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  1. Reynard

    Daggerheart To Release Official Hope & Fear Expansion

    I kind of wish their first expansion had been a dedicated adversary and environment book. I get it, but I personally have not run it enough to worry about new players options yet.
  2. Reynard

    Live now! Draw Steel: Crack the Sun.

    I'm not sure what this means. Did they build a generic VTT and you are using it for D&D? I thought they were building a DS specific VTT (but I cop to not paying that much attention).
  3. Reynard

    Will there ever be new editions of the major systems?

    I personally do not buy that 5E is a forever edition of D&D. I think we will see a "proper" 6E with 5 years as the "5E generation" ages out and moves on and WotC needs something new. That said, some games have avoided big shifts in editions. Most famous is Csll of Cthulhu, but also Savage...
  4. Reynard

    D&D General A Rant: DMing is not hard.

    A singular evil PC is often bad (but not always; see Raistlin) but evil parties can be GREAT fun.
  5. Reynard

    Live now! Draw Steel: Crack the Sun.

    My plan is to run Delian Tomb (which i already purchased) and if I like it to use Xmas money to go All.In on DS and this thing. Ill figure out a way to wrangle players. Out of curiosity and a little aside: is the dedicated DS vtt up and running yet?
  6. Reynard

    What Does "Simulation" Mean To You? [+]

    I think that ignores the most important aspect of sim: the rules are serving as (for lack of a better term) the physics of the world, and are unconcerned with either the fun inherent in play, or genre or narrative concerns.
  7. Reynard

    Live now! Draw Steel: Crack the Sun.

    More importantly: is Matt on the 'zempic?
  8. Reynard

    Live now! Draw Steel: Crack the Sun.

    Was this a thing, too? Between Darrington press abandoning Daggerheart and this, we will never see a new RPG again. Good thing we can expect a new edition of 5E every year going forward, just like CoD.
  9. Reynard

    What Does "Simulation" Mean To You? [+]

    Aren't these "skill hit points" then? The very thing you are arguing against?
  10. Reynard

    Live now! Draw Steel: Crack the Sun.

    Dammit. He's getting into my brain. I resisted the original KS, but he is selling me...
  11. Reynard

    What Does "Simulation" Mean To You? [+]

    Then why do HP go up with level?
  12. Reynard

    Live now! Draw Steel: Crack the Sun.

    Is this the first book that is going to join the million dollar club before it even funds?
  13. Reynard

    Live now! Draw Steel: Crack the Sun.

    I will say this: it is refreshing the way MCDM does realistic funding goals, rather than chasing the "funded in 30 seconds" nonsense some other publishers do.
  14. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    Another good one is having the bodies of guards or whatever the PCs have already killed disappear, with the only clue being a drag mark ending at a wall.
  15. Reynard

    What Does "Simulation" Mean To You? [+]

    Obviously we disagree. I don't think there is anything wrong with broadly applicable abstractions like Hit Points and Armor Class, but I think they have evolved far out of the sphere of being "simulations" of anything in particular, particularly in modern D&D (and Hit Points particularly have...
  16. Reynard

    What Does "Simulation" Mean To You? [+]

    And this is why HP are not a sim tool: they change what they represent from moment to moment, monster to monster, encounter to encounter. They are just a measuring tool: how close am I to going down?
  17. Reynard

    What Does "Simulation" Mean To You? [+]

    I really like rolemaster. The Arms Law stuff is not that big a problem if you photocopy (or these days simply print) the tables the players need.
  18. Reynard

    D&D General A Rant: DMing is not hard.

    I think that is still overstating it and making it sound more like hunting unicorns than it actually is.
  19. Reynard

    D&D General D&D Dungeon Map Design: Good and Bad

    Map design should facilitate looking for secrets -- secret doors, hidden alcoves, traps, etc... -- by enticing the players to wonder why this particular area feels different. If we are just reducing it to automatic die rolls, what is the point?
  20. Reynard

    D&D General A Rant: DMing is not hard.

    So who precisely am I gatekeeping? Please do be specific and bring receipts.
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