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  1. Gorgon Zee

    The Six Cultures of Gaming

    An important point -- thanks for raising it. I disagree, but it's really just opinion so I'm quite willing to be told I'm wrong on this! For me, the fact that most people don't care about the priorities informing a game design means that we shouldn't be as hung up about them as we can get...
  2. Gorgon Zee

    The Six Cultures of Gaming

    Well, honestly, "game design" does seem to be a fairly anarchic. It's pretty hard for me to discern any structure that covers all the designs across the board, so yes, I guess I agree with you -- game design doesn't have any form of organizing structured but instead pulls ideas from wherever...
  3. Gorgon Zee

    The Six Cultures of Gaming

    Simply the plain English definition "a manner of doing something". My observation is that in most people-based data there is a large group -- often the largest group -- of people who just don't care that much about all the details that we discuss and just like doing the thing. The blog does...
  4. Gorgon Zee

    The Six Cultures of Gaming

    So, I have done quite a bit of clustering for a variety of data in my profession (statistics and machine learning) and I disbelieve Ryan Dancey. I looked at as much of the base data as he presented and honestly, I could see little that said there were “very clear segments”. In 20+ years of...
  5. Gorgon Zee

    With how many people have of role-played with since your first game?

    I estimate maybe 20 convention / online games a year with strangers over 30 or so years, so a potential 600 or so. A few recalled me and I recalled them, but well under 5%, so, say 550+
  6. Gorgon Zee

    That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"

    Well then, I’m going to have to ask you to address the latter part of my post. Since there is no fundamental difference between internalizing the rules of language, and internalizing the rules of a game, and since if you do not internalize either, they will block an immersive experience, do you...
  7. Gorgon Zee

    That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"

    I know where you are coming from, but I cannot agree with this as a blanket statement. It seems to me like saying that “sentences” and “grammar” are dissociated from traditional written narrative, which is clearly not the case. For roleplaying, I’d say that mechanics are the way you construct...
  8. Gorgon Zee

    Alien & Fate Join ICv2's Top 5 RPGs

    I haven’t read the Hunger Games, but I didn’t think there was any space travel in it? And is there really a lot of death in palaces? Or alien creatures? I thought it was mostly about people killing each other in contest grounds from my admittedly Limited exposure. Actually though, I do...
  9. Gorgon Zee

    Alien & Fate Join ICv2's Top 5 RPGs

    Here's a pretty well-known editorial comment from Locus: "Old school space opera was all about scale. Everything in it, from the lushly romantic plots and the star-spanning empires to the light-year-spurning space ships, construction of any one of which would have exhausted the metal reserves...
  10. Gorgon Zee

    That Thread in Which We Ruminate on the Confluence of Actor Stance, Immersion, and "Playing as if I Was My Character"

    I often wonder how many people who equate immersive roleplaying with "being in actor stance" have actual strong experience of being an actor? Because they seem to describe a state of mind in which 100% of the actor's mind is so immersed in the character that anything external to the character is...
  11. Gorgon Zee

    Alien & Fate Join ICv2's Top 5 RPGs

    [edited post — on reflection, arguing merits of literary criticism of Aldsis’s writing in this forum isn’t on topic] I have read Non-Stop, The Primal Urge, Hothouse, Report on Probability A, Barefoot in the Head, Moreau's Other Island, The Helliconia Series, Jocasta, the collections "Space...
  12. Gorgon Zee

    Alien & Fate Join ICv2's Top 5 RPGs

    OK, you think the opinions of other writers and sci-fi fans are trash, and apparently 1987 is a terrible year for defining space opera (slightly curious as to what you think the best year would have been -- 1990? 1974? 1800?) but please, please, if you are going to keep referring to one of his...
  13. Gorgon Zee

    Alien & Fate Join ICv2's Top 5 RPGs

    Would this would be the same Brian Aldiss who was a Fellow of the Royal Society of Literature and awarded an OBE for services to literature? The one who as well as being an accomplished poet was an artist with international reputation? The guy who won a Hugo award for his history of science...
  14. Gorgon Zee

    How often do you enforce laws in your games?

    Just a quick note on the Heat mechanic. This is essentially a value that can be assigned to a specific area that measures how much the PCs have come to the notice of the authorities. The more heat you have, the harder a lot of actions become, especially those involving avoiding notice. It’s an...
  15. Gorgon Zee

    How to Tell if Your Fun is Wrong

    Although you raise an important point on what is "tasteful" or offensive, this is not actually what we are talking about. There is a big difference between "in bad taste" and "causing real hurt to others" which is what we are discussing as the unacceptable limit of fun in a game. Queer as Folk...
  16. Gorgon Zee

    How to Tell if Your Fun is Wrong

    yes that cleared it up -- I did have that misconception of your intent, so thanks for the clarification! And I completely agree with the looser definition; hard and fast rules for "what causes people pain" doesn't seem a reasonable thing to expect. With your clarification in mind, I'd say your...
  17. Gorgon Zee

    How to Tell if Your Fun is Wrong

    I’m not sure actually that I agree; unless you spent a lot of time describing in detail the process of torture it doesn’t seem offensive. Playing bad people and doing bad things is not in it self abhorrent. But my suggestion wasn’t suggesting that if a game seems awful to reasonable. people that...
  18. Gorgon Zee

    How to Tell if Your Fun is Wrong

    I think the main argument against this point of view would,d be aimed at the escape capsule for indirect harm. The OP suggests that if playing a game causes indirect harm to someone else, but is fun for everyone at the table, then it is good. Many people would disagree with that point of view...
  19. Gorgon Zee

    D&D 5E (2014) How do you measure distances outside of combat?

    Time is the most fitting for a medieval feel. A three-day trip would be a very reasonable way to describe a distance.
  20. Gorgon Zee

    Optimisation in PC building

    @Lanefan : That's the American view, a culture in which for some reason every game musthave a winner and loser. qq: do you have access to the OED, or is this just your gut feeling? I don’t have paid access, so the closest I can get is from lexico.com, which is “powered by Oxford”. That site...
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