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  1. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    But Solasta isn't one of those supplements and when dealing with something created at a specific time in perpetuity... and without knowing the exact intent of those who created it... can lead to unintended consequences that aren't just non-suportive of the ecosystem... but actively harm it.
  2. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    Now this I agree with... though I think it was more along the lines of Hasbro execs not understanding the game they were playing.
  3. Imaro

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Lol...OK who are the plenty of folks you've seen taking your position...
  4. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    Yes and playing any fantasy videogame "might" get someone interested in D&D but I wouldn't claim that's supporting D&D nor did I say the only way was to pay a licensing fee...
  5. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    Success for who and in what way?
  6. Imaro

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    You asked a question and I gave my answer. Some assumption in this discussion is necessary....plenty of folks here is still a drop of water in an ocean compared to the actual number of D&D players. You are claiming it's a problem so it is on you to present evidence that it actually is.
  7. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    How does the videogame Solasta fit into that model? How did it support D&D?
  8. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    If there were various versions... how could it have been finalized? Or better question... what were the terms of the finalized version?
  9. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    Yes or they could have set it at 500k or 10m or 250k or 15m... the point was they were looking for feedback on it... again, it was not finalized, not ready to be signed.
  10. Imaro

    WotC 5E Designer Mike Mearls Talks About The OGL Crisis

    No they didnt... at least not according to people who were actually at the company at the time... there were different versions and it hadn't been finalized... so what were they signing exactly?
  11. Imaro

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Following the monster creation rules RAW... you create monsters in 5 mins?
  12. Imaro

    WotC 5E Designer Mike Mearls Talks About The OGL Crisis

    So they were negotiating and getting feedback? Honestly I'm not getting your point. They apparently did want one (an OGL) or they wouldn't have sent out the documents and asked for feedback. So now you know what they expected to get?? Better than people working there at the time... uhm, ok.
  13. Imaro

    WotC 5E Designer Mike Mearls Talks About The OGL Crisis

    Of course WotC could have just went for it as opposed to soliciting feedback and having it leaked... Edit: I think this is one of his points... if they didn't want feedback, why even send it out at all ahead of time and risk having it leaked?
  14. Imaro

    WotC 5E Designer Mike Mearls Talks About The OGL Crisis

    No... there's no way actual insiders could have more info as well as a more holistic view of what happened with the OGL than our pieced together internet tidbits from unknown sources... no way I Say.
  15. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    No one said it was... I'm sure seeing things like this happen and realizing there could be other ways in10 years of utilizing the 5e rules that they hadn't conceived of had them looking for a comprehensive solution as opposed to being behind the curve everytime something new popped up. That...
  16. Imaro

    D&D General Why Mike Mearls left D&D, an interview by Ben Riggs.

    I think WotC was more concerned with things like the example of Solasta, a videogame that took and usd the 5e rules for free... sold 596k units and made gross revenue in the range of 13.9m. I think it's silly to think WotC was primarily concerned with smaller rpg publishers, 3pp or even...
  17. Imaro

    WotC 5E Designer Mike Mearls Talks About The OGL Crisis

    What fact checking needed to be done about this? It's not a D&D videogame... it's a game that uses 5e mechanics. For an example of an actual D&D game see... Baldur's Gate.
  18. Imaro

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Because they are more niche products that are more likely to be discovered, bought and used by hard-core DM's of 5e( the type that would actually try to use monster creation rules) as opposed to the muuch wider and much more casual, general audience of D&D... I mean even in this thread there...
  19. Imaro

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    My suspicion is the dnd beyond numbers showed them that the number of people who both homebrewed and actually used the monster creation rules RAW was miniscule enough that for them it would have been a waste of effort and space to include them.
  20. Imaro

    D&D 5E (2024) D&D Monster Manual (2025)

    There's something uncanny valley-ish about it... but I feel like that's what the Fey would be like. Colorful, vibrant even beautiful in an extreme way that's also slightly off putting or slightly wrong-ish to mortals.
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