mix of systems, with Fantasy d20 games maybe ¼ of them, and political shenanigans is way down the list of things they find fun. There's a fair amount of it in the Mindjammer (FATE) game I've just started and I think I'm going to have to cut back. When the players...
  11. Gorgon Zee

    The JRR Tolkien Pronunciation Poll

    um, well, that's a long topic. But in English, most oft them are borrowed or assembled from outer languages. An example is "tele-vision" which is made up run the sense of being coined, but it's not made up from nothing; there are rules that dictate how good words are assembled. For me, one...
  12. Gorgon Zee

    D&D General Introducing political intrigue in D&D is NOT hard

    Hmmm. I've generally heard the opposite. Even in Living campaigns there has always been a sizable group who didn't care about whether group A, or group B was running city C. They had the following attitude:
  13. Gorgon Zee

    Which non-Star Wars or non-Star Trek Sci-Fi RPG do you currently play?

    Currently running a hard sci-fi campaign using Sarah Newton's excellent Mindjammer sourcebook for Fate sci-fi play. Very different feel from the Bulldogs Fate-based sci-fi game I was in a few years ago, and from the Savage Worlds Flash Gordon game I ran a 24 session campaign over Discord.
  14. Gorgon Zee

    The Six Cultures of Gaming

    Thought experiment time: A: If you were to observe a randomly-chosen set of players during a roleplaying game session, how likely do you think you would be to correctly assign that session to one of the categories in the article? B: If you were to observe a randomly-chosen set of players...
  15. Gorgon Zee

    The Six Cultures of Gaming

    Skipping your continued insinuations that I’m not paying attention; since the blog specifically mentions other written materials and organized play, it’s a bit silly to say “if you just look at the books” Really, you think saying you are strong supporters makes you look like crackpots? That...
  16. Gorgon Zee

    The Six Cultures of Gaming

    oh yes, definitely. In spades. But for 3.5 and 4E it was spades, forks, trucks, containers, tankers ... it might be enlightening to compare the ratio of char-op posts to non-char-op posts for the two; my feeling is that it was much higher 10 years ago
  17. Gorgon Zee

    The Six Cultures of Gaming

    To me, the fact that the two people who seem most supportive of the theory cannot agree on whether the singular most popular RPG is in one category or not, and that the entire "culture" of 5E changes when you look at all books or just rulebooks, argues very convincingly that the theory is vague...
  18. Gorgon Zee

    The Six Cultures of Gaming

    Not sure who you're addressing this to; can't see anyone in this thread with that position. Perhaps you should quote the person you're asking the question of? On the chance it's me, the quote you're looking for is: "most people don't care about the priorities informing a game design" which is...
  19. Gorgon Zee

    The Six Cultures of Gaming

    Well, as you can see from @Ovinomancer's response, not everyone will agree with you that 5E exemplifies the description of OC/Neo-trad in the blog. To recap, the blog characterizes that "culture" with the following: shares a lot of the same norms as trad ("the primary goal of a game is to tell...
  20. Gorgon Zee

    The Six Cultures of Gaming

    I'm with you! I prefer much more directed games with a specific focus. I don't play 5E because yeah, it's only "OK" at everything -- or at least, that's how it feels to me. But just because it's not my thing doesn't mean it's not a good, fun massively enjoyable game that deserves to be the most...
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