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  1. Texicles

    New Backgrounds/Specialities

    A "Warden" background would be nice to see. Standard bushcraft stuff really. Skills: Survival, Natural Lore and choose one: (Geographical Lore, Spot, Animal Handling or Stealth) EDIT: Ignore this ^. DogBackward beat me to it, and much more elegantly. Medicine (Wo)Man would be another. I'd...
  2. Texicles

    Uniting the Editions: How well did this playtest packet do?

    Just as a point of clarification, I was saying that the playtest encounter design mechanics are lacking, and would do well to become a little more 4e-like, not that 4e design tools are flawed.
  3. Texicles

    Uniting the Editions: How well did this playtest packet do?

    This is, I think, going to be a pretty big deal for the 4e fans (myself included). The sooner they can get something out that shows the potential for solid tactical, gridded combat, the sooner they will start winning over 4e players en masse. Winning over the 4e DMs is a matter of getting...
  4. Texicles

    [Playtest 2] Races: Humans too good?

    It's funny you should mention that, because my experience has been a little different. A lot of people I game with (myself included) tend to eschew humans because, well, we play humans all day, every day. I don't get to be an elf or dwarf IRL nearly as often as I'd like, so I play those things...
  5. Texicles

    [Playtest 2] Races: Humans too good?

    Well, I see I wasn't the only one to find this a little imbalanced, though as stated, the true test of that will be in actually running this iteration. However, on gut feeling, I think would rather see non-humans get +2 to one score and humans to get +1 to all.
  6. Texicles

    A difficult question

    Like my status message has said for some time now, "my fun is not mutually exclusive with your fun." I hope that DDN lives up to exactly this mantra. Early on in playtesting, I saw some attitudes on these very boards that ran counter to this (eg. paladin/ranger/druid/assassin etc. shouldn't be...
  7. Texicles

    D&D 5E (2014) PDFs and Next

    No no, it wasn't my intention to imply that driving is not a right because age restrictions are subject to change. I was just making the assertion that it was not, in fact, a right, and moving on. The point about the potential for a maximum age on driving was specific to the notion of...
  8. Texicles

    D&D 5E (2014) PDFs and Next

    Your first point is an excellent one that I totally hadn't considered. I'll admit, I fall into the upper-middle class and technophile demographics, and may, as such, have a bias. In purely anecdotal and non-statistical terms, most of the RPG players I've encountered are middle class and up...
  9. Texicles

    D&D 5E (2014) PDFs and Next

    While your second two statements are correct, I have to disagree with your assessment of the analogy. I cannot speak globally on the subject, but I can state with certainty that driving is not counted among rights in America. As there is a minimum driving age (historically subject to change by...
  10. Texicles

    Why I really like D&D.

    I said something similar to this in a thread somewhere around here not too long ago. Essentially, failure to recognize that Edition X,Y or X had something to offer, despite whatever shortcomings the observer may find (sometimes known as throwing the baby out with the bath water), will, imo, have...
  11. Texicles

    Idea for Domains/Specialty Priests

    Generally, I like what you've come up with, but I take issue with this point right here. Thumbing through my AD&D PHB (oldest edition I've got), I can clearly see that there is an historical precedent for the Druid-is-a-Priest idea. However, I am too fond of the way that Druids have come into...
  12. Texicles

    Rogue Stealth vs Low Light/Dark vision

    According to the playtest RAW (at least as I'm reading them), yes, he is spotted, provided the high elf or kobold is looking in his direction, and he is not also benefitting from the cover portion of the Thief Hiding ability. In the playtest, the rogue can attempt to hide in enough shadow to...
  13. Texicles

    D&D 5E (2014) I little idea on 5e Core, pacing, and "dailies."

    Interestingly enough, some of the innovations in MMO ability design revolve around the concept of a zero-cooldown abilities that are limited by some resource mechanic like mana. During an extended period, this resource may run dry, but on a small enough time table, say one encounter, this...
  14. Texicles

    Took Enemy Fire in Edition Wars

    I know this is a joke, but there's some legitimacy to the point. Tabletop RPGers aren't the only divided community. There's division within MMOs, division between shooters and non-shooters, console vs. pc, et. al. and all of it can get shockingly vitriolic, considering that, at the end of the...
  15. Texicles

    Losing interest....

    But you can playtest some of the mechanics. No, not all of them, but it's not like the playtest packet was just a bunch of concept art of people sitting around a table throwing dice and looking happy with WotC saying, "don't these people look like they're having fun? Well, they're playing DDN...
  16. Texicles

    The Negator; the Spell-Breaker; The Mage-Slayer...

    I agree with this. The fiction of spell casting (especially for Wizardy-types) suggests the need for hand-waving and saying the magic words. In my mind, grapple should be able to prevent the first and some "throat punch" type ability should be able to prevent the second. After all, you can't...
  17. Texicles

    Non-Vancian Wizards and Casting Mechanics as a "Hook"

    I honestly think that a variety of spellcasting styles is one of the most important modules they can make for 5e, and I couldn't agree more with the sentiment people have expressed in this thread that a class should stand on its own, not being defined by its casting mechanic. Each class should...
  18. Texicles

    Clerical healing not stepping on clerical fun (also, an edition with no healers)

    This is something that I can't avoid thinking about in the midst of this thread. I'm not opposed to "fast and furious" combat as t'were, at least not entirely. What I'm also not entirely comfortable with is making all combat play that way as a baseline. If players know that 9 of 10 encounters...
  19. Texicles

    "Tier-restricted" campaigns as an official option?

    You don't actually need any special rules to start at a particular level. That process is pretty simple. The real trick is in "stopping" the leveling process. You're correct that the easiest solution is to just stop with the XP, and players could continue playing at a set level ad infinitum...
  20. Texicles

    Rogue Idea: Trading Sneak Attack Damage for Opportunities

    While I agree, as you said, that the idea is compelling, and the numbers need tweaking, be careful about placing too much faith in Advantage. IIRC, statistically, Advantage is roughly the same as a +3.something (can't remember exactly) modifier. I mean, I would never pass up +3.something on a...
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