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  1. walking with the dagger.jpg

    walking with the dagger.jpg

  2. Aisling.jpg

    Aisling.jpg

  3. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Underdark folklore. I dont think a miner child would know nature For movement, yes, but no so far unless I can see the limit of the trap.
  4. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    The rules say it is a special kind of save. I'd say yes.
  5. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Lumrolur slips onto the passage, trying to rain unseen, using shadows of his conpanions as distractions from being observed. He avoided the last blast, and additional light from the trap might make the difference. Ooc: go over the rubble to the right. does he know of blue crystal frogs from...
  6. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Or not. An architect will know to make deadfall traps that will stand the test of time 😜
  7. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I would suggest delaying until after akos and Tuck and then moving all together either disengage or even risking OAs ro establish new line behind rockhirn and mute knight
  8. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Tabaxi shaman looks in worry as the heavily armored body uncoils and flies away from the monster. What a hit that must have been! Right now, he can only revenge the malison. Whisker for whisker; Myrral grabs a small bulb and rattles it creating a short rhythm that dies down to sussurus that...
  9. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund moves behind Eos and simply nocks another arrow and lets lose. His aim is impeccable from such as short distance and the arrow passes cleanly on Eos' side into the little monster. Unfortunately, bows, need some space and the arrow hits solidly into the body, but fails to penetrate (1...
  10. Neurotic

    (OOC) DND 3.5 The Flames of War

    When we start the ambush, we should fully uncover the lantern, dazzle or even blind them for aoment
  11. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Maur is not really surprised that the people ecking out living in the desert are hostile, especially after all they heard about the area. But he is slow to react, trying to get his horse to obey his commands. OOC: rolled initiative 2 on discord
  12. Neurotic

    (OOC) DND 3.5 The Flames of War

    Same, you will get the feel for the character and just move us forward if there isn't a response in reasonable time. Don't kill us outright though :D I'll return back to 4e times: DMs used only at-will powers from PCs that were inactive, simply to move the game along and that the party isn't...
  13. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    Psychic damage doesn't care about her physical state, it is just a question if she can hear Myrral
  14. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    Myrral can fireball the area :devilish: 🔥 Rules question: dissonant whispers say: ...melody that only one creature of your choice within range can hear http://dnd5e.wikidot.com/spell:dissonant-whispers Does that mean I don't have to see the target, only to know to target her and if she can...
  15. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    No details on wights in the round post under enemies? Also, could you please change Lunns HP in the status? Lunn calls upon the remains of chaos magic within his blood, the chaos that got stronger recently and yet, here he is, spending the last of it. Still, it bolsters him somewhat, drawing...
  16. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    I was traveling over the weekend, sorry, I should have posted earlier, but I was waiting to see the effect of the turning.First t thing in the morning, some 10 hours from now
  17. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "Just wait here for a bit. Come after me if you hear a scuffle." Lumrolur slips through the wall, stopping immediately after the illusion to check for the next glyph or other traps. And to check for enemies behind the door.
  18. Neurotic

    (IC) DND 3.5 The Flames of War

    Edmund checks the corner where he hid with Eos in that first ambush, looking for a way to hide better for the next critter that comes. Once he sees the map, he checks the wall behind to see if he can somehow pass through or at least see through. If I read the map correctly there is something...
  19. Neurotic

    (IC) DND 3.5 The Flames of War

    "Tobias, put up this new torch. It may be a signal that everything is alright. Or at least sign that the order is maintained."
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