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    D&D 5E (2014) Crimson Flame [Homebrew Spell]

    Hmm. I'm wrong, and no shame. There are no 2-round casting spells, yet it isn't unique, because the rules already cover this. If your 2-round spell requires concentration during casting, as the rule you cite suggests, then that's a severe limitation on the spell, because you cannot cast it...
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    D&D 5E (2014) Crimson Flame [Homebrew Spell]

    Well, great. Then a first level spell whose effect is to level a city and kill its inhabitants with no saving throw is also not an instant fail, since no one has to use it. (And if they do use it, it's an instant kill! That's clearly better than an instant fail.)
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    D&D 5E (2014) Crimson Flame [Homebrew Spell]

    Hi, My presence is always an instant fail, but I'll elaborate: By creating a spell that uniquely has a 2-round casting time, you have not only created a spell but a new kind of game mechanic, with a new set of potential rules questions. (What happens if the wizard stops casting the spell...
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    D&D 5E (2014) Crimson Flame [Homebrew Spell]

    How many canonical spells take 2 rounds to cast? If there are none, this is an instant fail, and the rest of the spell doesn't matter.
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    D&D 5E (2014) Fighter 2 / Abjurer X -- Knight of Azuth

    If you already started playing, you won't be able to take my recommendation for level 4, which is F1/Abj3 (Con saves and fighting style) or WarCleric1/Abj3 (more cantrips and spells, uninterrupted spell slot progression), both with heavy armor and weapons, which your concept demands. That gives...
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    So stop at EK7 and enjoy real 7th level spells.
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Hi, Since we're in an optimization thread (weird that this thread is here rather than in the optimization forum), I feel comfortable pointing out that you might do better aiming at a different class split. EK10/BS10 is a very unfortunate split. EK11 grants an extra attack, so if you're going...
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Hi, They are outliers because they are pretty much the only blast spells worth casting at the character levels they are obtained. And even then they are not a no brainer. I totally agree that treating them as a baseline is a mistake, but only because that leads to the even greater mistake of...
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    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Hi, Upcast Hold Person to target more people? So many possibilities. There are many alternatives that are better to "get something out of those spell slots." But none of these are blasts. Seems like you missed his point: You shouldn't want to use a level 5-8 slot for blasting. I mean...
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    D&D 5E (2014) Flight ability: Does this make the Aarakocra overpowered?

    Hi, Few people on these forums actually prove very much of anything, because that tends to involve math or formal logic. In this case, your assertion is not quite correct. 1) The ability to cast Fly on someone else is sometimes better than having the ability to fly yourself. So the spell...
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    D&D 5E (2014) Flight ability: Does this make the Aarakocra overpowered?

    Flight in D&D isn't nearly as good as it is in real life. D&D doesn't give you any advantages for ranged attacks from above. Your targeting has the same rules. Your range has the same rules. Your opponents also don't take massive penalties to range, to damage and to targeting for ranged...
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    D&D 5E (2014) Epic Level (outline)

    We'll call each of my options an epic boon. We'll call the common features plus one epic boon you get each level you attain after 20 the Epic Character Class. So all epic characters are now multiclass, and the epic multiclass rules are "after level 20 you must multiclass with the Epic...
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    D&D 5E (2014) Epic Level (outline)

    Hi, If your goal is to break the design assumptions of the game, rather than try to both be 'epic' and preserve them, then I think you can do a lot better than what you have. Here's a sample: For every level past 20th, you get all of the following: +10 hit points +1 to proficiency bonus 1...
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    D&D 5E (2014) Epic Level (outline)

    Hi, The problem with these epic rules is that they break the design assumptions of the game. Bounded accuracy? Gone. Things like double-proficiency put an end to that. First attack auto-hits? ?Boon of Spell Mastery (Shield) on a martial character? Ok.... Action economy? Once per short...
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    D&D 5E (2014) Multiclass House Rule

    Hi, Yes, it has a cost. It's a small cost for the benefit. Oh no, my wizard must have a decent Wisdom save and Perception. Terrible. Not. BTW, Wisdom is *not* a dump stat for Wizards. That honor usually goes to Charisma and Strength. Also, as I mentioned before, Cleric/Wizard is not the...
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    D&D 5E (2014) Multiclass House Rule

    Hi, MAD isn't a barrier: I can be a Wizard/Cleric, dumping Wisdom while having access to many great spells that don't require Wisdom. Or dumping Int and going the other way. I can be a Sorcerer/Bard and not worry about MAD at all. Ooh, how about a Ranger/Cleric or Ranger/Druid...
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    D&D 5E (2014) Building a better Paladin

    They are the best-designed class in the game, and we can't have that!
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    D&D 5E (2014) [GUIDE] Battle On: The Fighter Guide

    Hi, The description is extremely clear: not vague, not ambiguous, not contradictory, not complicated. The only problem I can see with it is when you want a game in which the PCs are monsters with class levels. At that point, it seems strange the my Stupendously Colossal Titan Fighter cannot...
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    Multiclassing Fix?

    Hi, The first version made multiclassing too good: Eg, get to 4th level in many classes, and get all the ASIs! The second version is far worse, because not only does it ruin multiclassing, it also adds math. Really, I think you're better than this! :)/2 Anyway, Ken
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    New Player Paladin Optimization Advice

    Not even there: Come level 6, you get to add both cha and con for your con saves. And you add your cha to the wizard's saving throw too, so he can also concentrate.
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